Vodacom has extended its Fibre-To-The-Home (FTTH) network through signing new lease agreements with third-party network infrastructure providers Link Africa, Octotel, Frogfoot and Waterfall Access Network (WAN).
Vodacom customers will now have access to Vodacom Fibre services through these providers, including Vodacom Fibre Broadband, Vodacom Fibre Fixed Voice and Value-Added Services.
Zunaid Mahomed, Group Digital and Fixed Services Officer at Vodacom says: “Vodacom continues to seek opportunities to enter into strategic agreements to sell our services through other network infrastructure providers.”
Vodacom has also announced new packages and price adjustments on its current wholesale FTTH networks including Vumatel, Openserve, Fibrehoods, Century City, Metro Fibre Network, SA Digital Villages and Dark Fibre Africa Parkview (DFA). Vodacom customers can now enjoy broadband data at more affordable rates. Customers can view the pricing for the various FTTH networks on www.vodacom.co.za/fibre.
Furthermore, Vodacom has launched revised products and pricing on its self-build networks and introduced uncapped and symmetrical price plans. Through these services, customers will be able to use as much data as they want at all times without worrying about running out of data or topping up. Customers on self-built networks can now receive the benefit of purchasing symmetrical price plans that allow for the same upload and download speeds.
The uncapped price plans have been introduced in addition to the existing capped price plans on offer. Both the uncapped and capped offerings are available as month to month, 12 month or 24 month options.
AppDate: DStv taps Xbox, Hisense
DStv Now for Xbox and Hisense
Usage of DStv Now, the online DStv service available free to DStv customers, is increasing rapidly with more than two million plays of live and Catch Up content per week. In addition to using DStv Now to watch TV on tablets and smartphones, an increasing number of DStv customers are also opting to use it as their primary method of getting DStv on additional TVs in the house. This is set to increase with the release of two new big-screen TV apps, one for Xbox gaming consoles (Xbox One, Xbox One S, Xbox One X) and another for Hisense smart TVs (2018 and newer models).
Expect to pay: A free download.
Platform: Any of the Xbox One range of gaming consoles and 2018 or later Hisense smart TVs.
Stockists: Visit the store linked to your Xbox console or HiSense smart TV.
Santam Safety Ideas
Start-up businesses that have a FinTech or InsurTech business venture brewing are called to enter the third annual Santam Safety Ideas competition. Safety solutions or InsurTech ventures that are ready for piloting could win up to R150 000 worth of incubation support and R200 000 in seed funding.
The Safety Ideas competition was launched two years ago in partnership with LaunchLab, Stellenbosch University’s startup incubator that facilitates valuable connections for corporates and startups sourced from the startup ecosystem and partner universities in South Africa. The previous winners are Herman Bester and Anton Swanevelder, co-founders of MyLifeLine – a wearable panic device that won the competition last year; and Ntsako Mgiba and Ntandoyenkosi Shezi, co-founders of Jonga – a cost-effective security system for low income families, which won the competition in 2017.
Entries close on 28 February 2019. For more information on how to enter, visit: www.santam.co.za/safetyideas/
Click here to read about the FNB Snapchat lens, Spotify Free with data saver, and 00:37.
Fortnite fixes hackers’ hole
Epic Games has repaired a vulnerability that exposed Fortnite, the world’s most popular game of the moment, to hackers. The hole, which was left in Epic’s web infrastructure, allowed hackers to target players with email that appeared to come from Epic Games, but would have led them to a phishing site, where their log-in details would have been stolen.
Researchers at cyber security solutions provider Check Point Software alerted Epic to vulnerabilities that could have affected any player of the hugely popular online battle game.
Fortnite has nearly 80 million players worldwide. The game is popular on all gaming platforms, including Android, iOS, PC via Microsoft Windows and consoles such as Xbox One and PlayStation 4. In addition to casual players, Fortnite is used by professional gamers who stream their sessions online, and is popular with e-sports enthusiasts.
If exploited, the vulnerability would have given an attacker full access to a user’s account and their personal information as well as enabling them to purchase virtual in-game currency using the victim’s payment card details. The vulnerability would also have allowed for a massive invasion of privacy, as an attacker could listen to in-game chatter as well as surrounding sounds and conversations within the victim’s home or other location of play.
While Fortnite players had previously been targeted by scams that deceived them into logging into fake websites that promised to generate Fortnite’s ‘V-Buck’ in-game currency, these new vulnerabilities could have been exploited without the player handing over any login details.
Click here to read how the Fortnite hack would have worked.