Each day, companies find intuitive ways to connect people and devices, and lighting is no exception. REGGIE NXUMALO, GM at Philips Lighting explains how simple devices like lights can be connected to a network – making them smart and allowing businesses to save money.
Over the course of the last few years, an avalanche of transformational change has swept through all industries and society at large, forever changing the manner in which we communicate, collaborate, learn, play as well as engage with friends, family and colleagues.
Employees can now collaborate in teams composed of members from different nations as effectively as though they were in the same room, while billions of consumers generate an innumerable amount of data daily for marketers, advertisers, researchers and the like to analyse.
Lighting can also become part of a network, in which luminaires are uniquely identified and seamlessly integrated into the IT network within a building or even on a larger scale like a city, enabling these to share information about their status and operations.
Embedded sensors allows each luminaire within the connected lighting system to act as a point of intelligence that can share information on changes in temperature or humidity, as well as activity patterns.
More uses, less power usage
Connected lighting systems allow for many exciting consumer usage cases such as tying in Philips Hue to your music in order for the bulbs to change colours to the tune of the beat, or more practical uses such as setting up Hue-connected lights to flash when the phone rings, enabling a deaf person to more easily know when someone is phoning them.
From a business perspective, companies can integrate wireless communications into the lighting system, allowing them to deliver location-based services and in-context information by way of mobile apps to people in illuminated spaces.
Moreover, organisations can boost staff retention by making office spaces more comfortable for their employees. Office workers can personalise and adjust LED lighting to their preferences and tasks for instance via the connected lighting system, making harsh office lighting a problem of the past. For mobile access, office workers can even use a smartphone app to access other building services through a communications network.
Future developments in the connected lighting pipeline include Ethernet-powered connected lighting that can transmit data to mobile devices. This is done through light, by way of embedded code. This means that building owners and facility managers can monitor and manage a building’s occupancy patterns, its lighting systems, as well as other important services simply by opting for intelligent lighting systems.
By gathering information on how spaces are being used, managers can simplify business processes, optimise energy efficiency, and gain deep insight into customers’ preferences and their tenants’ needs.
When individual users are connected through technology their ability to do more by utilising less resources is multiplied. When every light point is connected to an intelligent system that delivers high-quality, reliable illumination and acts like a pathway for information and services, the working space and connected lighting system within it is able to allow for even greater levels of performance by employees and teams.
Connected lighting systems allow for the delivery of extraordinary value beyond illumination for companies, employees as well as managers of spaces.
AppDate: DStv taps Xbox, Hisense for app
DStv Now app expands, FNB gets Snapchat lens, Spotify offers data saver mode, in SEAN BACHER’s apps roundup
DStv Now for Xbox and Hisense
Usage of DStv Now, the online DStv service available free to DStv customers, is increasing rapidly with more than two million plays of live and Catch Up content per week. In addition to using DStv Now to watch TV on tablets and smartphones, an increasing number of DStv customers are also opting to use it as their primary method of getting DStv on additional TVs in the house. This is set to increase with the release of two new big-screen TV apps, one for Xbox gaming consoles (Xbox One, Xbox One S, Xbox One X) and another for Hisense smart TVs (2018 and newer models).
Expect to pay: A free download.
Platform: Any of the Xbox One range of gaming consoles and 2018 or later Hisense smart TVs.
Stockists: Visit the store linked to your Xbox console or HiSense smart TV.
Santam Safety Ideas
Start-up businesses that have a FinTech or InsurTech business venture brewing are called to enter the third annual Santam Safety Ideas competition. Safety solutions or InsurTech ventures that are ready for piloting could win up to R150 000 worth of incubation support and R200 000 in seed funding.
The Safety Ideas competition was launched two years ago in partnership with LaunchLab, Stellenbosch University’s startup incubator that facilitates valuable connections for corporates and startups sourced from the startup ecosystem and partner universities in South Africa. The previous winners are Herman Bester and Anton Swanevelder, co-founders of MyLifeLine – a wearable panic device that won the competition last year; and Ntsako Mgiba and Ntandoyenkosi Shezi, co-founders of Jonga – a cost-effective security system for low income families, which won the competition in 2017.
Entries close on 28 February 2019. For more information on how to enter, visit: www.santam.co.za/safetyideas/
Click here to read about the FNB Snapchat lens, Spotify Free with data saver, and 00:37.
Fortnite fixes hackers’ hole
Epic Games has repaired a vulnerability that exposed Fortnite, the world’s most popular game of the moment, to hackers. The hole, which was left in Epic’s web infrastructure, allowed hackers to target players with email that appeared to come from Epic Games, but would have led them to a phishing site, where their log-in details would have been stolen.
Researchers at cyber security solutions provider Check Point Software alerted Epic to vulnerabilities that could have affected any player of the hugely popular online battle game.
Fortnite has nearly 80 million players worldwide. The game is popular on all gaming platforms, including Android, iOS, PC via Microsoft Windows and consoles such as Xbox One and PlayStation 4. In addition to casual players, Fortnite is used by professional gamers who stream their sessions online, and is popular with e-sports enthusiasts.
If exploited, the vulnerability would have given an attacker full access to a user’s account and their personal information as well as enabling them to purchase virtual in-game currency using the victim’s payment card details. The vulnerability would also have allowed for a massive invasion of privacy, as an attacker could listen to in-game chatter as well as surrounding sounds and conversations within the victim’s home or other location of play.
While Fortnite players had previously been targeted by scams that deceived them into logging into fake websites that promised to generate Fortnite’s ‘V-Buck’ in-game currency, these new vulnerabilities could have been exploited without the player handing over any login details
Click here to read how the Fortnite hack worked
To win a set of three Fortnite Funko Pop Figurines, click here.