Team Russia persevered and fought their way to a thrilling triumph at the PUBG Nations Cup 2019 in front of a sold-out crowd gathered in Jangchung Arena.
The PUBG Corporation-hosted event was an international tournament that featured 16 select teams of the world’s best professional players, all competing for a piece of the $500,000 prize pool. The three days of competition brought some speculator battle royale moments to the global stage.
PUBG, short for PlayerUnknown’s Battlegrounds, is one of the biggest eSports games next to Fortnite. PUBG is the most purchased PC game of all time, at 50 million copies sold.
The win wasn’t so much surprising as it was unheralded, with the Russian team closing the gap and overtaking the dominant and favored Team South Korea in the final match of the tournament. South Korea’s team had built an early lead by garnering a blistering 39 kills on Day One and 21 kills on Day Two of the competition for a commanding 26 overall point lead. Yet through it all, Team South Korea had yet to earn a “Chicken Dinner” and the points that would’ve come with just one of those match victories could have spelled a different ending to their story.
Team Russia stayed consistent on Day Three, capturing a win in the third match and following that up with a nail-biting second place finish. The fifth and final match saw Russia’s last and best chance to catch South Korea when Team South Korea’s top player fell early. Team Russia pounced to notch just enough points to pass the leaders. The fifth match of Day Three saw Team Germany fight bravely to win the last battle, but Russia’s sustained effort ultimately won the war, and with it, the 2019 Nations Cup.
“PUBG Nations Cup embodied the spirit of international competition, which allowed some of the best PUBG players in the world to come together and represent something more than themselves. Ultimately, Russia battled their way to the top and it was a pleasure watching them get there,” said Jake Sin, Director of Central Esports for PUBG Corporation. “PUBG Nations Cup proved to be a great exclamation point to the end of an exciting summer of PUBG Esports and we’re now looking forward to seeing everyone compete in Phase 3 and at the PUBG Global Championship.”
In addition to the regional leagues running during PUBG Esports’ Phase 3, players and fans can now shift their focus to the biggest event in competitive PUBG, the PUBG Global Championship 2019. Announced at PUBG Nations Cup, the PUBG Global Championship is a three-week event comprised of a Group Stage on Nov. 8-10 and a Semifinal Stage on Nov. 15-17, both of which will be held in Los Angeles, CA. The competition will culminate at the Grand Finals on Nov. 23-24 in Oakland, CA. The event should provide a thrilling end to the 2019 season of PUBG Esports, as 32 teams come together to compete for a $2,000,000 prize pool and the title of PUBG Global Champion.
For the latest information on PUBG Esports, please visit https://www.pubgesports.com/ and follow @pubgesports on Twitter.
Second-hand smartphone market booms
The worldwide market for used smartphones is forecast to grow to 332.9 million units, with a market value of $67 billion, in 2023, according to IDC
International Data Corporation (IDC) expects worldwide shipments of used smartphones, inclusive of both officially refurbished and used smartphones, to reach a total of 206.7 million units in 2019. This represents an increase of 17.6% over the 175.8 million units shipped in 2018. A new IDC forecast projects used smartphone shipments will reach 332.9 million units in 2023 with a compound annual growth rate (CAGR) of 13.6% from 2018 to 2023.
This growth can be attributed to an uptick in demand for used smartphones that offer considerable savings compared with new models. Moreover, OEMs have struggled to produce new models that strike a balance between desirable new features and a price that is seen as reasonable. Looking ahead, IDC expects the deployment of 5G networks and smartphones to impact the used market as smartphone owners begin to trade in their 4G smartphones for the promise of high-performing 5G devices.
Anthony Scarsella, research manager with IDC’s Worldwide Quarterly Mobile Phone Tracker, says: “In contrast to the recent declines in the new smartphone market, as well as the forecast for minimal growth in new shipments over the next few years, the used market for smartphones shows no signs of slowing down across all parts of the globe. Refurbished and used devices continue to provide cost-effective alternatives to both consumers and businesses that are looking to save money when purchasing a smartphone. Moreover, the ability for vendors to push more affordable refurbished devices in markets in which they normally would not have a presence is helping these players grow their brand as well as their ecosystem of apps, services, and accessories.”
Worldwide Used Smartphone Shipments (shipments in millions of units)
|Rest of World||136.8||77.8%||245.7||73.8%||12.4%|
Source: IDC, Worldwide Used Smartphone Forecast, 2019–2023, Dec 2019.
Table Notes: Data is subject to change.
* Forecast projections.
Says Will Stofega, program director, Mobile Phones: “Although drivers such as regulatory compliance and environmental initiatives are still positively impacting the growth in the used market, the importance of cost-saving for new devices will continue to drive growth. Overall, we feel that the ability to use a previously owned device to fund the purchase of either a new or used device will play the most crucial role in the growth of the refurbished phone market. Trade-in combined with the increase in financing plans (EIP) will ultimately be the two main drivers of the refurbished phone market moving forward.”
According to IDC’s taxonomy, a refurbished smartphone is a device that has been used and disposed of at a collection point by its owner. Once the device has been examined and classified as suitable for refurbishment, it is sent off to a facility for reconditioning and is eventually sold via a secondary market channel. A refurbished smartphone is not a “hand me down” or gained as the result of a person-to-person sale or trade.
The IDC report, Worldwide Used Smartphone Forecast, 2019–2023 (Doc #US45726219), provides an overview and five-year forecast of the worldwide refurbished phone market and its expansion and growth by 2023. This study also provides a look at key players and the impact they will have on vendors, carriers, and consumers.
Customers and ‘super apps’ will shape travel in 2020s
Customers will take far more control of their travel experience in the 2020s, according to a 2020 Trends report released this week by Travelport, a leading technology company serving the global travel industry.
Through independent research with thousands of global travellers – including 500 in South Africa – hundreds of travel professionals and interviews with leaders of some of the world’s biggest travel brands, Travelport uncovered the major forces that will become the technology enablers of travel over the next decade. These include:
Customers in control
Several trends highlight the finding that customers are moving towards self-service options, with 61% of the travellers surveyed in South Africa preferring to hear about travel disruption via digital communications, such as push notifications on an app, mobile chatbots, or instant messaging apps, rather than speaking with a person on the phone. This is especially important when it comes to young travellers under 25, seen as the future business traveler, and managing their high expectations through technology.
With the threat of super app domination, online travel agencies must disrupt or risk being disrupted. Contextual messaging across the journey will help. Super app tech giants like WeChat give their users a one-stop shop to communicate, shop online, book travel, bank, find a date, get food delivery, and pay for anything within a single, unified smartphone app. Travel brands that want to deliver holistic mobile customer experiences need to think about how they engage travellers within these super apps as well as in their own mobile channels.
In the next year, research shows, we will see an accelerated rate of change in the way travel is retailed and purchased online. This includes wider and more complex multi-content reach, more enriched and comparable offerings, more focus on relevance than magnitude, and an increase in automation that enables customer self-service.
“How customers engage with their travel experience – for instance by interacting with digital ‘bots’ and expecting offers better personalised to their needs – is changing rapidly,” says Adrian Roodt, country manager for Southern Africa at Travelport. “We in the travel industry need to understand and keep pace with these forces to make sure we’re continuing to make the experience of buying and managing travel continually better, for everyone.”
Read the full 2020 Trends report here: 2020 Trends hub.