Projectors are no longer a luxury but a must and Epson’s latest range are designed to offer effective solutions to many school environment and workplace challenges.
Projectors are no longer considered a luxury, but a crucial part of productive and efficient businesses and classrooms. Far from the bulky, archaic devices that many of us remember from our school days, devices like Epson’s recently launched EB-1400, EB-1700 and EB-2000 projector models offer an effective solution to many school environment and workplace challenges.
In a recent Epson study conducted to measure the readability of information displayed on various screen sizes, over 50 percent of respondents found it difficult to read and absorb information from a 70-inch TV screen. Illustrating the importance that large displays have on information retention and interest, the study found inaccuracies in more than half of respondents’ feedback when they were asked to read charts and text-based information from the TV-screen.
Larger displays also create a more interactive and collaborative experience for audiences. For examplem the Epson EB-1400 range allows users to save, share or print whiteboard content (depending on the model) with others. These features are particularly useful for sharing information with those who were not able to attend the class or meeting.
From an operational standpoint, projectors offer a level of efficiency and technological innovation that every meeting and lesson needs. The interactive Epson EB-1700 projector range features ‘Gesture Presenter’ which allows users to switch between slides by gesturing. In addition, Horizontal and Vertical Keystone Correction corrects the geometry of the projected image in both a vertical and horizontal direction, making the presentation venue less defined by space restrictions.
“Meetings and classes can easily become boring, time-wasting affairs unless more effort and investment is put into running them more effectively,” says Timothy Wilson, VI Product Manager at Epson South Africa. “With a projector in the room, people are instantly more attentive and receptive to the information being shared. There’s also a lot to be said for the easy setup process which allows you to spend less time stressing over technical difficulties.”
The high-end ultra-short-throw projectors feature Wi-Fi and LAN capability for wider connectivity, as well as HDBASE_T connectivity, which has proven beneficial when managing presentations in large auditoriums where signal cable length can be a problem.
In addition, the EB-1700 range offers wireless connectivity via NFC enabling projection using a smartphone or tablet, and MHL support makes it easy to show high-quality video and audio content from mobile devices, while charging them at the same time.
“Projectors are ideal for creating a modern, interactive and productive workplace and classroom, with many of the latest models currently available offering highly advanced features designed to add value to every kind of environment, from digital and design agencies, to Universities, to construction firms, schools and meeting spaces,” says Wilson.
AppDate: DStv taps Xbox, Hisense for app
DStv Now app expands, FNB gets Snapchat lens, Spotify offers data saver mode, in SEAN BACHER’s apps roundup
DStv Now for Xbox and Hisense
Usage of DStv Now, the online DStv service available free to DStv customers, is increasing rapidly with more than two million plays of live and Catch Up content per week. In addition to using DStv Now to watch TV on tablets and smartphones, an increasing number of DStv customers are also opting to use it as their primary method of getting DStv on additional TVs in the house. This is set to increase with the release of two new big-screen TV apps, one for Xbox gaming consoles (Xbox One, Xbox One S, Xbox One X) and another for Hisense smart TVs (2018 and newer models).
Expect to pay: A free download.
Platform: Any of the Xbox One range of gaming consoles and 2018 or later Hisense smart TVs.
Stockists: Visit the store linked to your Xbox console or HiSense smart TV.
Santam Safety Ideas
Start-up businesses that have a FinTech or InsurTech business venture brewing are called to enter the third annual Santam Safety Ideas competition. Safety solutions or InsurTech ventures that are ready for piloting could win up to R150 000 worth of incubation support and R200 000 in seed funding.
The Safety Ideas competition was launched two years ago in partnership with LaunchLab, Stellenbosch University’s startup incubator that facilitates valuable connections for corporates and startups sourced from the startup ecosystem and partner universities in South Africa. The previous winners are Herman Bester and Anton Swanevelder, co-founders of MyLifeLine – a wearable panic device that won the competition last year; and Ntsako Mgiba and Ntandoyenkosi Shezi, co-founders of Jonga – a cost-effective security system for low income families, which won the competition in 2017.
Entries close on 28 February 2019. For more information on how to enter, visit: www.santam.co.za/safetyideas/
Click here to read about the FNB Snapchat lens, Spotify Free with data saver, and 00:37.
Fortnite fixes hackers’ hole
Epic Games has repaired a vulnerability that exposed Fortnite, the world’s most popular game of the moment, to hackers. The hole, which was left in Epic’s web infrastructure, allowed hackers to target players with email that appeared to come from Epic Games, but would have led them to a phishing site, where their log-in details would have been stolen.
Researchers at cyber security solutions provider Check Point Software alerted Epic to vulnerabilities that could have affected any player of the hugely popular online battle game.
Fortnite has nearly 80 million players worldwide. The game is popular on all gaming platforms, including Android, iOS, PC via Microsoft Windows and consoles such as Xbox One and PlayStation 4. In addition to casual players, Fortnite is used by professional gamers who stream their sessions online, and is popular with e-sports enthusiasts.
If exploited, the vulnerability would have given an attacker full access to a user’s account and their personal information as well as enabling them to purchase virtual in-game currency using the victim’s payment card details. The vulnerability would also have allowed for a massive invasion of privacy, as an attacker could listen to in-game chatter as well as surrounding sounds and conversations within the victim’s home or other location of play.
While Fortnite players had previously been targeted by scams that deceived them into logging into fake websites that promised to generate Fortnite’s ‘V-Buck’ in-game currency, these new vulnerabilities could have been exploited without the player handing over any login details
Click here to read how the Fortnite hack worked
To win a set of three Fortnite Funko Pop Figurines, click here.