Connect with us

Fun Software

PES 2015 champs head to Berlin for the real thing

Published

on

The best PES 2015 players from around the world are set to gather at the UEFA Champions Festival in Berlin for the grand final of the PES World Finals. The tournament will kick off a few hours ahead of the UEFA Champions League Final on 6 June at the Olympiastadion.

Konami Digital Entertainment B.V. has announced that the best PES 2015 players from around the globe will gather at the UEFA Champions Festival, in front of Berlin’s iconic Brandenburg Gate, as the grand final of the PES World Finals is held mere hours before the UEFA Champions League Final on 6 June.

The Berlin venue marks the perfect location for the culmination of the PES 2015 season. Konami enjoys a strong relationship with UEFA, via its exclusive use of the UEFA Champions League and UEFA Europa League competitions within the series. The city’s Olympiastadion will then play host to the actual UEFA Champions League Final, as club football’s most illustrious competition reaches its climax.

Konami has secured a special area within the PlayStation event space at the UEFA Champions Festival where the top players from around the world, including competitors from Italy, Germany, France, the UK, Spain, LATAM and Asia will convene to take part in initial group stages and then knock-out rounds using the PlayStation 4 version of the game. Each entrant has won their local official PES league and will head to Berlin with an eye on emerging victorious in what is certain to be a hard-fought competition. A constant stream of results will be reported live via the Official PES League Twitter account (@PESLeagueUK) and official PES Twitter account (@officialpes) while certain matches, including the Grand Final, will be streamed live via the PES League Twitch Channel (www.twitch.tv/pesleague).

The tournament will begin at 9am CEST (8am BST), with the final set to take place at approximately 3pm CEST (2pm BST). The winner will be crowned 2015 PES World Finals Champion, and will receive a stunning prize package that includes tickets to that evening’s match and a share of over €20,000 worth of cash prizes. Moreover, the event will see the winners battling it out in a match taking place on the edge of the pitch that will play host to the actual UEFA Champions League Final that night, an absolute first for the PES World Finals and its entrants.

The tournament is an integral part of the annual UEFA Champions Festival, a four-day event that celebrates all that is great about football. The Festival runs over the weekend of the UEFA Champions League Final and gives the public a wide range of free activities and exhibitions, alongside interactive sponsor activations. PES 2015 will be heavily featured within the PlayStation area, with pods allowing visitors to experience the dedicated UEFA Champions League mode the game offers.

“This is it: the big one. The culmination of a full year of over 13 million online and offline matches as the world’s greatest PES 2015 players gather to find the absolute champion,” said Erik Bladinieres, European Brand Director of Football. “And what better venue to host such a special event than Olympiastadion Berlin – ahead of the actual UEFA Champions League Final! This perfectly illustrates our close ties with football’s greatest club competition and we look forward to a hard-fought and exciting tournament – with the winner then heading to watch the actual Final as part of their prize.”

* Follow Gadget on Twitter on @GadgetZA

Featured

Crash Bandicoot coming early

Published

on

Crash Bandicoot has been working hard to look good for his debut on new platforms. Fans’ reaction to the news that he’s coming to Xbox One, Nintendo Switch and PC via Steam was that extra push needed and now he’ll be ready nearly two weeks early.

Originally slated to launch on July 10, Crash is making the WUMP earlier than expected at the end of this month.

Continue Reading

Featured

Nintendo Classic Mini spells end of emulation

Nintendo’s refreshed version of the 1986 Nintendo Entertainment System has finally arrived in South Africa, changing the culture of games emulation, writes BRYAN TURNER.

Published

on

The Nintendo Classic Mini, a 2016 refresh of the wildly popular Nintendo Entertainment System first released in 1986, has finally arrived in South Africa, and it spells an end to the culture of game emulation that has been particularly strong in this country.

Emulation of the 1986 Nintendo Entertainment System has long been popular for playing classic games on computers without forking out thousands for what is now a collector’s edition. The argument for emulation is almost always backed with, “I purchased this game in the ‘80s or ‘90s but I don’t have the console anymore so I’m going to emulate it with an online back-up”. 

This argument seems fine, in the traditional media back-up sense, because consumers have been backing up their vinyls, tapes and CDs to digital formats for ages. Moreover, this is a perfectly legal thing to do with audio media. Some consumers with damage discs, scratched vinyls and stretched tapes have been digitally downloading the media that they own, often from free and illegal channels, claiming the legal territory of fair use. Is this different to downloading Super Mario Bros if one has purchased it before?

However, the digital backup method becomes illegal with video games. Nintendo, Sony and Microsoft have explicitly outlined the rules: a consumer does not have the right to make back-ups, obtain back-ups and/or use these back-ups to play their games. The reason behind this is that piracy is rife in the game industry, and back-up copies are usually very difficult to create. 

If back-up copies can be made, the media won’t work on the original console. Sony and Microsoft have implemented special copy-protection measures into their disc media to transmit a “disc wobble”. Their console’s lasers read this wobble, to prove that the disc is not a back-up. Blank discs cannot be purchased with this wobble.

Nintendo has taken a slightly more interesting approach to copy-protection. Apart from the Wii and Wii U, every console the company has produced runs off proprietary game cartridges. This has made the need for back-ups irrelevant, as cartridges are far more resilient to damage compared to their disc counterparts. While dust might be a problem on the older cartridges, they just needed a quick blow of air on the receivers, which Nintendo highly recommended against doing, to get the game working again. 

These cartridges were notoriously difficult to back up, but were not immune. Many websites offer backed up games for download, and Nintendo Entertainment System games are not larger than a megabyte, making them extremely attractive to download when one compares the amount of equipment required to back-up one’s personal copy.

Bearing this in mind, emulators found their way through consumers not being able to play copied games on copy-protected consoles and the rapid increase in computing power. Emulation of copyrighted games is still illegal and will continue to be illegal for decades to come, as copyright stands for 75 years and the earliest Nintendo game is less than four decades old. 

Nintendo doesn’t condone emulation at all and has made it clear that it will never produce an emulator for computers. 

Hidden deep in the legal documentation on its corporate website (see https://www.nintendo.com/corp/legal.jsp#helping), the company goes into great detail on its attitude to emulators. 

It states emphatically: “Emulators developed to play copied Nintendo software promote piracy. That’s like asking why doesn’t Nintendo legitimize piracy. It doesn’t make any business sense. It’s that simple and not open to debate.”

That being said, Sony and Nintendo have seen the market for retro gaming and have released solutions to counter emulation.

Sony released a monthly-subscription service called PlayStation Now which allows consumers to play a vast selection of popular PlayStation and PlayStation 2 games on their PlayStation 4 consoles. This service has been well-received in the launch countries, but licensing issues are restricting Sony from going global with this service. 

Nintendo’s Classic Mini is a different story.

It solves a lot of the issues that Sony is facing with licensing through the release of a separate console. This allows licensing to the console itself, which allows worldwide release. The introductory price of R1200 once-off, with 30 pre-installed classic games like the original Super Mario Bros and Donkey Kong, makes this an extremely attractive offer to consumers who want to get the best retro experience while staying on the good side of the law.

The bottom line is, it makes emulation of the console’s games defunct.

Continue Reading

Trending

Copyright © 2018 World Wide Worx