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Civilization VI goes to Mali

Mali is the latest civilisation to join the roster of Sid Meier’s Civilization VI: Gathering Storm. Led in the game by Mansa Musa, arguably the richest man who ever lived, the Mali in Civilization VI are an adaptable civilisation suitable for any victory condition. With strong economic and faith-based perks, the Mali can easily make up for, and surpass, the limitations hindering most desert-based empires.

The game will be released for Windows on 14 February.

Click through to see the trailer, and read about new features coming next month.

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New District – Suguba

This replacement for the Commercial Hub allows Mali to purchase units, buildings, and districts at a reduced cost, with either gold or faith. It also provides additional gold for adjacent holy sites, tiles containing a river edge, and bonus gold for every two adjacent district tiles.   

New Ability – Songs of the Jeli

Provides City Centers with additional faith and food for every adjacent Desert and Desert Hills tile. Mines provide less production to the city, but grant additional gold output. Mali may purchase commercial hub district buildings with faith, but suffer an overall production penalty when constructing buildings or training units.

New Unit – Mandekalu Cavalry

This Medieval-era unit replaces the knight and prevents Mali trader units from being plundered, as long as they are on a land tile within four tiles of a Mandekalu cavalry unit. Combat victories provide gold equal to the unit’s base combat strength.  

Mansa Musa New Ability – Sahel Merchants

International trade routes grant gold for each flat desert tile within the originating city’s borders, and Sahel Merchants unlocks an additional trader slot whenever Mali enters a Golden Age.  

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