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How tech start-ups can boost rural communities

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SCOTT ZAMBONINI, Enterprise Development Manager for Seda Nelson Mandela Bay ICT Incubator (SNII), shares his view on how tech start-ups can improve healthcare and education in rural communities.

Approximately one third of South Africa’s population resides in rural areas where the realities of poverty, unemployment and the related social problems are faced on a daily basis.

Social entrepreneurs are those whose core business focus is to provide innovative solutions to social problems such as rural healthcare, welfare and employment with the ultimate outcome being the establishment of a virtuous cycle of prosperity.

In the cases of very poor communities, innovative technology coupled with the mass adoption of smart phones can play an extremely positive role in achieving a social entrepreneurial vision.

Today developments and innovations in several different areas are setting the pace for aspiring social-tech entrepreneurs and rural development agencies.

 Rural Internet Connectivity:

Since its large scale adoption, the Internet has become the urban world’s go-to for information, services and knowledge.

In most rural settings, however, this is not the case – largely due to the lack of internet service provision to rural areas. According to Statistics South Africa’s General Household Survey (GHS) 2014, almost half of South African households (48.7%) had at least one member who used the Internet.  Yet only 0.8% of the population living in rural areas in the Eastern Cape have an internet connection at home, while 21.6% used mobile devices. Another 6% used internet cafés and 1% had access to the internet at educational facilities.

Tech solutions in this realm can offer rural communities access to a world of information beyond their imagination, while enabling self-learning, development and access to things like healthcare and education.

Rural Healthcare:

Healthcare in urban centres is easy to access and something we take for granted every day. In rural settings however, individuals and communities struggle to obtain even a basic diagnosis or treatment for mild conditions, let alone life-threatening ones.

The remote locations of rural communities make access to clinics and doctors difficult, so tech innovations to help bridge the gap are in high demand.

One possibility to solve this would be the means to communicate diagnostic data collected in the rural area directly to an urban-based doctor via a portable medical device. This allows for real-time interaction between an urban based doctor and rural patient.

Another idea which stems from this would be the remote dispatching of the required medicinal supplies via a courier drone. The drone company, Zipline, is currently partnering with international aid organisations to use their drones to deliver food and medical supplies to rural Rwandan communities. There is no reason why South Africa cannot use the same idea.

Technology Based Education:

Access to education is a human right which has not been fully realised in rural communities. Book shortages, underqualified teachers, long commutes and poor facilities largely contribute to this dilemma, which often leaves youthful individuals in remote areas with little to no hope.

The recent advent of Massive Open Online Courses has allowed millions of individual’s access to free education from the likes of Harvard and MIT.

Social-techno entrepreneurs have the opportunity to enable   relevant teaching through innovative solutions such as the Samsung Solar Powered Internet School initiative. Here smart schools make use of technology through the use of mobile devices, e-boards and educational software in order to offer improved learning experiences to children and young adults. The units come completely self-contained with solar generators and wireless communication, providing unlimited access to technology, communication and information as long as there is sunlight to power the solar panels, digital cellular network or satellite connectivity.

Virtual Reality:

 Virtual Reality (VR) has long been a dream for the future and science fiction obsessed. VR can be defined as “a computer-simulated reality that replicates an environment which simulates a physical presence in places in the real/imaginary world, allowing the user to interact in that world through artificially created sensory experiences”.

This emerging technology can allow for rural community members to experience a reality outside of the hardships of their own. This type of escape, when used correctly, can provide mental stimulation and a means to cope with one’s current environment without being lured into the prevailing distractions of gang and crime-related activity. “VR for education” applications, which provide an educational experience, will be of high value and allow rural children to participate in virtual classroom activities from any location for personal and cognitive development.

The above mentioned are achievable technology concepts for sustainable socio-economic development that could ideally grow and develop rural areas, and ultimately offer outlying communities a better quality of life.

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Smash hits the Nintendo Switch

Super Smash Bros. delivers what the fans wanted in the latest “Ultimate” instalment, writes BRYAN TURNER.

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Super Smash Bros. Ultimate, the latest addition to the popular Nintendo Smash series, has landed on the Nintendo Switch with a bang, selling 5-million copies in the first week of its release. The game has been long-anticipated since the console’s release, as many fans consider iy to be a Nintendo staple. And the wait was well worth it.

It features 74 playable fighters, 108 stages, almost 1300 Spirit characters to collect while playing, and a single-player Adventure mode that took about three days (or 28 hours) of gameplay to complete. The game offers far more gameplay than its predecessors, making it the Smash game that gives its players the best bang for their buck.

For those new to the game, the goal is to fight opponents and build up their damage score (draining their health) to knock them off the stage eventually. This makes the game seem chaotic, as many players jump around the platforms as if they were on quicksand, in order to avoid being hit by the other players.

It also services two kinds of players: the competitive and the casual.

Competitive players can be matched on the online service by skill ranking to enjoy playing with similarly high-skilled opponents. This is especially important in e-sports training for the game, and for players wanting to master combos against other human players. The casual gamer is also catered for, with eight-player chaos and button-mashing to see who comes out luckiest. This segment is also important for those wanting to learn how to play.

Training mode is also a place to go for those learning to play. It offers “CPU” players that are graded by intensity to train as a single player to learn a character’s moves, combos and general fighting style. More challenging CPU players can also be used by competitive players to train when there isn’t a Wi-Fi connection available.

Direct Play features in this game, allowing two players with two Switch consoles to play against each other over a direct connection – no Wi-Fi needed. This is especially useful to those who want to have a social gaming element on the go, similar to that of the cable connector of the Gameboy.

Click here to read Bryan Turner review of Super Smash Bros. Ultimate.

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Win Funko Fortnite in Vinyl

Gadget and Gammatek have nine Funko Fortnite figurines to give away.

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A Funko Pop figurine based on a character set is indicative of reaching the heights of pop culture. It is no surprise, then, that the world’s biggest online game, Fortnite, has its own line of Funko Pop figurines. The Funkos are modeled on the characters in game, including Drift, Ragnarok, Dark Vanguard, Volar, Tracera Ops, and Sparkle Specialist.

Now, local Funko distributor Gammatek has released the Fortnite figurines in South Africa. To celebrate, Gadget and Gammatek are giving away a set of three Funko Fortnite figurines to each of three readers (9 figurines in total). To enter, first click on your favourite Funko Pop on the next page and post the Tweet that appears. Then, follow Gadget on Twitter.

You can put the tweet in your own words, but entries must have the competition’s hashtag (#FunkoFortnite) and mention @GadgetZA to be considered valid.

Click here to select the Funko Fortnite character you want to tweet.

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