When building sustainable cities, it is vital to first understand the difference between a smart city and a sustainable city, says MARK WALKER, associate vice-president of IDC sub-Saharan Africa, Middle East and Turkey.
According to Mark Walker, associate vice-president of IDC sub-Saharan Africa, Middle East and Turkey, a smart city can be defined as a city that is completely connected and where that connectivity is used to enhance communication, security, the movement and monitoring of people and interdepartmental communications to name a few. “It’s basically the Internet of Things as applied to a city,” he says. A sustainable city, on the other hand, implies that these elements are in place, that it continues and is not a once-off project.
“The problem with the consequent smart city is that it requires many systems to be working together and often what happens is that ‘smart parts’ are implemented as point-in-time projects and they’re not sustainable,” says Walker. “A sustainable smart city is where the parts are ‘smart’, integrated and they continue working.”
He cites Nairobi as an example, where there is a smart city concept specifically around traffic management, but because it is not integrated with other parts of the city, it is not as effective as it could be, making the sustainability of the system questionable.
An integrated approach is crucial
For better understanding, Walker provides the example of the electricity billing process. “Similarly, when a city provides electricity to citizens, there are multiple players involved in the transaction. It is the electricity supplier, the consumer and the municipality involved. In a smart city, all the billing is connected and the consumption patterns are understood. So, if a person misses a payment, for instance, but their supply has been constant over time, the city can see that question why they haven’t paid and relate that back to consumption,” Walker says. He adds that active metering services would allow municipalities to be a lot more precise in terms of provisioning and managing electricity, enabling them to also detect fraud. “If people are compromising their meter to get free electricity, the city can detect major discrepancies in consumption. That’s an example of a smart city solution, but if there isn’t integration between the billing department at the municipality and the supplier, it can’t happen.”
Walker believes that while there is some level of awareness and understanding of the value of a smart city, poor execution and implementation is standing in the way of it becoming a reality, with the two biggest pitfalls being budget and political will. He says that Gauteng came close with the 2010 Soccer World Cup, but only on the aspect of security. “That was an example, to a degree, of how a smart city can work. There was an understanding of the ticket sales, where the people would be moving from time to time, which enabled the synchronisation of traffic flow and availability of services. This was as a result of coordination between government and the citizen and also with enterprise and making that work together. So, there’s an understanding of smart cities, but it is also limited. People get the picture and they like the picture, but the execution and the implementation are still a long way off.”
It’s a full-time responsibility
While both public and private sector have a role to play, solid planning is crucial to successful smart city implementation. “Ideally, it would be government-led or city-led, but that should be a specific responsibility and not a sub responsibility. It’s not a case of it just being a sub-set of the CIO or the City Manager’s responsibilities. There has to be a person with serious decision-making power to drive the project and this person has to be able to work across various functions within the city to ensure all the elements are brought together from ICT to logistics, from process to people. A smart city is a much broader discussion than just technology.”
With South Africa already facing service delivery protests on a regular basis, smart cities could alleviate many of the challenges and improve citizen satisfaction. “Government service delivery will immediately be improved, without a doubt,” says Walker. “The problem is that there is a massive degree of transparency that comes with a smart city and government departments or municipalities might not necessarily be ready for that level of transparency.”
Moving beyond just the conversation
From a technology vendor perspective, the conversation around smart cities has started, but it is still at the very first stages of promotion, advertising what it is and defining smart cities. We are still at the start of the education phase. “We haven’t even moved into the prioritisation and execution phases yet. There is also the risk that smart cities can become like cloud and big data, just another ICT hype cycle.”
Walker believes that the country is now at a point where it must define what smart cities are, what benefits they can bring to both local government and citizens and how to then prioritise and implement the right solutions to derive the most benefit from the investment. “The final step is then to determine how you coordinate all the priorities to ensure you deliver a smart city, that you can afford, implement and sustain,” he says.
AppDate: DStv taps Xbox, Hisense
DStv Now for Xbox and Hisense
Usage of DStv Now, the online DStv service available free to DStv customers, is increasing rapidly with more than two million plays of live and Catch Up content per week. In addition to using DStv Now to watch TV on tablets and smartphones, an increasing number of DStv customers are also opting to use it as their primary method of getting DStv on additional TVs in the house. This is set to increase with the release of two new big-screen TV apps, one for Xbox gaming consoles (Xbox One, Xbox One S, Xbox One X) and another for Hisense smart TVs (2018 and newer models).
Expect to pay: A free download.
Platform: Any of the Xbox One range of gaming consoles and 2018 or later Hisense smart TVs.
Stockists: Visit the store linked to your Xbox console or HiSense smart TV.
Santam Safety Ideas
Start-up businesses that have a FinTech or InsurTech business venture brewing are called to enter the third annual Santam Safety Ideas competition. Safety solutions or InsurTech ventures that are ready for piloting could win up to R150 000 worth of incubation support and R200 000 in seed funding.
The Safety Ideas competition was launched two years ago in partnership with LaunchLab, Stellenbosch University’s startup incubator that facilitates valuable connections for corporates and startups sourced from the startup ecosystem and partner universities in South Africa. The previous winners are Herman Bester and Anton Swanevelder, co-founders of MyLifeLine – a wearable panic device that won the competition last year; and Ntsako Mgiba and Ntandoyenkosi Shezi, co-founders of Jonga – a cost-effective security system for low income families, which won the competition in 2017.
Entries close on 28 February 2019. For more information on how to enter, visit: www.santam.co.za/safetyideas/
Click here to read about the FNB Snapchat lens, Spotify Free with data saver, and 00:37.
Fortnite fixes hackers’ hole
Epic Games has repaired a vulnerability that exposed Fortnite, the world’s most popular game of the moment, to hackers. The hole, which was left in Epic’s web infrastructure, allowed hackers to target players with email that appeared to come from Epic Games, but would have led them to a phishing site, where their log-in details would have been stolen.
Researchers at cyber security solutions provider Check Point Software alerted Epic to vulnerabilities that could have affected any player of the hugely popular online battle game.
Fortnite has nearly 80 million players worldwide. The game is popular on all gaming platforms, including Android, iOS, PC via Microsoft Windows and consoles such as Xbox One and PlayStation 4. In addition to casual players, Fortnite is used by professional gamers who stream their sessions online, and is popular with e-sports enthusiasts.
If exploited, the vulnerability would have given an attacker full access to a user’s account and their personal information as well as enabling them to purchase virtual in-game currency using the victim’s payment card details. The vulnerability would also have allowed for a massive invasion of privacy, as an attacker could listen to in-game chatter as well as surrounding sounds and conversations within the victim’s home or other location of play.
While Fortnite players had previously been targeted by scams that deceived them into logging into fake websites that promised to generate Fortnite’s ‘V-Buck’ in-game currency, these new vulnerabilities could have been exploited without the player handing over any login details.
Click here to read how the Fortnite hack would have worked.