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Fight ‘Gameboy Disease’

Research has found that children’s necks are at the risk of developing incorrectly due to the time they spend crouched over their smartphone. To combat this, Medical Wearable Solutions as launched a Kickstarter campaign for the Tech Neck device.

Kids’ spines are at risk of developing incorrectly due to the amount of time they now spend hunched over smartphones and tablets. Medical Wearable Solutions – a company that develops wearable technology to solve healthcare problems – has launched a Kickstarter campaign to put a stop to the condition known as “Game Boy Disease” or “Tech Neck”.

The EyeForcer looks like a pair of glasses and prevents children from hunching over devices, which over time can cause abnormal spine development.

“Gameboy Disease is a serious condition,” says Dr. Vahid Sahiholnasab, one of Medical Wearable Solutions’ founders. “As kids continue to bend their necks over devices, they are going to experience permanent damage.”

The EyeForcer stops the “tech-induced” condition from developing by promoting proper use of electronics. The glasses, which connect to tablets or smartphones using an Android app, force children to keep their necks in proper posture in order to play their games. As soon as users start to slouch, a warning message pops up on their screens. If a child receives more than five warnings, his or her program shuts down.

Children spend more time with digital media than with any other single influence, according to the American Academy of Pediatrics (AAP), and doctors are noticing the effect on kids’ health.

In fact, Dutch spinal surgeon, Dr. Piet van Loon, coined the term “Gameboy Disease” after noticing an increase in the number of children (aged eight to 18) with back problems.

Symptoms of Gameboy Disease include neck and back pain, headaches, vision problems, and mood issues. If left untreated, it can lead to obesity, depression and spinal disc herniation.

“Technology is part of education, entertainment, and daily life, so preventing this condition is not as simple as taking away or limiting time on devices,” Dr. Sahiholnasab said. “The EyeForcer is a way to allow children to continue to use tablets and smartphones for learning and entertainment without harming their health.”

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