Flying shoes may be just around the corner, as research released recently by Sony Mobile reveals that 56% of children expect these by 2037, with one in five predicting that they could become a reality in just five years.
The research, conducted for Sony Mobile’s Xperia Touch projector, explores the vivid imagination of 6-12 year olds across few countries, comparing their fun and advanced expectations of the future to that of their parents.
Having grown up in a generation where anything seems possible, it’s the creative expectations of these children that best describes the product’s advanced technology.
Will we be able to communicate with our pets in the future? Apparently so, with seven in ten children dreaming up a reality where technology lets us speak to and understand our pets. With no limits on their vivid imagination, 61% of children expect to be able to see through walls by 2037, and just under half believe we’ll be able to read each other’s minds.
Parents on the other hand have a different outlook on the future, and think some technologies are too far-fetched to become a reality. Three out of five think teleportation and invisibility cloaks could never be a possibility – yet nearly a third of British children expect to see these within the next ten years.
But, whose vision of the future really is more accurate? Ian Pearson, lead Futurologist from Futurizon reveals whether these technologies could soon become a reality:
Ø On flying shoes: “We do have hover-boards that can hover without wheels on special skateboard parks, and self-balancing unicycles too, so if you can get things that hover and self-balance, why not?
Ø On telepathy: “By 2050, direct connections into people’s brains will be so good that your mind will extend into cyberspace and 90% of your thinking will be outside your head – kids also win on thought recognition.”
Ø On teleporting: “A first win for parents. We can already generate exact copies of a photon or a single atom, but it will be many decades or even centuries before we could do that with a human.”
Ø On talking to pets: “Let’s ignore those near useless devices that claim to interpret barks and meows by their tone. Around 2045-2050, you could theoretically get a brain implant in your pet that would enhance their intelligence and enable this sort of interaction, but the regulators might not permit that.”
Hirohito “Henry” Kondo, Senior Manager of Product Planning, Smart Products at Sony Mobile said:
“Xperia Touch is a flagship smart device that can transform any surface into an interactive screen, bringing a glimpse of the future into the home or office.
We commissioned this campaign to delve into the imagination of children and parents alike to help illustrate the advanced technology and experience.
The way children use technology is ever evolving, with 90% of parents in agreement that it has had a positive impact on their children.
Over two thirds also believe that technology and smart products have helped enhance their child’s imagination, with 56% of parents saying that technology has aided their imagination more than school.
Xperia Touch is an interactive projector that can transform any surface into a HD touch screen, recently receiving the Good Design Gold Award. Displaying up to 80” vertically, Xperia Touch introduces a more collaborative experience for users, bringing communication, games and entertainment to life.
Smash hits the
Super Smash Bros. delivers what the fans wanted in the latest “Ultimate” instalment, writes BRYAN TURNER.
Super Smash Bros. Ultimate, the latest addition to the popular Nintendo Smash series, has landed on the Nintendo Switch with a bang, selling 5-million copies in the first week of its release. The game has been long-anticipated since the console’s release, as many fans consider
It features 74 playable fighters, 108 stages, almost 1300 Spirit characters to collect while playing, and a single-player Adventure mode that took about three days (or 28 hours) of gameplay to complete. The game offers far more gameplay than its predecessors, making it the Smash game that gives its players the best bang for their buck.
For those new to the game, the goal is to fight opponents and build up their damage score (draining their health) to knock them off the stage eventually. This makes the game seem chaotic, as many players jump around the platforms as if they were on quicksand, in order to avoid being hit by the other players.
It also services two kinds of players: the competitive and the casual.
Competitive players can be matched on the online service by skill ranking to enjoy playing with similarly high-skilled opponents. This is especially important in e-sports training for the game, and for players wanting to master combos against other human players. The casual gamer is also catered for, with eight-player chaos and button-mashing to see who comes out luckiest. This segment is also important for those wanting to learn how to play.
Training mode is also a place to go for those learning to play. It offers “CPU” players that are graded by intensity to train as a single player to learn a character’s moves, combos and general fighting style. More challenging CPU players can also be used by competitive players to train when there isn’t a Wi-Fi connection available.
Direct Play features in this game, allowing two players with two Switch consoles to play against each other over a direct connection – no Wi-Fi needed. This is especially useful to those who want to have a social gaming element on the go, similar to that of the cable connector of the Gameboy.
Click here to read Bryan Turner review of Super Smash Bros. Ultimate.
Win Funko Fortnite in Vinyl
Gadget and Gammatek have nine Funko Fortnite figurines to give away.
A Funko Pop figurine based on a character set is indicative of reaching the heights of pop culture. It is no surprise, then, that the world’s biggest online game, Fortnite, has its own line of Funko Pop figurines. The Funkos are modeled on the characters in game, including Drift, Ragnarok, Dark Vanguard, Volar, Tracera Ops, and Sparkle Specialist.
Now, local Funko distributor Gammatek has released the Fortnite figurines in South Africa. To celebrate, Gadget and Gammatek are giving away a set of three Funko Fortnite figurines to each of three readers (9 figurines in total). To enter,
You can put the tweet in your own words, but entries must have the competition’s hashtag (#FunkoFortnite) and mention @GadgetZA to be considered valid.
Click here to select the Funko Fortnite character you want to tweet.