In the next 35 years, the population in cities is estimated to expand by an additional 2.5 billion people, almost double the population of China. As a vital component for connectivity, public health, social welfare, and economic development, infrastructure in all its forms – basic, social, and economic – is critical for the anticipated urban growth. As a day to promote the international community’s interest in global urbanisation and contribute to sustainable development around the world, 31 October marks World Cities Day – where the spotlight on building sustainable cities comes to the fore.
“Globally, the annual investment required to cover the gap for resilient infrastructure is estimated at $4.5-$5.4 trillion,” says Riaan Graham, sales director for Ruckus Networks, sub-Saharan Africa. “And while no two cities are the same, more than than 50% of the global population – live in cities – and instrumental to achieving sustainable smart cities, is harnessing a new world of digital technology and communication to first enable a connected city.”
Building on connectivity
Connectivity is a foundational layer to Smart Cities, both for Internet access and new digital services. A great starting point for cities is to deploy public Wi-Fi. Continues Graham; “Public Wi-Fi is a great way to create a more vibrant community and also connect citizens, businesses and visitors. But the benefits of Wi-Fi don’t stop there. Cities are leveraging smart Wi-Fi for many applications that go well beyond free public access to the Internet such as e-routing traffic, monitoring air pollution, conserving water, improving public safety and encouraging more direct participation, interaction and collaboration with local government offered services.”
In fact, according to an IDC InfoBrief Smart City aspects such as networked LED street lighting can provide a 25-50% reduction in operations and energy costs, connected trash bins can yield more than 50% reduction in garbage collection costs, 20–30% cost reduction can be obtained with smart parking and smart water systems can save 40% less clean water loss due to leaks and burst pipes. Such aspects are key to building sustainable cities and managing resources and services.
Alison Groves, Regional Director, WSP, Building Services, Africa, agrees, but cautions that when planning, designing and building infrastructure within the African context, we need to be conscious that we are operating in spaces that sit at two extreme ends of the development cycle. “On one end, we have cities and urban centres that are faced with challenges to the maintaining the capacity of existing infrastructure networks. These nodes still boast long-term infrastructure planning, which includes introducing smart technologies into their city scape that will make these cities more connected, innovative and nimble in the face of future disruption. At the other end of the cycle, however, we have vast areas that are underdeveloped, geographically dispersed, remote, and with limited accessibility to-and-from the nearest urban node.”
Groves believes that to be able to support continued and future growth – of populations, industries and economies – long-term planning must be approached with a vision to compensate for both ends of the development cycle and everything in between. “As we look to build cities and spaces for rural communities that are liveable, resilient to disruptions, and futureproofed, sustainability is the way to get there.”
“Sustainability is a lens through which the planning, project delivery, and development processes focus to achieve the needs of the communities today without sacrificing capacity for future generations. A sustainability lens always includes balancing priorities across several areas, including the economy, community needs, and environmental quality, but also equity, health and well-being, energy, water and materials resources, and transportation and mobility needs,” adds Groves.
Resilience and liveability
Urbanisation, demographic shift, environmental changes and new technologies are reshaping the way city leaders are looking at sustainability as well as creating and delivering on public services to address these new dynamics, and the rise of Smart Cities is the response to these challenges. Smart cities will help address the economic and social inequality that this divide creates, by providing Internet access to all citizens.
“With robust networks in place, bridging this divide will help bring communities closer together and encourage citizens to play a more active role to local councils. Flawless connectivity will improve city infrastructure and make it possible for citizens to engage with their community, such as removing the roadblocks that complicate access to local services. We are already seeing significant foreign direct investment into such key ICT initiatives across the continent, but sustainability has to be at the heart of this if Africa is to create a resilient framework for better cities,” adds Graham.
“In Africa, resilience and liveability must be the desired outcomes sought through planning and design processes. Achieving these outcomes will require respecting and balancing local environmental, social, economic, and climate risk priorities through a robust planning and data-driven design process. And, ultimately the goal should be that we are building liveable spaces that are people-centric, integrated, connected, smart, nimble and resilient – where societies can thrive, well into the future,” concludes Groves.
AppDate: DStv taps Xbox, Hisense
DStv Now for Xbox and Hisense
Usage of DStv Now, the online DStv service available free to DStv customers, is increasing rapidly with more than two million plays of live and Catch Up content per week. In addition to using DStv Now to watch TV on tablets and smartphones, an increasing number of DStv customers are also opting to use it as their primary method of getting DStv on additional TVs in the house. This is set to increase with the release of two new big-screen TV apps, one for Xbox gaming consoles (Xbox One, Xbox One S, Xbox One X) and another for Hisense smart TVs (2018 and newer models).
Expect to pay: A free download.
Platform: Any of the Xbox One range of gaming consoles and 2018 or later Hisense smart TVs.
Stockists: Visit the store linked to your Xbox console or HiSense smart TV.
Santam Safety Ideas
Start-up businesses that have a FinTech or InsurTech business venture brewing are called to enter the third annual Santam Safety Ideas competition. Safety solutions or InsurTech ventures that are ready for piloting could win up to R150 000 worth of incubation support and R200 000 in seed funding.
The Safety Ideas competition was launched two years ago in partnership with LaunchLab, Stellenbosch University’s startup incubator that facilitates valuable connections for corporates and startups sourced from the startup ecosystem and partner universities in South Africa. The previous winners are Herman Bester and Anton Swanevelder, co-founders of MyLifeLine – a wearable panic device that won the competition last year; and Ntsako Mgiba and Ntandoyenkosi Shezi, co-founders of Jonga – a cost-effective security system for low income families, which won the competition in 2017.
Entries close on 28 February 2019. For more information on how to enter, visit: www.santam.co.za/safetyideas/
Click here to read about the FNB Snapchat lens, Spotify Free with data saver, and 00:37.
Fortnite fixes hackers’ hole
Epic Games has repaired a vulnerability that exposed Fortnite, the world’s most popular game of the moment, to hackers. The hole, which was left in Epic’s web infrastructure, allowed hackers to target players with email that appeared to come from Epic Games, but would have led them to a phishing site, where their log-in details would have been stolen.
Researchers at cyber security solutions provider Check Point Software alerted Epic to vulnerabilities that could have affected any player of the hugely popular online battle game.
Fortnite has nearly 80 million players worldwide. The game is popular on all gaming platforms, including Android, iOS, PC via Microsoft Windows and consoles such as Xbox One and PlayStation 4. In addition to casual players, Fortnite is used by professional gamers who stream their sessions online, and is popular with e-sports enthusiasts.
If exploited, the vulnerability would have given an attacker full access to a user’s account and their personal information as well as enabling them to purchase virtual in-game currency using the victim’s payment card details. The vulnerability would also have allowed for a massive invasion of privacy, as an attacker could listen to in-game chatter as well as surrounding sounds and conversations within the victim’s home or other location of play.
While Fortnite players had previously been targeted by scams that deceived them into logging into fake websites that promised to generate Fortnite’s ‘V-Buck’ in-game currency, these new vulnerabilities could have been exploited without the player handing over any login details.
Click here to read how the Fortnite hack would have worked.