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Sony points to PS4 future

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Sony Computer Entertainment has lifted the lid on the future of PlayStation 4 (PS4), with a wide range of software announcements from both first and third party studios, as well as new content announced for PlayStation VR. 

On stage at the PlayStation Media Preview in Paris, France, SCEE unveiled new details and PlayStation – exclusive features for over 20 games, with 9 of these newly announced, demonstrating why PS4 is the best place to play this holiday season and beyond.

In addition to this, Jim Ryan, President and CEO of SCEE celebrated twenty years of play and the success of PS4, the fastest selling system in PlayStation history with a global sell-in set at 25.3 million as previously revealed*(Number as at June 2015). In addition he commented on the impressive range of network services offered across the region.

A number of exciting new exclusive games for PS4 were revealed for the very first time, including the latest title from critically acclaimed studio Quantic Dream, Detroit, as well as a brand new racing simulator from Polyphony Digital, GT SPORT. A beta test for GT SPORT was also announced for early 2016.

New footage from other exclusive titles was also shown during the conference, including the multiplayer premiere of Uncharted 4: A Thief’s End (SCE Worldwide Studios), as well as a look at the gameplay vision for Michel Ancel’s WiLD (WiLD Sheep Studios). In addition, exclusive content was revealed for the latest installment in one of PlayStation’s most revered franchises, Tekken 7 (Bandai Namco Entertainment), with a launch date provided for Street Fighter V (Capcom). Finally SCEE debuted exciting new downloadable content for PS4 exclusive, Bloodborne (SCE WWS) and, DRIVECLUB BIKES (SCE WWS), which will be available either as a standalone or as an expansion pack.

PlayStation’s enthusiasm for the best games is also shared by the publishers of this holiday’s biggest blockbusters, with downloadable content for Call of Duty: Black Ops 3 (Activision Publishing., a wholly owned subsidiary of Activision Blizzard, Inc.) available exclusively for 30 days only on PS4, as well as a partnership with Electronic Arts to release a limited edition Star Wars Battlefront PS4 bundle this November.

Away from PS4 software, SCEE also offered the latest glimpse of PlayStation VR, a breakthrough innovation that will take the PS4 experience to a new level of immersion. New software for the system was shown, including a global announcement of Until Dawn: Rush of Blood from Supermassive Games as well as never before seen footage of Guerrilla Cambridge’s VR shooter, RIGS and a brand new title from Crytek, ROBINSON: THE JOURNEY partnering the famous CRYENGINE and the PlayStation VR system’s ground breaking technology.  SCEE demonstrated that VR offers a wide variety of completely new experiences above and beyond gaming, by blowing away viewers with a special trailer for the film that’s getting cinema-goers talking: The Walk (Sony Pictures Entertainment).

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AppDate: DStv taps Xbox, Hisense for app

DStv Now app expands, FNB gets Snapchat lens, Spotify offers data saver mode, in SEAN BACHER’s apps roundup

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DStv Now for Xbox and Hisense

Usage of DStv Now, the online DStv service available free to DStv customers, is increasing rapidly with more than two million plays of live and Catch Up content per week. In addition to using DStv Now to watch TV on tablets and smartphones, an increasing number of DStv customers are also opting to use it as their primary method of getting DStv on additional TVs in the house. This is set to increase with the release of two new big-screen TV apps, one for Xbox gaming consoles (Xbox One, Xbox One S, Xbox One X) and another for Hisense smart TVs (2018 and newer models).

Expect to pay: A free download.

Platform: Any of the Xbox One range of gaming consoles and 2018 or later Hisense smart TVs.

Stockists: Visit the store linked to your Xbox console or HiSense smart TV.

Santam Safety Ideas

Start-up businesses that have a FinTech or InsurTech business venture brewing are called to enter the third annual Santam Safety Ideas competition. Safety solutions or InsurTech ventures that are ready for piloting could win up to  R150 000 worth of incubation support and R200 000 in seed funding. 

The Safety Ideas competition was launched two years ago in partnership with LaunchLab,  Stellenbosch University’s startup incubator that facilitates valuable connections for corporates and startups sourced from the startup ecosystem and partner universities in South Africa. The previous winners are Herman Bester and Anton Swanevelder, co-founders of MyLifeLine – a wearable panic device that won the competition last year; and Ntsako Mgiba and Ntandoyenkosi Shezi, co-founders of Jonga – a cost-effective security system for low income families, which won the competition in 2017.

Entries close on 28 February 2019. For more information on how to enter, visit: www.santam.co.za/safetyideas/

Click here to read about the FNB Snapchat lens, Spotify Free with data saver, and 00:37.

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Fortnite fixes hackers’ hole

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Epic Games has repaired a vulnerability that exposed Fortnite, the world’s most popular game of the moment, to hackers. The hole, which was left in Epic’s web infrastructure,  allowed hackers to target players with email that appeared to come from Epic Games, but would have led them to a phishing site, where their log-in details would have been stolen.

Researchers at cyber security solutions provider Check Point Software alerted Epic to vulnerabilities that could have affected any player of the hugely popular online battle game.

Fortnite has nearly 80 million players worldwide. The game is popular on all gaming platforms, including Android, iOS, PC via Microsoft Windows and consoles such as Xbox One and PlayStation 4.  In addition to casual players, Fortnite is used by professional gamers who stream their sessions online, and is popular with e-sports enthusiasts.

If exploited, the vulnerability would have given an attacker full access to a user’s account and their personal information as well as enabling them to purchase virtual in-game currency using the victim’s payment card details. The vulnerability would also have allowed for a massive invasion of privacy, as an attacker could listen to in-game chatter as well as surrounding sounds and conversations within the victim’s home or other location of play. 

While Fortnite players had previously been targeted by scams that deceived them into logging into fake websites that promised to generate Fortnite’s ‘V-Buck’ in-game currency, these new vulnerabilities could have been exploited without the player handing over any login details.

Click here to read how the Fortnite hack worked

To win a set of three Fortnite Funko Pop Figurines, click here.

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