From 19 August to 3 September the Fak’ugesi African Digital Innovation Festival is back in Johannesburg to explore and celebrate technology and creativity by Africans for Africa. |From 19 August to 3 September the Fak’ugesi African Digital Innovation Festival is back in Johannesburg to explore and celebrate technology and creativity by Africans for Africa.
The 2016 festival has cast its central theme as ‘Afro Tech Riot’ as community, femininity, notions of the spiritual, and exploring African knowledge systems in the creative, innovative and technological space come to life in an unmissable calendar of events.
The Tshimologong Precinct, previously Inc nightclub, is located at 47 Juta Street in Braamfontein and extends half the city block along Juta Street and between Station and Henri Streets. It will be transformed into an energetic techno-sphere for two weeks of playing, making, shifting, and sharing through seminars, talks, exhibitions, game arcades, workshops, performances, innovation riots, installations, tech demos, pitches, parties and future sounds. All events are open for public particpation and are aimed at all levels of experience, from ‘just interested’ to professional developers. Keep your eye out for the full program on www.fakugesi.co.za by the end of July.
Now in its third successful year, Fak’ugesi was originally founded by Prof Christo Doherty and Tegan Bristow from Wits Digital Arts, together with Prof Barry Dwolatzky from the Joburg Centre for Software Engineering (JCSE). From the isiZulu term meaning “add power” or “put on the electricity”, Fak’ugesi acts as a platform that brings together diverse digital and technology sectors to collaborate and share skills in digital media and technology innovation.
In the spirit of celebrating African technology and innovation through creativity, and supporting the festival in its project to develop Johannesburg’s ICT capacity, the primary sponsor for Fak’ugesi 2016 is the City of Johannesburg. The festival’s annual partners also include the JCSE, Wits University, the British Council’s ConnectZA and InnovationZA and the Goethe Institut, together with new partners Pro Helvetia Johannesburg and the Innovation Hub.
2016 Festival Director, Tegan Bristow, says that The Tshimologong Precinct, which has been under construction for the last year and a half, will officially launch with this year’s Fak’ugesi Festival with what promises to an outstanding line up geared towards bringing tech innovation to people in a fun, accessible and playful way.
In 2016, annual favourites return to the festival, including:
Fak’ugesi Digital Africa Residency, in which artists and creative technologists work together to better understand and explore contemporary technology from a creative perspective. In 2016 the Fak’ugesi Digital Africa Residency is supported by and is being produced in collaboration with Pro Helvetia Johannesburg. Visitors can attend exhibitions and workshops with artists.
Agile Africa Conference, the software developer’s conference organised by the JCSE. Developers, testers, project managers and line managers participate in three days of sessions focused on the challenges of software development in Africa. The conference will run from 22 to 24 August.
Members of the South African Maker Collective together with the ConnectZA lead Market Hack, to present playful activities around electronics, digital making and general Saturday fun on the 27 August alongside the weekly Neigbourgoods Market in Braamfontein.
A MAZE Johannesburg, a festival in its own right focusing on both local and international indie gaming and playful media will take place from 31 August to 3 September. Visitors can look forward to talks and workshops, as well as playing in the A MAZE Arcade.
Soweto Pop Up, started in 2015 in collaboration between A MAZE Johannesburg and Maker Library Network (ConnectZA), this is a day-long festival pop–up that aims to bring digital making and playful media to locations outside of Braamfontein.
In addition to annual favourites, the following will be key events in this year’s brand new and exciting program:
ALIGHT, led by Between10and5 and Create Africa in partnership with the French Insitut and ConnectZA this street event is a spectacular showing of light art, light sculpture, architectural light installation and light based interactive games.
Future Sounds, in this project Berlin based artists and technologists, The Constitute, (hosted by Goethe Insitut Johannesburg) will collaborate with Johannesburg based Create Africa in a project that will bring together SA’s hip-hop and electronic music artists, local filmmakers lead by Lebo Rasethaba and technologists. The outcome of the collaboration will be performed live at the festivals ALIGHT party.
Smart City Day, a day focusing specifically on Johannesburg and the city’s drive towards better ICT and will feature the 2016 Hack Jozi finalists, the School Project in collaboration with Wits Digital Arts and much more.
Geekulcha Maker Library Pop Up, is the ConnectZA Maker Library grant recipient for 2016 and will be ‘occupying’ the festival for its full length to bring a series of fun, interesting and playful tech related workshops and events. Their full programme will include everything from learning about 3D to making holograms and even space walking.
Fak’ugesi Festival Talks, a fun and informative talk series featuring the Fak’ugesi Residents and projects, with nights curated by special guests such as Bubblegum Club and more. The series is designed to speak directly to the 2016 festival themes; community, the feminine, and spirituality in technology in Africa.
Along with these key events, the Fak’ugesi African Digital Innovation Festival will be packed with smaller events, workshops and engagements aimed at people, young and old, and at all levels of expertise. The festival invites everyone to claim their territory in the digital innovation movement, and bring together creativity and technology by Africans for Africa.
Epic Games brings a
Nite-mare to Android
Epic Games’ decision to not publish games through Google Play inadvertently opens a market to Android virus makers, writes BRYAN TURNER.
Epic Games, the creator of Fortnite, decided to take the high road by skipping Google Play’s app distribution market and placing a third-party installer for its games on its website. While this is technically fine, it is not recommended for the average user, because allowing third-party installers on one’s smartphone opens up the possibility of non-signed and malicious software to be run on the smartphone.
In June, malware researchers at ESET warned Android gamers that malicious fake versions of the Fortnite app had been created to steal personal information or damage smartphones. A malware researcher demonstrated how the fake applications works in the Tweet below.
Example how you can get infected by downloading #Fortnite Android app from YouTube video with 130K+ views.
This one send SMS to premium rate number and downloads another fake app. pic.twitter.com/pYj8GZoqoZ
— Lukas Stefanko (@LukasStefanko) June 21, 2018
While the decision to bypass Google Play was a bold move on Epic Games’ part, it has been a long time coming for app developers to move their premium apps off Google’s Play Store. The two major app distributors, Google Play and Apple’s App Store, take a 30% cut of every purchase made through their app distribution platforms.
The App Store is currently the only way to get apps on a non-modified iOS device, which is why Epic Games had no choice for Fortnite to be in the App Store. On the other hand, Android phones can install packages downloaded through the browser, which makes the Play Store almost unnecessary for the gaming company.
The most interesting part of this development is that Google is not the “bad guy” and Epic Games is no saviour to other game developers. Epic Games is a company with a multi-billion dollar valuation and has resources like large-scale servers to distribute and update its games, a big marketing budget to ensure everyone knows how to get its games, and server security to protect against malware.
Resources of this scale allow the game company to turn a cold shoulder to Google’s Play Store distribution and focus on its own, in-house solution.
That said, installing packages without the Google Play Store must be done carefully, and it is essential to do homework on where a package is downloaded. Moreover, when a package is installed outside of the Google Play Store, a security switch to block the installation of third party apps must be turned off. This switch should be turned back on immediately after the third party package is installed.
This complex amount of steps makes it less worthwhile to install third party apps, in favour of rather waiting for them to reach the Play Store.
From a consumer perspective, ESET recommends not installing packages outside of the Google Play Store and to ignore advertisements to download the game from other sources.
How to take on IoT
The Internet of Things (IoT) is coming, whether you like it or not and organisations today will look to platforms and services that help them manage and analyse the streams of data coming from connected devices, says RONALD RAVEL, Director B2B South Africa, Toshiba South Africa.
Today, we are witnessing an explosion in IoT deployments and solutions and are moving towards a world where almost everything you can imagine will be connected. While this opens the door to many possibilities it also comes with its own challenges such as privacy and security.
The Internet has become an integral part of everyday life; it has been a free for all on a daily basis. IoT is a difficult concept for many people to wrap their minds around. Essentially, nearly every business will be affected.
Managing vast quantities of data across increasingly mobile workforces can be tremendously beneficial if done well, but equally can be cumbersome and ineffective if not managed properly. This is why technologies such as mobile edge computing are becoming increasingly popular, helping to increase the prevalence of secure mobile working and data management in the age of IoT.
The evolution of IoT, despite rapid and ongoing technological innovation, is still very much in its fledgling stages. Its potential, though, is demonstrated by the fact that by 2020, Bain anticipates a significant shift in uptake, with roughly 80 per cent of adoptions at that point to have progressed to the stage of either ‘proof of concept’ or extensive implementation. This means that technological innovation in IoT for the enterprise is progressing at a similarly fast rate with many of these solutions being developed with utilities, engineering, manufacturing and logistics companies in mind.
Processing at the edge
For IoT to be adopted at the rate predicted, technology which does not overwhelm current or even legacy systems must be implemented. Mobile edge computing solves this. Such solutions offer processing power at the edge of the network, helping firms with a high proportion of mobile workers to reduce operational strain and latency by processing the most critical data at the edge and close to its originating source. Relevant data can then be sent to the cloud for observation and analysis, thereby reducing the waves of ‘data garbage’ which has to be processed by cloud services.
A logistics manager can feasibly monitor and analyse the efficiency of warehouse operations, for example, with important data calculations carried out in real-time, on location, and key data findings then sent to the cloud for centrally-located data scientists to analyse.
The work of wearables
The potential of IoT means it not only has the scope to change the way people work, but also where they work. While widespread mobile working is a relatively new trend in industries such as banking and professional services, for CIOs in sectors where working on the move is inherent – such as logistics and field maintenance – mobility is high on the agenda.
Wearables – and specifically smart glasses – have started to gain traction within the business world. With mobile edge computing solutions acting as the gateway, smart glasses such as Toshiba’s assisted reality AR 100 viewer solution have been designed to benefit frontline and field-based workers in industries such as utilities, manufacturing and logistics. In the renewable energy sector, for example, a wind turbine engineer conducting repairs may use assisted reality smart glasses to call up the schematics of the turbine to enable a hands-free view of service procedures. This means that when a fault becomes a barrier to repair, the engineer is able to use collaboration software to call for assistance from a remote expert and have additional information sent through, thereby saving time and money by eradicating the need for extra personnel to be sent to the site.
The time is ripe for organisations to look to exploit the age of IoT to improve the productivity and safety of their workers, as well as the end service delivered to customers. In fact, Toshiba’s recent ‘Maximising Mobility’ report found that 49 per cent of organisations believe their sector can benefit from the hands-free functionality of smart glasses, while 47 per cent expect them to deliver improved mobile working and 41 per cent foresee better collaboration and information sharing. Embracing IoT technologies such as mobile edge computing and wearable solutions will be an essential step for many organisations within these verticals as they look to stay on top of 21st century working challenges.