A recent report has shown that growth in online extortion, hacktivism and mobile malware is expected in 2016, along with a shift to an offensive cybersecurity posture for government entities and corporations.
“We anticipate 2016 to be a very significant year for both sides of the cybercrime equation,” said Raimund Genes, CTO, Trend Micro. “Governments and enterprises will begin to see the benefit of cybersecurity foresight, with changes in legislation and the increasing addition of cybersecurity officers within enterprises. In addition, as users become more aware of online threats, attackers will react by developing sophisticated, personalised schemes to target individuals and corporations alike.”
According to the report, 2016 will also mark a significant turning point for malvertising. In the U.S. alone, 48 percent of consumers use online ad blocking software, with a 41 percent increase in global use this year. As a result, advertisers will seek to alter their approach to online ads, and cybercriminals will attempt to find other ways to obtain user information.
Online extortion will be accelerated through the use of psychological analysis and social engineering of prospective victims. Hacktivists will be driven to expose even more incriminating information, impacting targets, and facilitating secondary infections.
“Hackers consistently evolve to adapt to their surroundings, just as online ads are declining, we see ransomware is increasing,” said Tom Kellermann, chief cybersecurity officer, Trend Micro. “Despite the growth in security investments and legislation, these changes will inevitably bring new, more sophisticated attack vectors.”
Highlights from the 2016 predications report include:
§ Cybercriminals will devise new ways to personalise attacks, making 2016 the year of online extortion.
§ Mobile malware will grow to 20 million, primarily affecting China, while targeting new mobile payment options globally.
§ As more consumer-grade smart devices are used in day-to-day activities, at least one device failure will be lethal in 2016.
§ Hacktivists will escalate attack methods to systematically destroy targets with high-profile data breaches.
§ Less than 50 percent of organisations are expected to have cybersecurity experts on staff by the end of 2016.
§ Increased ad-blocking products and services will force cybercriminals to find new means to target victims, resulting in fewer malvertisements.
§ Legislation will expand to a global cybersecurity defence model, allowing for more successful arrests, prosecution and convictions.
Smash hits the Nintendo Switch
Super Smash Bros. delivers what the fans wanted in the latest “Ultimate” instalment, writes BRYAN TURNER.
Super Smash Bros. Ultimate, the latest addition to the popular Nintendo Smash series, has landed on the Nintendo Switch with a bang, selling 5-million copies in the first week of its release. The game has been long-anticipated since the console’s release, as many fans consider
It features 74 playable fighters, 108 stages, almost 1300 Spirit characters to collect while playing, and a single-player Adventure mode that took about three days (or 28 hours) of gameplay to complete. The game offers far more gameplay than its predecessors, making it the Smash game that gives its players the best bang for their buck.
For those new to the game, the goal is to fight opponents and build up their damage score (draining their health) to knock them off the stage eventually. This makes the game seem chaotic, as many players jump around the platforms as if they were on quicksand, in order to avoid being hit by the other players.
It also services two kinds of players: the competitive and the casual.
Competitive players can be matched on the online service by skill ranking to enjoy playing with similarly high-skilled opponents. This is especially important in e-sports training for the game, and for players wanting to master combos against other human players. The casual gamer is also catered for, with eight-player chaos and button-mashing to see who comes out luckiest. This segment is also important for those wanting to learn how to play.
Training mode is also a place to go for those learning to play. It offers “CPU” players that are graded by intensity to train as a single player to learn a character’s moves, combos and general fighting style. More challenging CPU players can also be used by competitive players to train when there isn’t a Wi-Fi connection available.
Direct Play features in this game, allowing two players with two Switch consoles to play against each other over a direct connection – no Wi-Fi needed. This is especially useful to those who want to have a social gaming element on the go, similar to that of the cable connector of the Gameboy.
Click here to read Bryan Turner review of Super Smash Bros. Ultimate.
Win Funko Fortnite in Vinyl
Gadget and Gammatek have nine Funko Fortnite figurines to give away.
A Funko Pop figurine based on a character set is indicative of reaching the heights of pop culture. It is no surprise, then, that the world’s biggest online game, Fortnite, has its own line of Funko Pop figurines. The Funkos are modeled on the characters in game, including Drift, Ragnarok, Dark Vanguard, Volar, Tracera Ops, and Sparkle Specialist.
Now, local Funko distributor Gammatek has released the Fortnite figurines in South Africa. To celebrate, Gadget and Gammatek are giving away a set of three Funko Fortnite figurines to each of three readers (9 figurines in total). To enter,
You can put the tweet in your own words, but entries must have the competition’s hashtag (#FunkoFortnite) and mention @GadgetZA to be considered valid.
Click here to select the Funko Fortnite character you want to tweet.