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Fallen Order fastest-selling Star Wars game yet

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Electronic Arts, Respawn Entertainment, and Lucasfilm have announced that the critically acclaimed Star Wars Jedi: Fallen Order is the fastest-selling digital launch for a Star Wars game in its first two weeks. The game is also now EA’s top-selling Star Wars title on PC in its initial launch window.

Star Wars Jedi: Fallen Order is a critical success as well as being the highest-rated Star Wars game of this console generation. Business Insider exclaims that Star Wars Jedi: Fallen Order is “the best Star Wars game ever made,” while GameSpot calls it “one of the most compelling game additions to the Star Wars franchise in years.” GQ notes that the game “lives up to the hype,” while IGN says it is, “an all-around amazing game” in their 9.0 out of 10 review.

“On behalf of Respawn and EA, we thank everyone for their support of the studio and the team throughout the development and launch of Star Wars Jedi: Fallen Order. Telling a story in the Star Wars galaxy is a dream come true and the reception from the fans has been incredible,” said Vince Zampella, Head of Respawn. “With the launch of the game, the debut of The Mandalorian and the upcoming release of Star Wars: The Rise of Skywalker, it’s a great time to be a Star Wars fan!”

Star Wars Jedi: Fallen Order demonstrates the amazing potential for original storytelling in Star Wars games,” said Sean Shoptaw, SVP, Games and Interactive Experiences, Disney Parks, Experiences and Products. “The close collaboration between Respawn and Lucasfilm is a perfect example of how we can deliver an experience for fans that is authentic to the stories and worlds they love, while also being an incredibly fun and innovative game. With the fantastic reception and launch so far, Star WarsJedi: Fallen Order has proven to be the must-play game this Holiday.”

In Star Wars Jedi: Fallen Order, players take on the role of Cal Kestis, a former Padawan hiding in plain sight after the Jedi were all but wiped out after Order 66 was executed by The Emperor. When he’s forced on the run, Cal is quickly met by his companions Cere Junda, a former Jedi Knight played by Debra Wilson and Greez, the larger-than-life Latero pilot voiced by Daniel Roebuck, who flies the crew’s ship known as the Stinger Mantis. BD-1, Cal’s faithful droid that’s as charming as he is useful, will help players navigate and explore diverse planets including the Wookiee homeworld, Kashyyyk, and the never-before-seen planet Zeffo. Cal and his companions are trying to stay one step ahead of the Empire and his new enemy, the Inquisition’s Second Sister, while they unravel a mystery tied to an ancient alien civilization that could help rebuild the Jedi Order.

Star WarsJedi: Fallen Order is now available both digitally and in stores on the Xbox One, PlayStation 4 and PC via Origin, Steam and the Epic Games Store. Origin Access Premier subscribers will get full access to Star Wars Jedi: Fallen Order Deluxe Edition on PC for as long as they are subscribed. For more information on Star Wars Jedi: Fallen Order, please visit: https://www.ea.com/games/starwars/jedi-fallen-order

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GoFundMe hits R9bn in donations for people and causes

The world’s largest social fundraising platform has announced that Its community has made more than 120-million donations

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GoFundMe this week released its annual Year in Giving report, revealing that its community has donated more than 120-million times, raising over $9-billion for people, causes, and organisations since the company’s founding in 2010.

In a letter to the GoFundMe community, CEO Rob Solomon emphasised how GoFundMe witnesses not only the good in people worldwide, but their generosity and their action every day.

“As we enter a new decade, GoFundMe is committed to spreading compassion and empathy through our platform,” said Solomon in the letter. “Together, we can bring more good into the world and unlock the power of global giving.”

The GoFundMe giving community continues to grow with both repeat donors and new donors. In fact, nearly 60% of donors were new this year. After someone makes a donation, they continue to engage with the community and give to multiple causes. In fact, one passionate individual donated 293 times to 234 different fundraisers in this past year alone. Donations are made every second, ranging from $5 to $50,000. This year, more than 40% of donations were under $50.

GoFundMe continues to be a mirror of current events across the globe. This year, young changemakers started the Fridays for Futuremovement to fight climate change, which led to a 60% increase in fundraiser descriptions mentioning ‘climate change’. Additionally, the community rallied together to support one another during natural disasters like Hurricane Dorian and the California wildfires, where thousands of fundraisers were started to help those in need.

The report includes a snapshot of giving trends from the year based on global GoFundMe data. It also includes company milestones from 2019, such as launching the company’s non-profit and advocacy arm, GoFundMe.org, and introducing GoFundMe Charity, which provides enterprise software with no subscription fees or contracts to charities of every size.

Highlights from GoFundMe’s 2019 Year in Giving report include:

  • Global giving trends and data
  • Top 10 most generous countries
  • Top 10 most generous U.S. states and cities
  • Biggest moments in 2019

To view the entire report, visit: www.gofundme.com/2019

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For users, in-car touchscreens ever more useless

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As touchscreens become more commonplace, the gulf of perceived differences in the performance of these features between cars and other devices (such as mobile and in-home) has become wider. A new report from the In-Vehicle UX (IVX) group at Strategy Analytics has investigated car owners’ satisfaction with their on-board touchscreens. Long hamstrung by poor UX and extended production cycles, in-car touchscreens are seen by car users and buyers as lagging behind the experience offered by touchscreens outside the car. As such, consumer satisfaction has continued to slide in China and Europe, while reaching historic lows in the US.

Surveying consumers in the US, Western Europe, and China via web-survey, key report findings include:

  • Difficult text entry and excessive fingerprint smudging are common complaints among all car owners.
  • Because touchscreens have reached market saturation in the US, satisfaction with in-car screens has tailed off significantly.
  • However, touchscreens remain a relatively newer phenomenon in many car models in Western Europe (compared with the US) and thus their limitations are less prominent in the minds of car owners.
  • Overall touchscreen satisfaction fell for the fifth straight year in China, indicating a growing impatience for in-car UX to match UX found elsewhere in the consumer electronics space.

Derek Viita, Senior Analyst and report author, says, “Part of the issue with fingerprint smudging is the angle at which in-car touchscreens are installed – they make every fingerprint increasingly visible.

“Fingerprint smudging is an issue across all touchscreen-based consumer electronics. But in most form factors and especially mobile devices, consumers can quite easily adjust their viewing angle. This is not always the case with fixed in-car screens.”

Says Chris Schreiner, Director, Syndicated Research UXIP, “Although hardware quality certainly figures in many of the usual complaints car owners have about their screens, it is not the sole factor. Cockpit layout and UI design can play important roles in mitigating some issues with in-car touchscreens.”

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