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Vega launches games degree

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Vega School has announced that it will introduce a Bachelor of Computer and Information Sciences in Game Design and Development into its 2017 academic calendar, making it one of the first degrees of its kind in South Africa.

South Africa is believed to have a gaming industry worth R 2.5 billion with a positive growth projection which is set to reach R 3.3 billion in 2017. Business is increasingly looking to gamification strategies to bring brands to life. On an international scale gamification has become a core principle in business with companies such as Microsoft using gamification to motivate employees to do bug testing and improve language translations in their software. While it is evident that games and interactive applications are coming to the fore, however in South Africa there is a great need for improvement as a major stumbling block to meeting this need has been the lack of formal training and development of existing and incoming developers.

Heeding calls from industry to fulfill this need, Vega School (Vega) a division of The Independent Institute of Education (The IIE), has announced that it will introduce a Bachelor of Computer and Information Sciences in Game Design and Development into its 2017 academic calendar, making it one of the first degrees of its kind in South Africa.

Vega’s response to introducing this degree clearly shows their commitment as leaders in the design, brand and business sectors. The degree will provide students with the necessary knowledge and expertise to pursue a career in game design and development, allowing them to create gaming content for everything, from home consoles and computers and other platforms such as mobile phones and other hand held devices. The three year degree is industry focused and on completion graduates will be well prepared and qualified with all the knowledge necessary to create two-dimensional and three-dimensional games. Students will have the ability to be employed in business as a developer for gamification applications, business applications and mobile apps, or to consider an entrepreneurial route in designing and developing their own games.

“Making games is a ‘fun’ science which requires lots of dedication while dealing with complex mathematics, real-time coding, cutting-edge digital art and high fidelity sound,” says Vega National Marketing Manager, Nicky Stanley. “Our programme thus facilitates the development of a well-rounded game designer and developer; with a balance of graphic and visual design for games combined with significant programming and database skills, knowledge and insight that will enable our students to find employment in business enterprises as well as further studies in IT or design.”

This new IIE degree, promises to offer the perfect platform to unleash great talent, which will deliver industry-ready game designers and developers. Its offering is contextualised within brand building by seasoned lecturers, who will provide exercises which afford the students with opportunities to integrate their game development with a brand building slant. Industry professionals are rallying behind the degree, Megan Hughes, Brand Manager at RetroEpic Software says “this is only the second degree I’ve seen being offered in South Africa where the students are being equipped with the range of skills that will prepare them for working in the industry.”

While Edward Dennekamp and Neil Jones from Lighthouse Games believe that the degree offered will be a game changer for future developers. “If only this degree was available when we were students; it has a unique approach providing a balance between the design and development of games, with a strong real-world application ensuring industry ready students. The programme supports the possibility for a student to launch their own game, and make money from it, even before they graduate, which is significant.”

As the electronic games industry continues to be one of the fastest growing industries worldwide with no signs of slowing down and video games becoming a primary form of entertainment, it is reassuring to know that South Africa is well on its way to producing ‘game-changers’ that meet the demand for complex and superior games.

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Welcome to world of 2099

The world of 2099 will be unrecognisable from the world of today, but it can be predicted, says one visionary. ARTHUR GOLDSTUCK met him in Singapore.

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Futuristic structures tower over the landscape. Giant, alien-looking trees light up with dazzling colours amid the hundreds of plant species that grow up their trunks. Cosmetic stores sell their wares via public touch-screens, with products delivered instantly in drawers below the screens.

This is not a vision of the future. It is a sample of Singapore today. But it is also an inkling of the world we may all experience in the future.

Singapore was the venue, last week, of the World Cities Summit, where engineers, politicians, investors and visionaries rubbed shoulders as they talked about the strategies and policies that would enhance urban living in the future.

As part of the Summit, global payment technologies leader Mastercard hosted a small media briefing by one of Singapore’s leading thinkers about the future, Dr Damian Tan, managing director of Vickers Venture Partners. The company’s slogan “We invest in the extraordinary,” offers a small clue to Tan’s perspective.

“We look as far forward as 2099 because, as a venture capital firm, we invest in the long term,” he tells a group of journalists from Africa and the Middle East. “Companies explode in growth because there is value in the future. If there is no growth, they won’t explode.”

The big question that the Smart Cities Summit and Mastercard are trying to help answer is, what will cities look like in the year 2099? Tan can’t give an exact answer, but he offers a framework that helps one approach the question.

“If you want to look at 81 years into the future, and understand the change that will come, you need to double that amount and look into the past. That takes us to 1856. The difference between then and now is the difference you can expect between now and 2099.”

Click here or on the page link below to read on: Page 2: Soldiers and Health in 2099.

  •    Arthur Goldstuck is founder of World Wide Worx and editor-in-chief of Gadget.co.za. Follow him on Twitter on @art2gee and on YouTube

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Street art goes electric

Kaspersky Lab and British street artist D*Face have unveiled the first-ever “art helmet” design at the Formula E finale for electric cars in New York.

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The ‘Save The World’ helmets will be raced by DS Virgin Racing’s drivers, Sam Bird and Alex Lynn, as they traverse the New York street circuit during the final races of the Formula E season.

The announcement signals the first art helmet by a Formula E team, continuing the heritage of art in motorsport and the cybersecurity brand’s commitment to contemporary art, creativity and innovation. D*Face took inspiration from Kaspersky Lab’s tagline, “A Company To Save The World”, and hopes that his colourful work will inspire people to take positive action.

D*Face will announce his first-ever art car design with a custom-made livery for the DS Virgin Racing Team. Its design will be released at the “Art Goes Green” event after Saturday’s race. The helmets and art car are the latest installations in the “Save the World” collection, following a major permanent public mural that was installed in Brooklyn, New York, in May.

D*Face, whose real name is Dean Stockton, said: “It is exciting to work with Kaspersky Lab on this project and create art with a real message of hope for a better future. After all, this is our world and we need to look after it. It will take every one of us to make a real lasting, impactful change. I love the mentality of the DS Virgin Racing Team and that of Formula E by showcasing sport in a way that doesn’t harm the environment, but is still just as exhilarating and fun.

“It is time for us all to stand together and make a change… be that stopping data steals, climate change, plastic waste or using damaging fuels. I want everyone to make a pledge to do one thing that will help make a change.”

As a sponsor of DS Virgin Racing Team, Kaspersky Lab is responsible for protecting the team’s devices against cyber threats. The company sees the technical environment in the global sport of Formula E as the next frontier in furthering its research and development of new technologies to keep vehicles secure in the digital world.

Sylvain Filippi, Managing Director at DS Virgin Racing, said: “The whole team fully supports this great initiative and our thanks got to Kaspersky and D*Face for their collaboration. It’s an honour to have such an innovative artist bring his talents to bear in our team ahead of the season-finale; the car, drivers’ crash helmets and mural all look amazing.”

Aldo Fucelli Pessot del Bo, Head of Global Partnerships and Sponsorships at Kaspersky Lab added: “There is a need for innovation on a global scale, both in contemporary art and in the fast-growing sport of Formula E. Now, for the first time ever, Kaspersky Lab is proudly bringing together the two sectors in an effort to Save the World and unleash creativity, encourage freedom of expression and further innovation.”

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