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Huawei launches cloud Atlas

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Huawei recently released Atlas, a new-generation, intelligent cloud hardware platform designed for the public cloud, AI, and HPC scenarios.

Positioned for scenarios like public cloud, artificial intelligence (AI), and high-performance computing (HPC), Atlas rides on key technologies like heterogeneous resource pooling and intelligent orchestration to deliver new levels of hardware resource utilisation and adapt more flexibly to service demands. As a result of Huawei’s Boundless Computing strategy, the Atlas platform is intended to position Huawei to steer the infrastructure resource pool revolution.

With the rise of AI research and application, AI and cloud computing technologies will be integral to people’s daily lives. From applications like smart manufacturing to autonomous driving, AI and cloud technologies are spreading. Meanwhile, pivotal to intelligence is having capabilities that allow numerous systems to process in real time the massive volumes of data generated from a world of full connectivity.

For example, a city with 100 000 cameras installed can produce 100 billion car plate records and 1 trillion facial recognition records a year. It has become a tremendous challenge for traditional computing systems to deliver the required capabilities in order to process, query, and analyze data of such a high order of magnitude.

Built for the public cloud, AI, and HPC scenarios, the Atlas platform addresses the data processing challenges in the AI era. The Atlas platform is based on Huawei’s FusionServer G series heterogeneous servers. The FusionServer G series leverages technologies such as heterogeneous resource pooling and intelligent orchestration to pool resources like GPUs, HDDs, and SSDs, and provisions hardware resources on demand to suit the needs of specific service models.

Huawei provided the following information:

Atlas drives an over 50% higher resource utilization efficiency, and boosts performance by over 10x compared with the traditional x86 architecture, meanwhile slashing the hardware device types for customers. Additionally, Atlas can provision logical servers in different resource configuration ratios, and deploy the servers within seconds, significantly shortening the service rollout cycle while empowering customers with the flexibility to adapt to service changes.

“As the AI era is approaching, traditional hardware cannot meet the requirements on development of AI and cloud technologies.” said Qiu Long, President, IT Server Product Line, Huawei. “Positioned as a new-generation intelligent cloud hardware platform, Huawei’s Atlas pioneers heterogeneous resource pooling and intelligent orchestration technologies to bring resource utilization and performance to new high levels. Atlas is also the fruit of Huawei’s Boundless Computing strategy. Huawei has been inspired by the idea of making computing simple through continuous innovation, and keeps customers’ requirements in mind to build servers that are stable, reliable, and high-performing, to help customers better cope with the challenges for successful transformation in the AI and cloud era.”

Huawei has strategized Boundless Computing as a major step to building a better connected world. The Boundless Computing strategy advocates innovations around computing and leverages innovative chips, heterogeneous computing, and edge computing in order to push the traditional computing boundaries that used to be confined to CPUs, servers, and data centers. At HUAWEI CONNECT 2017, Huawei has released multiple brand new public cloud services based on the Atlas hardware platform, including GPU and FPGA cloud services, empowering AI applications with cloud capabilities and enabling customers to access heterogeneous computing services with more ease and speed.

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Smash hits the Nintendo Switch

Super Smash Bros. delivers what the fans wanted in the latest “Ultimate” instalment, writes BRYAN TURNER.

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Super Smash Bros. Ultimate, the latest addition to the popular Nintendo Smash series, has landed on the Nintendo Switch with a bang, selling 5-million copies in the first week of its release. The game has been long-anticipated since the console’s release, as many fans consider iy to be a Nintendo staple. And the wait was well worth it.

It features 74 playable fighters, 108 stages, almost 1300 Spirit characters to collect while playing, and a single-player Adventure mode that took about three days (or 28 hours) of gameplay to complete. The game offers far more gameplay than its predecessors, making it the Smash game that gives its players the best bang for their buck.

For those new to the game, the goal is to fight opponents and build up their damage score (draining their health) to knock them off the stage eventually. This makes the game seem chaotic, as many players jump around the platforms as if they were on quicksand, in order to avoid being hit by the other players.

It also services two kinds of players: the competitive and the casual.

Competitive players can be matched on the online service by skill ranking to enjoy playing with similarly high-skilled opponents. This is especially important in e-sports training for the game, and for players wanting to master combos against other human players. The casual gamer is also catered for, with eight-player chaos and button-mashing to see who comes out luckiest. This segment is also important for those wanting to learn how to play.

Training mode is also a place to go for those learning to play. It offers “CPU” players that are graded by intensity to train as a single player to learn a character’s moves, combos and general fighting style. More challenging CPU players can also be used by competitive players to train when there isn’t a Wi-Fi connection available.

Direct Play features in this game, allowing two players with two Switch consoles to play against each other over a direct connection – no Wi-Fi needed. This is especially useful to those who want to have a social gaming element on the go, similar to that of the cable connector of the Gameboy.

Click here to read Bryan Turner review of Super Smash Bros. Ultimate.

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Win Funko Fortnite in Vinyl

Gadget and Gammatek have nine Funko Fortnite figurines to give away.

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A Funko Pop figurine based on a character set is indicative of reaching the heights of pop culture. It is no surprise, then, that the world’s biggest online game, Fortnite, has its own line of Funko Pop figurines. The Funkos are modeled on the characters in game, including Drift, Ragnarok, Dark Vanguard, Volar, Tracera Ops, and Sparkle Specialist.

Now, local Funko distributor Gammatek has released the Fortnite figurines in South Africa. To celebrate, Gadget and Gammatek are giving away a set of three Funko Fortnite figurines to each of three readers (9 figurines in total). To enter, first click on your favourite Funko Pop on the next page and post the Tweet that appears. Then, follow Gadget on Twitter.

You can put the tweet in your own words, but entries must have the competition’s hashtag (#FunkoFortnite) and mention @GadgetZA to be considered valid.

Click here to select the Funko Fortnite character you want to tweet.

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