Core Gaming Systems announced today that Nintendo Switch will be available for the Recommended Retail Price of R5,599.
The home video game console, which not only connects to a TV at home, but also instantly transforms into an on-the-go handheld, will launch as part of the global roll-out on Friday 3 March.
“Nintendo Switch offers a new gaming experience – we are thrilled to introduce this gaming console locally at the same time as the rest of the world,” says Matthew Grose, General Manager for Core Gaming Systems.
In addition to participating in the official global launch, South Africans will also be able to attend the pre-launch event at Sandton City. Nintendo fans will have the opportunity to get a hands-on experience with Nintendo Switch at Sandton City Fountain Court from the 17th to 19th February. More information on the pre-launch event will be available on www.facebook.com/nintendodistributorsa as details are confirmed.
Pricing and availability:
- Nintendo Switch will be available from Friday 3 March for the recommended retail price of R5,599 from www.takealot.com and www.btgames.co.za and soon thereafter leading retailers.
- The Nintendo Switch package will include the main console, Joy-Con (L) and Joy-Con (R) controllers, a Joy-Con grip (to which the Joy-Con are attached and used as one controller), a set of Joy-Con wrist straps, a Nintendo Switch dock (which holds the main console and connects it to a TV), a HDMI cable and an AC adapter.
- Nintendo Switch will be available in two colour options: a version with a set of grey Joy-Con and a version with one neon blue and one neon red Joy-Con.
- First-party Nintendo Switch games available from launch include:
- The Legend of Zelda: Breath of the Wild for the Recommended Retail Price of R999.
- The Legend of Zelda: Breath of the Wild Limited Edition for the Recommended Retail Price of R1,399
- 1-2-Switch for the Recommended Retail Price of R699.
- Additional Nintendo Switch accessories available from launch include:
- Joy-Con (pair) for the Recommended Retail Price of R1,299
- Joy-Con (single) for the Recommended Retail Price of R899
- Nintendo Switch Pro Controller for the Recommended Retail Price of R1,199.
- Nintendo Switch amiibo characters available from launch include:
- Link Archer, Link Rider, Zelda Bokoblin and Zelda Fieldwork for the Recommended Retail Price of R249
- Guardian for the Recommended Retail Price of R299.
“Takealot is excited about being a preferred partner to launch the Nintendo Switch online to South African shoppers,” said Julie-Anne Walsh, Chief Marketing Officer at Takealot. “We’re offering R300 off the recommended retail price to our first 50 customers who pre-order before the release day.”
“Whether you want to play at home, on-the-go, single player or with friends – Nintendo Switch offers something for everyone. We encourage eager fans to attend our pre-launch event at Sandton City to see and experience the product prior launch,” says Grose.
AppDate: DStv taps Xbox, Hisense
DStv Now for Xbox and Hisense
Usage of DStv Now, the online DStv service available free to DStv customers, is increasing rapidly with more than two million plays of live and Catch Up content per week. In addition to using DStv Now to watch TV on tablets and smartphones, an increasing number of DStv customers are also opting to use it as their primary method of getting DStv on additional TVs in the house. This is set to increase with the release of two new big-screen TV apps, one for Xbox gaming consoles (Xbox One, Xbox One S, Xbox One X) and another for Hisense smart TVs (2018 and newer models).
Expect to pay: A free download.
Platform: Any of the Xbox One range of gaming consoles and 2018 or later Hisense smart TVs.
Stockists: Visit the store linked to your Xbox console or HiSense smart TV.
Santam Safety Ideas
Start-up businesses that have a FinTech or InsurTech business venture brewing are called to enter the third annual Santam Safety Ideas competition. Safety solutions or InsurTech ventures that are ready for piloting could win up to R150 000 worth of incubation support and R200 000 in seed funding.
The Safety Ideas competition was launched two years ago in partnership with LaunchLab, Stellenbosch University’s startup incubator that facilitates valuable connections for corporates and startups sourced from the startup ecosystem and partner universities in South Africa. The previous winners are Herman Bester and Anton Swanevelder, co-founders of MyLifeLine – a wearable panic device that won the competition last year; and Ntsako Mgiba and Ntandoyenkosi Shezi, co-founders of Jonga – a cost-effective security system for low income families, which won the competition in 2017.
Entries close on 28 February 2019. For more information on how to enter, visit: www.santam.co.za/safetyideas/
Click here to read about the FNB Snapchat lens, Spotify Free with data saver, and 00:37.
Fortnite fixes hackers’ hole
Epic Games has repaired a vulnerability that exposed Fortnite, the world’s most popular game of the moment, to hackers. The hole, which was left in Epic’s web infrastructure, allowed hackers to target players with email that appeared to come from Epic Games, but would have led them to a phishing site, where their log-in details would have been stolen.
Researchers at cyber security solutions provider Check Point Software alerted Epic to vulnerabilities that could have affected any player of the hugely popular online battle game.
Fortnite has nearly 80 million players worldwide. The game is popular on all gaming platforms, including Android, iOS, PC via Microsoft Windows and consoles such as Xbox One and PlayStation 4. In addition to casual players, Fortnite is used by professional gamers who stream their sessions online, and is popular with e-sports enthusiasts.
If exploited, the vulnerability would have given an attacker full access to a user’s account and their personal information as well as enabling them to purchase virtual in-game currency using the victim’s payment card details. The vulnerability would also have allowed for a massive invasion of privacy, as an attacker could listen to in-game chatter as well as surrounding sounds and conversations within the victim’s home or other location of play.
While Fortnite players had previously been targeted by scams that deceived them into logging into fake websites that promised to generate Fortnite’s ‘V-Buck’ in-game currency, these new vulnerabilities could have been exploited without the player handing over any login details.
Click here to read how the Fortnite hack would have worked.