Travelstart has announced that it has secured $40 million in funding from MTN and global technology investors Amadeus Capital Partners. The investment will be used to accelerate the company’s growth into new markets.
The investment round is led by UK-based technology investor Amadeus Capital Partners, with participation from the MTN Group.
Amadeus Capital Partners’ Andrea Traversone will join Travelstart’s Board of Directors as part of this financing. “The market potential for Travelstart is huge and the company is already a tour de force in emerging markets. They are one of the most profitable e-commerce companies on the African continent and with this new round of funding Travelstart will be able to fast-track its already rapid growth. We’re excited to spearhead this round and to see the company’s continued growth and success,” said Traversone.
“Travelstart’s goal has always been to put people in charge of their own travel arrangements – to help them save time and money while receiving excellent customer service,” says Stephan Ekbergh, CEO of Travelstart. “This capital gives us additional resources to expand quickly and strategically into new markets, innovate rapidly, and deliver on our vision in more countries”.
Since launching in South Africa in 2006, Travelstart has grown to become Africa’s largest platform for flight, hotel and car hire bookings. In this time, the company has built distribution partnerships with more than 1000 third party websites through its Affiliate Program, launched its B2B offering called neXt, and has increased its standing as a forerunner in the mobile app space last year launching Flapp – a unique app which allows users to book flights on single popular “commuter” routes in seconds.
In addition to its large booking inventory, in recent years, Travelstart has focused on expanding into emerging markets throughout Africa, the Middle East and Turkey.
Today, Travelstart has more than 2 million monthly users in 16 countries who use its secure technology to book flights, hotels and rental cars around the world. Travelstart’s meteoric growth has been driven by Internet penetration growth and fast paced smartphone connectedness rates in the regions they operate.
Over the last year, Travelstart has grown its staff to well over 200 located in Cape Town, Lagos, Cairo, Dar es Salaam, Dubai and Istanbul. Building on this momentum, Travelstart will use the additional financing to continue expanding its global reach, accelerate product growth and innovation, and invest in additional sales and marketing resources.
Herman Singh, Group Chief Digital Officer, MTN, added: “MTN’s vision is one of delivering a Bold New Digital World and this investment in partnership with Amadeus is a key step on a multi-year journey to achieve that promise. It strongly complements our existing investments in online and e-commerce in retail, marketplaces, classifieds and travel. This investment in the largest multi-national player in a very large and rapidly growing market positions MTN as an enabler of exciting new leading edge businesses. The MTN footprint, subscriber base, payment capability, network and brand awareness strongly underpin the synergies already being manifested in our other investments. We look forward to working with Amadeus and the Travelstart team to accelerate the business development of this adjacency.”
With this investment, Andrea Traversone, Investment Partner at Amadeus Capital Partners, and Stephan Ekbergh, Chief Executive Officer of Travelstart have joined Travelstart’s Board of Directors. Travelstart’s financial advisor for this transaction was EOC Partners LLP.
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AppDate: DStv taps Xbox, Hisense for app
DStv Now app expands, FNB gets Snapchat lens, Spotify offers data saver mode, in SEAN BACHER’s apps roundup
DStv Now for Xbox and Hisense
Usage of DStv Now, the online DStv service available free to DStv customers, is increasing rapidly with more than two million plays of live and Catch Up content per week. In addition to using DStv Now to watch TV on tablets and smartphones, an increasing number of DStv customers are also opting to use it as their primary method of getting DStv on additional TVs in the house. This is set to increase with the release of two new big-screen TV apps, one for Xbox gaming consoles (Xbox One, Xbox One S, Xbox One X) and another for Hisense smart TVs (2018 and newer models).
Expect to pay: A free download.
Platform: Any of the Xbox One range of gaming consoles and 2018 or later Hisense smart TVs.
Stockists: Visit the store linked to your Xbox console or HiSense smart TV.
Santam Safety Ideas
Start-up businesses that have a FinTech or InsurTech business venture brewing are called to enter the third annual Santam Safety Ideas competition. Safety solutions or InsurTech ventures that are ready for piloting could win up to R150 000 worth of incubation support and R200 000 in seed funding.
The Safety Ideas competition was launched two years ago in partnership with LaunchLab, Stellenbosch University’s startup incubator that facilitates valuable connections for corporates and startups sourced from the startup ecosystem and partner universities in South Africa. The previous winners are Herman Bester and Anton Swanevelder, co-founders of MyLifeLine – a wearable panic device that won the competition last year; and Ntsako Mgiba and Ntandoyenkosi Shezi, co-founders of Jonga – a cost-effective security system for low income families, which won the competition in 2017.
Entries close on 28 February 2019. For more information on how to enter, visit: www.santam.co.za/safetyideas/
Click here to read about the FNB Snapchat lens, Spotify Free with data saver, and 00:37.
Fortnite fixes hackers’ hole
Epic Games has repaired a vulnerability that exposed Fortnite, the world’s most popular game of the moment, to hackers. The hole, which was left in Epic’s web infrastructure, allowed hackers to target players with email that appeared to come from Epic Games, but would have led them to a phishing site, where their log-in details would have been stolen.
Researchers at cyber security solutions provider Check Point Software alerted Epic to vulnerabilities that could have affected any player of the hugely popular online battle game.
Fortnite has nearly 80 million players worldwide. The game is popular on all gaming platforms, including Android, iOS, PC via Microsoft Windows and consoles such as Xbox One and PlayStation 4. In addition to casual players, Fortnite is used by professional gamers who stream their sessions online, and is popular with e-sports enthusiasts.
If exploited, the vulnerability would have given an attacker full access to a user’s account and their personal information as well as enabling them to purchase virtual in-game currency using the victim’s payment card details. The vulnerability would also have allowed for a massive invasion of privacy, as an attacker could listen to in-game chatter as well as surrounding sounds and conversations within the victim’s home or other location of play.
While Fortnite players had previously been targeted by scams that deceived them into logging into fake websites that promised to generate Fortnite’s ‘V-Buck’ in-game currency, these new vulnerabilities could have been exploited without the player handing over any login details
Click here to read how the Fortnite hack worked
To win a set of three Fortnite Funko Pop Figurines, click here.