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Control: Combat meets supernatural

In Control, Jesse Faden becomes the new director of the Federal Bureau of Control and uncovers the supernatural threats that haunt the headquarters.

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When the new Director of the Federal Bureau of Control starts her job, she discovers the headquarters has been taken over by some kind of supernatural threat. She needs to do what it takes to get the building back.

Control’s reluctant leading lady arrives at the bureau searching for the truth behind a tragic event from her childhood that ended in the unexplained disappearance of her brother – the supernatural ripples of which have followed her ever since.

She’s a far cry from an alpha male videogame archetype. Traditionally, the bureau is starchy and by-the-book, but Jesse is spontaneous, instinctive and prepared to do whatever necessary to get the answers she needs. 

Control’s big-bad is The Hiss – a mysterious otherworldly entity which travels between dimensions, corrupting and consuming everything it comes across. What that means for Jesse is a skyscraper full of compromised bureau employees out for her blood.

Don’t assume that translates as hordes of cookie-cutter white-collar office drones coming after you. Remedy has taken the concept and run with it, twisting the bureau’s workforce into variety terrifying forms that require strategic thinking to take down.

The bureau’s name is the Oldest House, where the game’s action plays out. It’s a huge, brutalist, Tardis-like structure that transcends its own physical boundaries, shifting its dimensions as players explore.

Control’s combat sees players combining two separate sets of systems to devastating effect: a highly customisable service weapon, and a range of supernatural powers. It’s sophisticated, creative and lots of fun to play around with.

Alongside the big action set pieces, players also need to exercise their grey matter to solve both environmental puzzles and narrative riddles that, in keeping with the dream logic that underpins the game’s plot, demands thinking outside the box. 

Control is out now for Xbox One, PlayStation 4, and PC.

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Game streamer docuseries shows at NY film festival

A docuseries called Why I Stream about the lives of game streamers will be showing at the Big Apple Film Festival.

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R. W. McGrath’s docuseries Why I Stream is reaching a new audience of non-gamers. The series so far has won two 2019 IMPACT Doc Awards, and the episode featuring GrnPaGaming will be screened at the Big Apple Film Festival.

The docuseries explores the lives of streamers and the effect it has had on them and others. Four more episodes are set to be released later this year and will premiere on Twitch.Tv/RWMCGRATH features the streamers Gothix (formerly GothixModel), Sailorbeeee, IamBrandon, and ZombiUnicorn. 

The first three episodes are now available to watch here.

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Team17 announces indie game partnership

The creators of the popular Worms franchise, Team17, have partnered with Aggro Crab Games, to create Going Under, a fast-paced dungeon crawler.

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Scheduled for a 2020 release on PC and console platforms, Going Under is a fast-paced, satirical, dungeon crawler set among the ruins of failed and poorly conceived tech startups. Following the adventures of Jackie, an intern at carbonated drinks startup Fizzle, players venture into the dystopian and chaotic depths of the dungeons below the bright and bubbly campus building, utilising the junk found from fallen companies to battle a variety of monsters and epic bosses.

Caelan Pollock, Co-Founder, Aggro Crab Games, says: “We’re thrilled to finally announce our partnership with Team17. Our first game out of college, Treadnauts, was heavily inspired by the Worms franchise, so to have signed with Team17’s games label for our sophomore title is a perfect fit. Going Under is an offbeat and chaotic dungeon crawler that’ll feel extremely relevant in today’s fast-paced, high-tech world, and we’re looking forward to sharing more of the game in the months ahead.”

Debbie Bestwick MBE, Chief Executive Officer, Team17 Digital, says: “The aim of Team17’s games label is to nurture the very best indie developers around the world and help them bring their games to market. Aggro Crab Games immediately caught our eye with Going Under, a satirical take on failed tech startups crossed with dungeon crawler gameplay. We’re excited to start eradicating destructive company cultures and redefining the meaning of boss fights next year!”

Today’s announcement is the latest in a series of recent partnerships signed by Team17 that continue to expand the games label’s portfolio of titles into next year and beyond. Going Under will be released on PC and consoles in 2020.

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