The annual rAge gaming expo was a feast of the latest in global gaming, but the growing presence of local developers was a significant phenomenon, writes ARTHUR GOLDSTUCK
On the expo floor, Thor battles Loki, Wonder Woman and Alice in Wonderland swoop to the rescue, and the crowds cheer. And that’s not even on the myriad video screens where gamers battle for survival in dozens of fictional universes.
The annual rAge gaming expo has breathed new life into technology fairs in South Africa, attracting thousands of serious and occasional gamers, along with wannabe superhoes in the form of costumed characters mingling with the crowds.
The headline attention goes to the big new games for PlayStation, Xbox and Nintendo consoles. The opportunity to play games that still can’t be bought online or in stores is irresistible to the gamer. The history-based hardcore Assassin’s Creed Unity and the gentle spin on third-person shooters given to Splatoon – a compelling paint-shooting game for the Nintendo Wii U – are two sides of the same coin: ever-more spectacular games that appeal to all segments of the gaming market.
There is a downside to the noise and spectacle, though. It drowns out the emergence of a small but healthy local game developer community.
According to a survey by the Make Games Soutb Africa association, 32 game development companies are active in South Africa. While their impact on the economy is invisible – they employ 240 people between them, and generate only R30-million in annual revenue – their potential is immense. Half of the companies are young start-ups, created in the last two years.
“The industry is still tiny, but with the early access release of Broforce by Free Lives and Vicera Clean-up Detail by Rune Storm Games, we’re expecting a 130% increase in the value of the industry for the 2014 financial year,” says Make Games SA chairperson Nick Hall. “We’re hoping that these success stories will give local entrepreneurs the confidence to enter the industry.”
Entrepreneurs like Steven Tu, co-founder of Twoplus Games. He’s just quit an advertising career of eight years to go full-time into game development. At rAge’s Home_Coded stand, his company demoed two games, an “anxiety-inducing” one-key zombie game called Dead Run (play it online at http://www.playdeadrun.com) and the puzzle game Beat Attack (play it online at http://www.twoplusgames.com/beatattack). Dead Run is waiting approval in the Apple App Store, with an Android version on the way.
Of course, these games cannot compete with the multi-million-dollar budgets of what the gamers call the AAA titles – the mega-hits that generate more profits than Hollywood blockbusters. And, as much as rAge focuses on those titles, it also gives the little guys a platform.
Steven Tu of Twoplusgames at rAge, with one of the games his company developed.
PIC: Arthur Goldstuck
“What an opportunity this is for us indie game devs!” enthuses Tu. “Games are all about engagement and interaction, the two-way dance between player and system.
“Playtesting is the most important thing that we can do with our creations. Being able to put our games in front of a great variety of people to watch how they interact with it is invaluable. If they don’t get it, you can figure out why, and you can fix it. If they love it, that is the greatest reward known to a creator.”
Hall agrees: “rAge gives us the opportunity to address these issues by allowing the local consumer market to experience the quality of local games as well as raise general awareness of the industry.”
And now his association want to take it further.
“Make Games, along with key partners like the Department of Trade and Industry and the Johannesburg Centre for Software Engineering, is hoping to start an incubator in Johannesburg as well as Cape Town within the next year to assist start-up studios in becoming sustainable. We already have a community-funded bursary that has allowed two students to study Game Design at Wits University, and we’re hoping to expand the programme.”
South African hardware also made a big spash at rAge, with the global launch of the Sci-Ryder, an ergonomically designed seat and framework with fully adjustable arm, foot and head rests, as well as screen-mounting positions.
“Together, these unique features provide users with a comfortable and customisable personal gaming environment that significantly reduces the impact on their muscular frame,” declared its inventor, Gavin Mills.
The device measures 1.5m x 0.6m of floor space, occupying half the space of a normal desk, and sells for a neat R18 000 (visit www.sci-ryder.com). Despite this, it drew crowds of onlookers, and queues of aspirant test-pilots.
One can’t quite picture a businessman in a suit in the Sci-Ryder or at the Home-Coded stand, but the local industry is slowly becoming a serious business.
The local games on display at the Home-Coded stand at rAge:
Agent Unseen, by Clockwork Acorn
Alien Lobotomy, by Soup With Bits
Cadence, by Made With Monster Love
Beat Attack, by Twoplus Games
Dead Run, by Twoplus Games
Welcome to world of 2099
The world of 2099 will be unrecognisable from the world of today, but it can be predicted, says one visionary. ARTHUR GOLDSTUCK met him in Singapore.
Futuristic structures tower over the landscape. Giant, alien-looking trees light up with dazzling colours amid the hundreds of plant species that grow up their trunks. Cosmetic stores sell their wares via public touch-screens, with products delivered instantly in drawers below the screens.
This is not a vision of the future. It is a sample of Singapore today. But it is also an inkling of the world we may all experience in the future.
Singapore was the venue, last week, of the World Cities Summit, where engineers, politicians, investors and visionaries rubbed shoulders as they talked about the strategies and policies that would enhance urban living in the future.
As part of the Summit, global payment technologies leader Mastercard hosted a small media briefing by one of Singapore’s leading thinkers about the future, Dr Damian Tan, managing director of Vickers Venture Partners. The company’s slogan “We invest in the extraordinary,” offers a small clue to Tan’s perspective.
“We look as far forward as 2099 because, as a venture capital firm, we invest in the long term,” he tells a group of journalists from Africa and the Middle East. “Companies explode in growth because there is value in the future. If there is no growth, they won’t explode.”
The big question that the Smart Cities Summit and Mastercard are trying to help answer is, what will cities look like in the year 2099? Tan can’t give an exact answer, but he offers a framework that helps one approach the question.
“If you want to look at 81 years into the future, and understand the change that will come, you need to double that amount and look into the past. That takes us to 1856. The difference between then and now is the difference you can expect between now and 2099.”
Click here or on the page link below to read on: Page 2: Soldiers and Health in 2099.
- Arthur Goldstuck is founder of World Wide Worx and editor-in-chief of Gadget.co.za. Follow him on Twitter on @art2gee and on YouTube
Street art goes electric
Kaspersky Lab and British street artist D*Face have unveiled the first-ever “art helmet” design at the Formula E finale for electric cars in New York.
The ‘Save The World’ helmets will be raced by DS Virgin Racing’s drivers, Sam Bird and Alex Lynn, as they traverse the New York street circuit during the final races of the Formula E season.
The announcement signals the first art helmet by a Formula E team, continuing the heritage of art in motorsport and the cybersecurity brand’s commitment to contemporary art, creativity and innovation. D*Face took inspiration from Kaspersky Lab’s tagline, “A Company To Save The World”, and hopes that his colourful work will inspire people to take positive action.
D*Face will announce his first-ever art car design with a custom-made livery for the DS Virgin Racing Team. Its design will be released at the “Art Goes Green” event after Saturday’s race. The helmets and art car are the latest installations in the “Save the World” collection, following a major permanent public mural that was installed in Brooklyn, New York, in May.
D*Face, whose real name is Dean Stockton, said: “It is exciting to work with Kaspersky Lab on this project and create art with a real message of hope for a better future. After all, this is our world and we need to look after it. It will take every one of us to make a real lasting, impactful change. I love the mentality of the DS Virgin Racing Team and that of Formula E by showcasing sport in a way that doesn’t harm the environment, but is still just as exhilarating and fun.
“It is time for us all to stand together and make a change… be that stopping data steals, climate change, plastic waste or using damaging fuels. I want everyone to make a pledge to do one thing that will help make a change.”
As a sponsor of DS Virgin Racing Team, Kaspersky Lab is responsible for protecting the team’s devices against cyber threats. The company sees the technical environment in the global sport of Formula E as the next frontier in furthering its research and development of new technologies to keep vehicles secure in the digital world.
Sylvain Filippi, Managing Director at DS Virgin Racing, said: “The whole team fully supports this great initiative and our thanks got to Kaspersky and D*Face for their collaboration. It’s an honour to have such an innovative artist bring his talents to bear in our team ahead of the season-finale; the car, drivers’ crash helmets and mural all look amazing.”
Aldo Fucelli Pessot del Bo, Head of Global Partnerships and Sponsorships at Kaspersky Lab added: “There is a need for innovation on a global scale, both in contemporary art and in the fast-growing sport of Formula E. Now, for the first time ever, Kaspersky Lab is proudly bringing together the two sectors in an effort to Save the World and unleash creativity, encourage freedom of expression and further innovation.”