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SMEs adapt to IT

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The evolution of IT means that SMEs no longer need to be responsible for IT in the traditional sense. In fact, they have surpassed their larger counterparts as early adopters of cloud-based services, writes BRIAN TIMPERLEY, MD of Turrito Networks

The SME’s requirements are clear: compute, connect, communicate, and backup their data. The hosted environment provides the perfect way to do just that. It offers scalability, redundancy, and security; all with enormous convenience and highly cost effective.

But, the one critical enabler for all of this, of course, is internet connectivity.

After all, cloud-enabled businesses rely on uninterrupted connectivity, in some ways even more than they rely on electricity.

South African businesses have adapted well to having standby batteries, solar backups and generators at the ready for when Eskom decides to fail us. But in the same way, businesses need to have backups for when their Internet provision fails. Fortunately, because there is competition in the connectivity market between access mediums, as well as between providers, second- and third-tier failover options are available.

SMEs are developing much closer and more demanding relationships with their connectivity and ICT providers. They need partners who can help them make strategic decisions about which services and infrastructure to invest in, and how to get the best available service within their budget. Now more than ever, customer service is a critical differentiator.

As a result of the commoditization of technology, service and solution providers need to find ways to differentiate themselves beyond their products. The current situation is that very few people trust the intentions of ISPs, and to some extent, this is warranted as the interest of the customer is often secondary to the bottom line of the business.

For example, if you are a network provider, it is in your interest to sell your network solutions irrespective of whether there is a perfect customer fit or not.

The service and solutions providers best suited to a changing ICT environment will be the ones who have zero interest in specific vendor solutions – the aggregators, who consider the best interests of the customer.  The companies able to excel are those that can provide multiple tailored models as opposed to one specific solution – it is a case of providing customers with service levels that show they are not small fish in a big pond. Businesses that rely on a single network provider for their connectivity are putting themselves at risk.

Businesses, irrespective of size, should be able to move if one network is no longer serving their needs – or even a combination of networks – without changing your service provider. This, we believe, is the link that’s been missing in the industry.

The ideal solution is to become aligned with a service provider who offers the business service layer that links multiple networks to multiple clients.

And this is exactly what SMEs are starting to do.

Technology is a means to an end – not a business feature that takes hold of them and prevents them from going about their day-to-day operations. For those SMEs willing to embrace this new order, the inevitable next step is to leave their more traditional competitors in their wake.

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Smash hits the
Nintendo Switch

Super Smash Bros. delivers what the fans wanted in the latest “Ultimate” instalment, writes BRYAN TURNER.

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Super Smash Bros. Ultimate, the latest addition to the popular Nintendo Smash series, has landed on the Nintendo Switch with a bang, selling 5-million copies in the first week of its release. The game has been long-anticipated since the console’s release, as many fans consider iy to be a Nintendo staple. And the wait was well worth it.

It features 74 playable fighters, 108 stages, almost 1300 Spirit characters to collect while playing, and a single-player Adventure mode that took about three days (or 28 hours) of gameplay to complete. The game offers far more gameplay than its predecessors, making it the Smash game that gives its players the best bang for their buck.

For those new to the game, the goal is to fight opponents and build up their damage score (draining their health) to knock them off the stage eventually. This makes the game seem chaotic, as many players jump around the platforms as if they were on quicksand, in order to avoid being hit by the other players.

It also services two kinds of players: the competitive and the casual.

Competitive players can be matched on the online service by skill ranking to enjoy playing with similarly high-skilled opponents. This is especially important in e-sports training for the game, and for players wanting to master combos against other human players. The casual gamer is also catered for, with eight-player chaos and button-mashing to see who comes out luckiest. This segment is also important for those wanting to learn how to play.

Training mode is also a place to go for those learning to play. It offers “CPU” players that are graded by intensity to train as a single player to learn a character’s moves, combos and general fighting style. More challenging CPU players can also be used by competitive players to train when there isn’t a Wi-Fi connection available.

Direct Play features in this game, allowing two players with two Switch consoles to play against each other over a direct connection – no Wi-Fi needed. This is especially useful to those who want to have a social gaming element on the go, similar to that of the cable connector of the Gameboy.

Click here to read Bryan Turner review of Super Smash Bros. Ultimate.

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Win Funko Fortnite in Vinyl

Gadget and Gammatek have nine Funko Fortnite figurines to give away.

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A Funko Pop figurine based on a character set is indicative of reaching the heights of pop culture. It is no surprise, then, that the world’s biggest online game, Fortnite, has its own line of Funko Pop figurines. The Funkos are modeled on the characters in game, including Drift, Ragnarok, Dark Vanguard, Volar, Tracera Ops, and Sparkle Specialist.

Now, local Funko distributor Gammatek has released the Fortnite figurines in South Africa. To celebrate, Gadget and Gammatek are giving away a set of three Funko Fortnite figurines to each of three readers (9 figurines in total). To enter, first click on your favourite Funko Pop on the next page and post the Tweet that appears. Then, follow Gadget on Twitter.

You can put the tweet in your own words, but entries must have the competition’s hashtag (#FunkoFortnite) and mention @GadgetZA to be considered valid.

Click here to select the Funko Fortnite character you want to tweet.

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