From the renowned RPG (role-playing game) developer, Obsidian Entertainment, comes The Outer Worlds, a dark and witty player-driven story set in a colony at the farthest reaches of the galaxy. As the cold, firm grasp of corporate bureaucracy starts to unravel due to one unknown visitor – the player – the character the player decides to become – will determine how the story unfolds. Their choices will affect the way the story develops, as well as their character progression, companion stories, and endgame scenarios.
“When I found myself contractually obligated to work with Leonard, we decided to make the game we always wanted,” said Tim Cain, co-game director at Obsidian. “A game where player agency matters, and allows you to approach any situation however you’d like. Because it’s your story. And, because we haven’t figured out how to contractually oblige you to play how we want you to. Yet.”
The Outer Worlds presents its players with a variety of options to play through the game. With an array of ranged and melee sci-fi weaponry at a player’s disposal, they can also solve issues with good, old-fashioned spoken diplomacy, or even leadership-driven delegation to their companions.
“All kidding aside,” said Leonard Boyarsky, co-game director at Obsidian, “Tim is truly honored to be working with me again on a game that focuses not only on a player-driven story, but also on establishing a new universe that is fun for players to explore with depth, humor, and corporate approved action.”
“Obsidian has such a great history when it comes to creating exceptional single-player RPGs,” said Allen Murray, VP of Production. “The Outer Worlds is unmistakably an Obsidian game, delivering an experience rich with dark humor, interesting characters, and plenty of player agency.”
The game is set to launch on PlayStation 4, Xbox One and PC on 25 October.