Warner Bros. and DC Entertainment today announced the South African launch of Injustice: Gods Among Us for the Xbox 360 and the PlayStation 3.
Developed by award-winning NetherRealm Studios, Injustice: Gods Among Us introduces a new franchise in the fighting game genre and a brand new story created in collaboration between NetherRealm Studios, DC Entertainment and comic book writers Justin Gray and Jimmy Palmiotti. As the story unfolds, players will experience the power, gadgetry and unparalleled strength of some the most popular DC Comics heroes and villains, such as Batman, Superman, The Flash, Wonder Woman, Green Arrow, Aquaman, The Joker and others, as they engage in epic battles in a world where the line between good and evil is blurred.
‚”NetherRealm Studios was dedicated to making Injustice: Gods Among Us an immersive, action-packed experience,‚” said Ed Boon, Creative Director, NetherRealm Studios. ‚”We’ve created an original game with an all-new story filled with iconic characters DC Comics and gaming fans will appreciate.‚”
Injustice: Gods Among Us features numerous locales pulled from DC Comics lore including Arkham Asylum, Metropolis, Atlantis, and more. The arenas are multi-tiered, destructible, interactive playgrounds in which players can unleash each character’s unique super powers, individual move-sets and environmental interactions to beat their opponents. Fans can also extend their experience by playing the S.T.A.R. Labs missions, which offer players a wealth of additional content and unique gameplay that are outside of the game’s story mode experience.
Bringing these characters to life is a cast of actors, including Stephen Amell, star of the CW Network’s hit action show, Arrow, who reprises his role as the Green Arrow in the game as an unlockable ‚”Arrow‚” version of the character, which players can choose to use in-game. Also featured are Kevin Conroy, as Batman: Tara Strong, as Harley Quinn and Raven: Neal McDonough as The Flash: George Newbern as Superman: Adam Baldwin as Green Lantern: and Alan Tudyk as Green Arrow (regular version).
Fans looking for the ultimate package can purchase the Injustice: Gods Among Us Collector’s Edition for Xbox 360 and PS3, which includes the game disc, an exclusive DC Collectibles statue featuring Batman and Wonder Woman, a special Collector’s Edition of the first print issue of the Injustice: Gods Among Us DC Comics series and three exclusive skins based on Batman, Superman and Wonder Woman from DC COMICS THE NEW 52. The Collector’s Edition is priced at R 899, 00 and available in limited quantities.
Players looking to extend their gameplay experience can buy the Injustice: Gods Among Us Season Pass now for Xbox 360 and PS3TM and receive four upcoming downloadable characters for the price of three, as well as a bonus Flashpoint Skin Pack featuring alternate costumes for Wonder Woman, Aquaman and Deathstroke. The Season Pass is available on the Xbox LIVE Game Store for 1200 Microsoft Points and on PlayStation Network.
An Injustice: Gods Among Us free-to-play mobile game for iPad, iPhone and iPod touch is available on the App Store and debuts original combat gameplay made special for the platform and connectivity to the Xbox 360 and PS3TM versions of the game. It features a collectible card mechanic and engages players in 3-on-3 tag team combat that pits many of DC Comics most popular icons such as Batman, Superman, The Flash, Wonder Woman, Green Arrow, Aquaman and more against one another. Fans who also own the Xbox 360 and PS3TM versions will be able to unlock content in the console versions that will be available in the mobile game, and vice versa, by registering for a Warner Bros. ID (WBID) account and playing the game. The Injustice: Gods Among Us mobile game is available from the App Store on iPad, iPhone and iPod touch or at AppStore.com/Injustice.
Injustice: Gods Among Us for Xbox 360, PS3TM and Wii U has a metacritic rating of 82%, and priced at R 599, 00 The Injustice: Gods Among Us Special Edition and the Injustice: Gods Among Us Collector’s Edition are available for Xbox 360 and PS3TM only in limited quantities.
Bixby brings AI shopping to SA
Samsung has announced a strategic partnership with visual search provider Syte to power the first visual AI marketplace within Samsung devices. Syte’s AI technology will power Bixby Vision’s Shopping Assistant, enabling users to browse and shop visually similar products directly from their camera and through a gallery of similar products. Outlets that will be enabled on devices include Superbalist, Zando, Cotton On, Wantitall, Homechoice and Bid or Buy.
“South Africa has enthusiastic consumers that expect engaging and convenient experiences that fit their lifestyle. We, therefore, decided to expand our partnership with Syte so our devices deliver just that,” says Justin Hume, director of Integrated Mobility at Samsung South Africa. “With visual search, South Africans can shop with ease, and connect better with their favourite retailers and brands and vice versa.”
Syte retail clients will populate the shopping results, which means access to purchase-ready traffic to retailers. Samsung says it aims to create the first visual AI ecosystem, where real-life inspiration leads directly to product discovery and purchase. The retailers that appear on the shoppable feed will create a consistent experience, from snapping a picture through to check-out.
“Our partnership with Samsung and its expansion to South Africa are meaningful achievements for us,” said Ofer Fryman, CEO of Syte. “By powering the end-to-end journeys of shoppers, we bring more value and increase the engagement between our retail clients and consumers.”
With Bixby Vision already built into the camera on select Samsung devices, users can translate foreign languages, identify landmarks or businesses to learn more about them and keep track of calories. Samsung says this is all aligned to its greater vision of helping people “Do What You Can’t”.
Supported devices for Bixby Vision and Shopping include Galaxy S10+/S10/ S10e, S9/S9+, Note8/S8/S8+/A7 2018/A5 2018.
Gran Turismo 6 on the grid
Sony has announced that Gran Turismo 6 (GT6), the latest version of PlayStation’s best-selling franchise, will be released in the next few months.
The news was revealed today by Gran Turismo creator Kazunori Yamauchi at an event held to celebrate 15 years of the 70-million-selling series.
GT6 for PlayStation 3 will bring new levels of authenticity to ‚’the Real Driving Simulator’ as well as introducing stunning new tracks and cars and a revised user interface. A new compact game engine will improve operation and increase the flexibility to expand it with downloadable content. Meanwhile, the game is also set for expanded connectivity with other devices such as smart phones and tablets and increased social and community functions.
All of the cars and tracks from Gran Turismo 5, which has sold over 10m copies since launching in 2010, will be retained in GT6. But notable new additions to the already impressive line-up of historic cars, road cars and the latest race cars, brings the total car list to 1200 at launch, with new cars set to be continually added online. Several thousand aerodynamic parts and custom wheels will be available for almost all cars, and players can personalize their own custom cars in game to the greatest ever level possible.
The UK’s famous Silverstone Circuit will be just one of seven new locations in Gran Turismo 6, taking the total to 33, with 71 different layouts available, 19 of them brand new. There will also be regular additions of new tracks set to be made available online. The improved course maker function will provide gorgeous scenery spanning several tens of square kilometres including the magnificent backdrop of Andaluc√≠a.
The theme of Gran Turismo’s innovative collaborations with partner companies will increase with the inception of GT6. A number of exciting new projects that blur the line between the virtual and real will be announced in the run up to the game’s launch. Not least of these is GT Academy, collaboration with Nissan to unearth real racing driver talent that first ran in 2008. It was announced during the event that the competition returns for its biggest ever year in 2013, with the entry mechanic set to take place on an exclusive GT6 demo in July.
Other notable partnerships in the development of GT6 have been with tyre manufacturer Yokohama Rubber and suspension company KW Automotive. Both companies are active in the commercial car industry and in racing, and they have acted as technical development partners for the game’s new physics engine, for its tyre and suspension kinematic modeling, creating an even more realistic experience for GT fans.
‚”It is amazing to think that it is 15 years since we first released Gran Turismo,‚” explained Kazunori Yamauchi, during the announcement at Silverstone Circuit.
‚”Things have changed a lot since then and now Gran Turismo 6 is a further evolution of my dream. We’re pleased to deliver GT6 to PlayStation 3 as we have a very loyal community on that platform. However, we have refactored the game to make it very flexible and expandable, with a view to making many future developments. I am very pleased with everything about the new game and the new additions, but the launch will be only the beginning for GT6. The game will continue to develop throughout its life. I already have many ideas for things I want to achieve in the next 15 years of Gran Turismo!‚”
The celebration of 15 years of Gran Turismo event at Silverstone included a demo of GT6 featuring the famous circuit. Guests were able to play the game in the familiar circular Gran Turismo race pods before having a chance to take to the real track in cars provided by Audi, Ford, Jaguar, KTM, Mercedes-Benz, Nissan and Toyota.
Further news about Gran Turismo 6 will be revealed at the forthcoming E3 and Gamescom events and on www.gran-turismo.com. #GT6iscoming