Attendees will be made up of members of the global Wikimedia movement, including those who volunteer their time to edit and improve Wikipedia articles, create bots, or organise events and projects to draw more content onto Wikipedia and the Wikimedia projects. Other open knowledge advocates will also attend, along with local academics, teachers, heritage specialists, and interested stakeholders.
Across more than 70 sessions, attendees will work to bring the conference theme: Bridging knowledge gaps; the Ubuntu way forward, to life by ensuring that some of the fundamental principles of the Wikimedia movement are contextualised within the rapidly evolving internet narrative.
Confirmed speakers include internet geographist Dr Martin Dittus, who will be speaking on economic development, labour, power, participation, and representation. Joy Buolamwini, a noted Artificial Intelligence expert fighting to remove bias in machine learning, and Professor Sean Jacobs whose focus areas includes trends in digital culture are also invited thought leaders at the conference.
“Our vision is a world in which every single person can freely share in the sum of all knowledge. We believe that knowledge belongs to everyone, and that people from diverse backgrounds should be empowered to participate in the collaborative creation of knowledge,” said Katherine Maher, Executive Director, Wikimedia Foundation.
Wikimedia is also looking to expand its non-Western topics, where there is still not enough locally relevant content about Africa, particularly that which is gathered from African perspectives or shared in African languages. The same could be said for indigenous knowledge and local knowledge from many places outside the Global North, much of which is still missing. South Africa has active Afrikaans and isiXhosa Wikipedia editions, but most of the other indigenous languages from the continent are either missing or do not have regular contributions on Wikipedia.
Challenges with software localisation, the structure of data, and even the forms of knowledge that Wikimedia has defined as “verifiable” (text-based, rather than oral, for example) are some of the issues the movement is grappling with as it moves actively towards incorporating more diverse kinds of knowledge within Wikipedia and the Wikimedia projects.
This year’s Wikimania conference will take place at the Southern Sun, Cape Sun Hotel. Wikimania 2018 is co-organised by Wikimedia South Africa, the local Wikimedia affiliate organisation of South Africa, and the Wikimedia Foundation, the non-profit that supports the Wikipedia and other free knowledge projects.
Wikipedia is a collaborative collection of knowledge that is open for anyone to edit. Today Wikipedia is available in more than 45 million across nearly 300 languages, and is read more than 15 billion times every month. Volunteer editors from around the world, or Wikipedians, come together to write and update Wikipedia articles in real time, collaborating to ensure that information is neutral and based in reliable sources. Each month, more than 200,000 people edit Wikipedia.
The Wikimedia Foundation is the nonprofit organisation that supports Wikipedia, the Wikimedia free knowledge projects, and its mission of free knowledge for every single person.
AppDate: DStv taps Xbox, Hisense for app
DStv Now app expands, FNB gets Snapchat lens, Spotify offers data saver mode, in SEAN BACHER’s apps roundup
DStv Now for Xbox and Hisense
Usage of DStv Now, the online DStv service available free to DStv customers, is increasing rapidly with more than two million plays of live and Catch Up content per week. In addition to using DStv Now to watch TV on tablets and smartphones, an increasing number of DStv customers are also opting to use it as their primary method of getting DStv on additional TVs in the house. This is set to increase with the release of two new big-screen TV apps, one for Xbox gaming consoles (Xbox One, Xbox One S, Xbox One X) and another for Hisense smart TVs (2018 and newer models).
Expect to pay: A free download.
Platform: Any of the Xbox One range of gaming consoles and 2018 or later Hisense smart TVs.
Stockists: Visit the store linked to your Xbox console or HiSense smart TV.
Santam Safety Ideas
Start-up businesses that have a FinTech or InsurTech business venture brewing are called to enter the third annual Santam Safety Ideas competition. Safety solutions or InsurTech ventures that are ready for piloting could win up to R150 000 worth of incubation support and R200 000 in seed funding.
The Safety Ideas competition was launched two years ago in partnership with LaunchLab, Stellenbosch University’s startup incubator that facilitates valuable connections for corporates and startups sourced from the startup ecosystem and partner universities in South Africa. The previous winners are Herman Bester and Anton Swanevelder, co-founders of MyLifeLine – a wearable panic device that won the competition last year; and Ntsako Mgiba and Ntandoyenkosi Shezi, co-founders of Jonga – a cost-effective security system for low income families, which won the competition in 2017.
Entries close on 28 February 2019. For more information on how to enter, visit: www.santam.co.za/safetyideas/
Click here to read about the FNB Snapchat lens, Spotify Free with data saver, and 00:37.
Fortnite fixes hackers’ hole
Epic Games has repaired a vulnerability that exposed Fortnite, the world’s most popular game of the moment, to hackers. The hole, which was left in Epic’s web infrastructure, allowed hackers to target players with email that appeared to come from Epic Games, but would have led them to a phishing site, where their log-in details would have been stolen.
Researchers at cyber security solutions provider Check Point Software alerted Epic to vulnerabilities that could have affected any player of the hugely popular online battle game.
Fortnite has nearly 80 million players worldwide. The game is popular on all gaming platforms, including Android, iOS, PC via Microsoft Windows and consoles such as Xbox One and PlayStation 4. In addition to casual players, Fortnite is used by professional gamers who stream their sessions online, and is popular with e-sports enthusiasts.
If exploited, the vulnerability would have given an attacker full access to a user’s account and their personal information as well as enabling them to purchase virtual in-game currency using the victim’s payment card details. The vulnerability would also have allowed for a massive invasion of privacy, as an attacker could listen to in-game chatter as well as surrounding sounds and conversations within the victim’s home or other location of play.
While Fortnite players had previously been targeted by scams that deceived them into logging into fake websites that promised to generate Fortnite’s ‘V-Buck’ in-game currency, these new vulnerabilities could have been exploited without the player handing over any login details
Click here to read how the Fortnite hack worked
To win a set of three Fortnite Funko Pop Figurines, click here.