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Injustice 2 arrives in SA

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Warner Bros. Interactive Entertainment and DC Entertainment have announced that Injustice 2 is available now in South Africa for the PlayStation 4 and Xbox One.

Let the battle begin.  Warner Bros. Interactive Entertainment and DC Entertainment have announced that Injustice 2, the super-powered sequel to the hit game Injustice: Gods Among Us is available now in South Africa for the PlayStation4 and Xbox One.   Developed by the award-winning NetherRealm Studios, Injustice 2 features a massive roster of DC Super Heroes and Super-Villains and allows players to build and power up the ultimate version of their favourite DC characters.

Injustice 2 continues the story set in motion in Injustice: Gods Among Us, beginning in a fractured universe where bonds are broken and every alliance is thrown into war.  Batman and his allies work towards putting the pieces of society back together, but struggle against those who would restore Superman’s Regime.  In the midst of this chaos, a new threat appears that will put Earth’s very existence at risk.  Players will decide where their loyalties lie and have the ability to personalise iconic DC characters with unique and powerful gear earned throughout the game.

“NetherRealm Studios consistently delivers amazing gameplay along with an extremely compelling story that resonates with core and casual gamers, and Injustice 2 is their most engaging, deepest game yet,” said David Haddad, President, Warner Bros. Interactive Entertainment.  “The immersive narrative with the beloved DC Super Heroes, combined with the new gear and customisation features in Injustice 2, showcases how the studio continues to innovate.”

“With Injustice 2, we worked incredibly hard to deliver a compelling DC story, as well as offer new features and modes for fans to further immerse themselves into the game,” said Ed Boon, Creative Director, NetherRealm Studios.  “The task of implementing all the different components was daunting and to see it come together in the final product is an achievement for NetherRealm.”

Each of the dozens of playable DC characters in Injustice 2 has its own unique play style and roster of special moves.  Regardless of the outcome, each battle brings the opportunity to earn new gear and abilities. As participants progress, they will earn new items from common gear with useful gameplay stat augments, to rare pieces that add larger special moves and abilities.  Players will be able to effect more change and customisation to their characters with every piece of gear that is earned, both in terms of visual cosmetic updates and changes to their combat style and character abilities.

Injustice 2 also features an all new Multiverse Mode, offering players a whole world beyond the game’s story campaign and the opportunity to take part in a variety of uniquely themed challenges to earn additional rewards.   Each different Multiverse in Injustice 2 has its own story and modifiers that change various aspects about how the game is played.  As players climb the ladder, the challenges will increase, as will the rewards. Multiverses are constantly evolving and changing to provide players with new opportunities to grow their characters, earn new gear and conquer bigger challenges.

Also available now is the Injustice 2 Ultimate Edition and the Digital Deluxe Edition.  The Injustice 2 Ultimate Edition provides access to all three upcoming Fighter Packs, for a total of nine playable characters in addition to the main game.  Players will also receive three Premiere Skins, allowing them to transform select fighters into alternate characters with new looks, voices and dialogue; and two exclusive Gear Shaders that enable them to customise the look of their roster with alternate color themes.  The Injustice 2 Ultimate Edition is available for R1 199, get your copy from Musica today.

Players can also experience Injustice 2 for mobile, which is available now as a free download on the App Store for iPhone, iPad and iPod touch and from Google Play for Android devices.  Injustice 2 for mobile features new and improved combat from its predecessor with increased movement, the addition of projectiles, upgraded special moves and more.  In addition, Injustic 2 for mobile includes brand-new modes that offer a one-of-a-kind mobile experience on-the-go, including a dedicated Story Mode that follows the events of Injustice 2 for console, a mission-based Operations Mode, a competitive Arena Mode and much more.  Players will even be able to unlock gear for the console version of Injustice 2 through certain challenges offered in the mobile game.

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Epic Games brings a
Nite-mare to Android

Epic Games’ decision to not publish games through Google Play inadvertently opens a market to Android virus makers, writes BRYAN TURNER.

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Epic Games, the creator of Fortnite, decided to take the high road by skipping Google Play’s app distribution market and placing a third-party installer for its games on its website. While this is technically fine, it is not recommended for the average user, because allowing third-party installers on one’s smartphone opens up the possibility of non-signed and malicious software to be run on the smartphone. 

In June, malware researchers at ESET warned Android gamers that malicious fake versions of the Fortnite app had been created to steal personal information or damage smartphones. A malware researcher demonstrated how the fake applications works in the Tweet below.

While the decision to bypass Google Play was a bold move on Epic Games’ part, it has been a long time coming for app developers to move their premium apps off Google’s Play Store. The two major app distributors, Google Play and Apple’s App Store, take a 30% cut of every purchase made through their app distribution platforms. 

The App Store is currently the only way to get apps on a non-modified iOS device, which is why Epic Games had no choice for Fortnite to be in the App Store. On the other hand, Android phones can install packages downloaded through the browser, which makes the Play Store almost unnecessary for the gaming company. 

The most interesting part of this development is that Google is not the “bad guy” and Epic Games is no saviour to other game developers. Epic Games is a company with a multi-billion dollar valuation and has resources like large-scale servers to distribute and update its games, a big marketing budget to ensure everyone knows how to get its games, and server security to protect against malware. 

Resources of this scale allow the game company to turn a cold shoulder to Google’s Play Store distribution and focus on its own, in-house solution. 

That said, installing packages without the Google Play Store must be done carefully, and it is essential to do homework on where a package is downloaded. Moreover, when a package is installed outside of the Google Play Store, a security switch to block the installation of third party apps must be turned off. This switch should be turned back on immediately after the third party package is installed. 

This complex amount of steps makes it less worthwhile to install third party apps, in favour of rather waiting for them to reach the Play Store.

From a consumer perspective, ESET recommends not installing packages outside of the Google Play Store and to ignore advertisements to download the game from other sources.

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How to take on IoT

The Internet of Things (IoT) is coming, whether you like it or not and organisations today will look to platforms and services that help them manage and analyse the streams of data coming from connected devices, says RONALD RAVEL, Director B2B South Africa, Toshiba South Africa.

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Today, we are witnessing an explosion in IoT deployments and solutions and are moving towards a world where almost everything you can imagine will be connected. While this opens the door to many possibilities it also comes with its own challenges such as privacy and security.

The Internet has become an integral part of everyday life; it has been a free for all on a daily basis. IoT is a difficult concept for many people to wrap their minds around. Essentially, nearly every business will be affected.

Managing vast quantities of data across increasingly mobile workforces can be tremendously beneficial if done well, but equally can be cumbersome and ineffective if not managed properly. This is why technologies such as mobile edge computing are becoming increasingly popular, helping to increase the prevalence of secure mobile working and data management in the age of IoT.

Unlocking IoT

The evolution of IoT, despite rapid and ongoing technological innovation, is still very much in its fledgling stages. Its potential, though, is demonstrated by the fact that by 2020, Bain anticipates a significant shift in uptake, with roughly 80 per cent of adoptions at that point to have progressed to the stage of either ‘proof of concept’ or extensive implementation. This means that technological innovation in IoT for the enterprise is progressing at a similarly fast rate with many of these solutions being developed with utilities, engineering, manufacturing and logistics companies in mind.

Processing at the edge

For IoT to be adopted at the rate predicted, technology which does not overwhelm current or even legacy systems must be implemented. Mobile edge computing solves this. Such solutions offer processing power at the edge of the network, helping firms with a high proportion of mobile workers to reduce operational strain and latency by processing the most critical data at the edge and close to its originating source. Relevant data can then be sent to the cloud for observation and analysis, thereby reducing the waves of ‘data garbage’ which has to be processed by cloud services.

A logistics manager can feasibly monitor and analyse the efficiency of warehouse operations, for example, with important data calculations carried out in real-time, on location, and key data findings then sent to the cloud for centrally-located data scientists to analyse.

The work of wearables

The potential of IoT means it not only has the scope to change the way people work, but also where they work. While widespread mobile working is a relatively new trend in industries such as banking and professional services, for CIOs in sectors where working on the move is inherent – such as logistics and field maintenance – mobility is high on the agenda.

Wearables – and specifically smart glasses – have started to gain traction within the business world. With mobile edge computing solutions acting as the gateway, smart glasses such as Toshiba’s assisted reality AR 100 viewer solution have been designed to benefit frontline and field-based workers in industries such as utilities, manufacturing and logistics. In the renewable energy sector, for example, a wind turbine engineer conducting repairs may use assisted reality smart glasses to call up the schematics of the turbine to enable a hands-free view of service procedures. This means that when a fault becomes a barrier to repair, the engineer is able to use collaboration software to call for assistance from a remote expert and have additional information sent through, thereby saving time and money by eradicating the need for extra personnel to be sent to the site.

The time is ripe for organisations to look to exploit the age of IoT to improve the productivity and safety of their workers, as well as the end service delivered to customers. In fact, Toshiba’s recent ‘Maximising Mobility’ report found that 49 per cent of organisations believe their sector can benefit from the hands-free functionality of smart glasses, while 47 per cent expect them to deliver improved mobile working and 41 per cent foresee better collaboration and information sharing. Embracing IoT technologies such as mobile edge computing and wearable solutions will be an essential step for many organisations within these verticals as they look to stay on top of 21st century working challenges.

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