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Avengers assemble in games storm

Two new Avengers gaming experiences announced in the past week include Kamala Khan reuniting with the team as Captain Marvel in the Marvel Avengers game, and a Wakanda-based virtual reality experience called Avengers: Damage Control.

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At New York Comic Con 2019 last week, Square Enix and Crystal Dynamics revealed that fan-favourite Kamala Khan is the latest playable Super Hero to be featured in Marvel’s Avengers. Co-created by G. Willow Wilson, Adrian Alphona, Sana Amanat, and Stephen Wacker, in the comics, Kamala is an enthusiastic teenager who defends her hometown Jersey City as the costumed Ms. Marvel. First appearing in Captain Marvel #14 in August 2013, Kamala quickly captured the imagination of generations of True Believers, leading to her own monthly comic series in February 2014.

A self-avowed Avengers fan, Kamala Khan must apply her intellect, optimism, and unique abilities to the task of unravelling a global conspiracy and reassembling her personal heroes in time to stop a new secretive organization, Advanced Idea Mechanics (AIM), before they unleash one of the greatest threats Earth has ever faced.

Players first encounter a young Kamala during A-Day, where Captain America, Iron Man, Hulk, Black Widow, and Thor are unveiling a hi-tech Avengers Headquarters in San Francisco — including the reveal of their own helicarrier powered by an experimental energy source. The celebration turns deadly when a catastrophic accident results in massive devastation.

Kamala is exposed to the mysterious Terrigen Mist, and finds herself developing extraordinary polymorphic powers, which she subsequently hides for years. Blamed for the tragedy, the Avengers disband. Five years later, with all Super Heroes outlawed and the world in peril, Kamala uncovers a shocking conspiracy and embarks on a quest to reassemble the heroes she believes in and to become the hero she was destined to be.

Players begin the journey as Kamala Khan and learn the origins of her extraordinary powers. As the story expands, Kamala plays an essential role in bringing the disbanded Avengers back together. As each Super Hero is added to the roster, players must master all of their unique abilities, rebuild and customize the Avengers team to face increasingly growing threats only the Avengers together can defeat.

“An optimistic fan girl of the Avengers, Kamala Khan is the perfect character for the story we’re telling in Marvel’s Avengers,” says Shaun Escayg, Creative Director and Writer at Crystal Dynamics. “Telling our story of Kamala’s coming-of-age brings a fresh, hopeful perspective to the gameplay experience and her unique abilities as Ms. Marvel make her a character every person can relate to and will want to play. Kamala Khan is one of the unique characters that makes our game stand apart from any Avengers story experienced before.”

“Kamala is an inspired and perfectly fitting choice to join the ranks of, and reassemble, Earth’s Mightiest Heroes,” says Bill Rosemann, VP of Creative at Marvel Games. “Perhaps more than any other character invented over the past decade, Ms. Marvel has not only charmed the hearts of longtime True Believers, but her unique mix of classic Marvel heroic elements and modern cultural relevancy has resulted in a headline-generating cultural icon.”

“I think Kamala is a perfect fit for a game like this, since she sees the Marvel world the same way we do as fans and players,” says G. Willow Wilson, co-creator of Ms. Marvel. “Kamala allows us to imagine what we ourselves would do if we suddenly discovered we had superpowers and got to stand alongside our heroes in their time of greatest need.”

Marvel’s Avengers will release simultaneously for the PlayStation 4, Xbox One, Stadia, and PC on 15 May 2020. The game is currently rated RP, rating pending by the ESRB.

Click here to read about the Avengers virtual reality experience, Avengers: Damage Control.

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Stream of the Day

Game streamer docuseries shows at NY film festival

A docuseries called Why I Stream about the lives of game streamers will be showing at the Big Apple Film Festival.

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R. W. McGrath’s docuseries Why I Stream is reaching a new audience of non-gamers. The series so far has won two 2019 IMPACT Doc Awards, and the episode featuring GrnPaGaming will be screened at the Big Apple Film Festival.

The docuseries explores the lives of streamers and the effect it has had on them and others. Four more episodes are set to be released later this year and will premiere on Twitch.Tv/RWMCGRATH features the streamers Gothix (formerly GothixModel), Sailorbeeee, IamBrandon, and ZombiUnicorn. 

The first three episodes are now available to watch here.

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Team17 announces indie game partnership

The creators of the popular Worms franchise, Team17, have partnered with Aggro Crab Games, to create Going Under, a fast-paced dungeon crawler.

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Scheduled for a 2020 release on PC and console platforms, Going Under is a fast-paced, satirical, dungeon crawler set among the ruins of failed and poorly conceived tech startups. Following the adventures of Jackie, an intern at carbonated drinks startup Fizzle, players venture into the dystopian and chaotic depths of the dungeons below the bright and bubbly campus building, utilising the junk found from fallen companies to battle a variety of monsters and epic bosses.

Caelan Pollock, Co-Founder, Aggro Crab Games, says: “We’re thrilled to finally announce our partnership with Team17. Our first game out of college, Treadnauts, was heavily inspired by the Worms franchise, so to have signed with Team17’s games label for our sophomore title is a perfect fit. Going Under is an offbeat and chaotic dungeon crawler that’ll feel extremely relevant in today’s fast-paced, high-tech world, and we’re looking forward to sharing more of the game in the months ahead.”

Debbie Bestwick MBE, Chief Executive Officer, Team17 Digital, says: “The aim of Team17’s games label is to nurture the very best indie developers around the world and help them bring their games to market. Aggro Crab Games immediately caught our eye with Going Under, a satirical take on failed tech startups crossed with dungeon crawler gameplay. We’re excited to start eradicating destructive company cultures and redefining the meaning of boss fights next year!”

Today’s announcement is the latest in a series of recent partnerships signed by Team17 that continue to expand the games label’s portfolio of titles into next year and beyond. Going Under will be released on PC and consoles in 2020.

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