Telkom has consolidated its Telkom Mobile and All Network bundles into one set of pre-paid options that will provide national coverage for subscribers and has also slashed the prices of its pre-paid data bundles.
Telkom has consolidated its Telkom Mobile and All Network bundles into one set of pre-paid options that will provide national coverage for subscribers – including roaming on the MTN network outside Telkom’s coverage.
Telkom is also slashing the prices of its pre-paid data bundles. Customers will benefit from a new mobile pre-paid data pricing structure as well as a reduced out of bundle data rate which will changed from R1 to R0.29 per MB for pre-paid customers.
“We have revised and simplified our data bundles in order to provide the best value and service to our customers. We believe everyone should have access to the data they need, when they need it,” said Telkom spokesperson Attila Vitai, Telkom’s Managing Director: Consumer and Mobile Services.
The new pricing structure:
|Mobile Pre-paid Internet Bundles:||Old Pricing||New Pricing|
|25MB||R 15.00||R 7.25|
|50MB||R 20.00||R 14.50|
|100MB||R 30.00||R 29.00|
|250MB||R 50.00||R 39.00|
|500MB||R 95.00||R 69.00|
|1GB||R 180.00||R 99.00|
|2GB||R 349.00||R 139.00|
|5GB||R 819.00||R 299.00|
These pre-paid data bundles will be valid until the end of the next calendar month rather than the industry standard of only 30 days which provides further value to the customer.
New bundles to be added:
|New Mobile Pre-paid Internet Bundles:||Price|
|20GB (valid for 6 months)||R 899.00|
|50GB ( valid for 12 months)||R 1,799.00|
In order to provide the best possible value the previous 2GB + 1GB, 25GB + 25GB and the 60GB + 60GB bundles have been replaced with the 3GB, 20GB and 50GB internet bundles respectively.
“With these changes and enhancements Telkom customers are able to surf anywhere, anytime, at a cheaper price, with data bundles that last for longer,” said Vitai. “This is consistent to our overall strategy of putting the customer first and providing the best options on the market”.
AppDate: DStv taps Xbox, Hisense for app
DStv Now app expands, FNB gets Snapchat lens, Spotify offers data saver mode, in SEAN BACHER’s apps roundup
DStv Now for Xbox and Hisense
Usage of DStv Now, the online DStv service available free to DStv customers, is increasing rapidly with more than two million plays of live and Catch Up content per week. In addition to using DStv Now to watch TV on tablets and smartphones, an increasing number of DStv customers are also opting to use it as their primary method of getting DStv on additional TVs in the house. This is set to increase with the release of two new big-screen TV apps, one for Xbox gaming consoles (Xbox One, Xbox One S, Xbox One X) and another for Hisense smart TVs (2018 and newer models).
Expect to pay: A free download.
Platform: Any of the Xbox One range of gaming consoles and 2018 or later Hisense smart TVs.
Stockists: Visit the store linked to your Xbox console or HiSense smart TV.
Santam Safety Ideas
Start-up businesses that have a FinTech or InsurTech business venture brewing are called to enter the third annual Santam Safety Ideas competition. Safety solutions or InsurTech ventures that are ready for piloting could win up to R150 000 worth of incubation support and R200 000 in seed funding.
The Safety Ideas competition was launched two years ago in partnership with LaunchLab, Stellenbosch University’s startup incubator that facilitates valuable connections for corporates and startups sourced from the startup ecosystem and partner universities in South Africa. The previous winners are Herman Bester and Anton Swanevelder, co-founders of MyLifeLine – a wearable panic device that won the competition last year; and Ntsako Mgiba and Ntandoyenkosi Shezi, co-founders of Jonga – a cost-effective security system for low income families, which won the competition in 2017.
Entries close on 28 February 2019. For more information on how to enter, visit: www.santam.co.za/safetyideas/
Click here to read about the FNB Snapchat lens, Spotify Free with data saver, and 00:37.
Fortnite fixes hackers’ hole
Epic Games has repaired a vulnerability that exposed Fortnite, the world’s most popular game of the moment, to hackers. The hole, which was left in Epic’s web infrastructure, allowed hackers to target players with email that appeared to come from Epic Games, but would have led them to a phishing site, where their log-in details would have been stolen.
Researchers at cyber security solutions provider Check Point Software alerted Epic to vulnerabilities that could have affected any player of the hugely popular online battle game.
Fortnite has nearly 80 million players worldwide. The game is popular on all gaming platforms, including Android, iOS, PC via Microsoft Windows and consoles such as Xbox One and PlayStation 4. In addition to casual players, Fortnite is used by professional gamers who stream their sessions online, and is popular with e-sports enthusiasts.
If exploited, the vulnerability would have given an attacker full access to a user’s account and their personal information as well as enabling them to purchase virtual in-game currency using the victim’s payment card details. The vulnerability would also have allowed for a massive invasion of privacy, as an attacker could listen to in-game chatter as well as surrounding sounds and conversations within the victim’s home or other location of play.
While Fortnite players had previously been targeted by scams that deceived them into logging into fake websites that promised to generate Fortnite’s ‘V-Buck’ in-game currency, these new vulnerabilities could have been exploited without the player handing over any login details
Click here to read how the Fortnite hack worked
To win a set of three Fortnite Funko Pop Figurines, click here.