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Super Mario Run on mobile: big for fans

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The first Nintendo game on iOS, Super Mario Run, has now made its way to Android. TIANA CLINE sacrifices beach time to give it a … walkthrough?

Nintendo’s first non-Nintendo Mario game is here. Now available on iOS and Android, this Mushroom Kingdom-themed runner is everything you would expect from the moustached plumber series – a kidnapped princess, golden coins, bonus levels.

But there’s more to Super Mario Run, besides the fact that Mario, well, just keeps on running. At the same time, it’s not really a quintessential endless runner. There’s a Farmville-esque home screen (called Kingdom Builder) to restore the castle and place decorations, buildings and special items as you level up. Fast-paced online rallies through levels you’ve already completed to pick up colourful toads.

There’s actually quite a bit to do, over and above the World Tour mode which consists of six worlds, each containing four side-scrolling levels.

Each level is familiar which stays true to all the Mario games. You start in a world of pipes and blocks, continue under ground, fly through the air bouncing on giant mushrooms, escape spiky sand-dwellers and battle it out in the castle, fire included. There are ghost mansions and pirate ships, the only scene that’s missing is a flying fish-filled underwater level and I’m actually fine with that because those were always the toughest to master.

There are coins to gather, but these (from what I’ve seen) are primarily used for buying stuff to rebuild the castle. In each level, there are five pink coins to collect. Collect them all and there will more five (more difficult) purple coins to work towards. Got all five? They’re now black. This adds a lot of replayability to the levels because you not only get rewarded for hunting down all the coins (hello rally tickets!), you get to know the ins and outs which really comes in hand when competing in an online rally. And if you connect with friends, you’ll also be able to see how well they did on the different world levels.

A new update to the app means you can even play a friendly-run through with them.

Unlike other mobile runners (Temple Run is the first which pops into my head) where the speed increases in conjunction with the difficulty of the game, Mario sprints along at the same reliable, carefully thought-out pace. He does die, but Nintendo have included two back-to-life bubbles where Mario magically reappears from the ether like Glinda the Good Witch and you can pop him down where you want so he can get back to the race. Time will stand still, just don’t let him fly to the beginning of the map as you’ll definitely run out of time. You can also use these bubbles as and when you want to go back and take a different path or try for a special coin, just tap the on-screen icon.

The only movement you control is jumping. Mario can do high leaps if you press the screen a bit longer, backwards jumps with a slight swipe and wall jumps to. And you’ll have to conquer all of his acrobatic moves if you want to get through the last of the World Tour levels.

I’m really enjoyed Super Mario Run, but do I miss the secrets that you get to uncover in other Mario platformers. The mysterious pipes, magic beanstalks, being able to stop and breathe… if anything I’m still nostalgic for the innovations last seen in Super Mario Bros. 3. (Is a raccoon suit really that hard to add to a game?)

But that said, Super Mario Run does have its quirks. Connect to your Nintendo profile, for example, and you’ll be able to change the player character and download other items. And because you’re forever online (something Mario fans are not happy with) there are continuous and seasonal surprises. I had a Christmas Tree in my Kingdom and am sure more exclusives will come up with time.

And in true Nintendo-style, the Animal Crossing guilt trip which popped up when I closed a rally by mistake was almost expected. (Really Nintendo? One mistake in Toad Rally and my toads are feeling sad and don’t want to stay in my kingdom anymore? Did the 35 odd tickets I spent yesterday on rallies instead of going to the beach mean nothing to you?)

Each mode of Super Mario Run works together – you’ll need to complete the levels to earn rally tickets. If you don’t compete in rallies, you won’t pick up toads. No toads and you won’t be able to level up or place certain items. And you’ll also want the bonus toad houses and whatnot because they replenish and give you more chances at getting rally tickets.

Even when you’ve finished the worlds, something you can probably do in half a day if you just run through each one, you’ll want to go back to learn them and earn tickets. I just wish there was something more you could do with your gold coins because they build up quickly.

The only low-point with Super Mario Run is the price, R150/$10 is expensive for a mobile game. And the fact that you need to be online ALL THE TIME to play it? That also sucks. Goodbye data. I also find myself wondering if this sort of game would have been more successful if Nintendo went the micro-transactions route because, quite frankly, some of the best iOS and Android mobile games come in cheaper than Super Mario Run’s price point. And once you’ve bought the whole game, it can be over pretty quickly if you’re not competitive or collecting everything obsessed.

That said, Super Mario Run is nothing new, but it is a lot of fun. The graphics are crisp, Mario is as you would expect and the level design is brilliant, intricate and planned with the platform in mind. It’s truly exhilarating to speed through certain levels (World 4-2: Slope to Success was my favourite) while others can be tricky at times.

Overall, Super Mario Run is a good (but expensive) add-on to a franchise we know and love. Don’t love Mario? Don’t pay for the game. Rather just download the intro levels and see how you go. But if you’re a fan, you’ll really enjoy Super Mario run. Playing with one hand is only a bonus.

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News fatigue shifts Google searches in SA

Google search trends in South Africa reveal a startling insight into news appetite, writes BRYAN TURNER.

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The big searches of the year no longer track the biggest news stories of the year, suggesting a strong dose of news fatigue among South Africans.

“People ask, why are the Guptas not on the list of Google’s top searches?, says Mich Atagana, head of communications and public affairs at Google South Africa, “The Guptas are not on the list because South Africans are not actually that interested. South Africans are looking for things they don’t know. From a Gupta point of view, we’ve been exhausted by the news and we know exactly what is going on.”

Google South Africa announced the results of its 2018 Year in Search, offering a unique perspective on the year’s major moments.

“Four years ago, there were almost no South Africans on the personalities list,” says Atagana. “Over the years, South Africans have gotten more interested in South Africa, in searching on Google.”

That isn’t to say that international searches – like Meghan Markle – are not heavily searched by South Africans. But  they feature lower down on the lists.

From the World Cup to listeriosis, Zuma and Global Citizen, South Africans use search to find the things they really need to know.

These are the main trends revealed  by Google this week:

Top trending South African searches

  1. World Cup fixtures
  2. Load shedding
  3. Global Citizen
  4. Zuma
  5. Winnie Mandela
  6. HHP
  7. Listeriosis
  8. Black Panther
  9. Meghan Markle
  10. Mac Miller

Trending personalities

  1.    Jacob Zuma
  2. Cyril Ramaphosa
  3. Sbahle Mpisane
  4. Kevin Anderson
  5. Malusi Gigaba
  6. Ashwin Willemse
  7. Patrice Motsepe
  8. Cheryl Zondi
  9. Shamila Batohi
  10. Mlindo the Vocalist

Top Questions

  1. How did Avicii die?
  2. How old is Pharrell Williams?
  3. What is listeriosis?
  4. What is black data?
  5. How old is Prince Harry?
  6. How much are Global Citizen tickets?
  7. How to get pregnant?
  8. What time is the royal wedding?
  9. What happened to HHP?
  10. How old is Meghan Markle?

Top ‘near me’ searches

  1. Jobs near me
  2. Nandos near me
  3. Dischem near me
  4. McDonalds near me
  5. Guest house near me
  6. Postnet near me
  7. Steers near me
  8. Spar near me
  9. Debonairs near me
  10. Spur near me

Top women

  1. Winnie Mandela
  2. Meghan Markle
  3. Sbahle Mpisane
  4. Aretha Franklin
  5. Khloe Kardashian
  6. Sophie Ndaba
  7. Cheryl Zondi
  8. Demi Lovato
  9. Lerato Sengadi
  10. Siam Lee

The Year In Search 2018 minisite can be found here.

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Smartphones dip in 2018

According to the International Data Corporation (IDC) Worldwide Quarterly Mobile Phone Tracker, worldwide smartphone shipments are expected to decline by 3% in 2018 before returning to low single-digit growth in 2019 and through 2022.

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While the on-going U.S.-China trade war has the industry on edge, IDC still believes that continued developments from emerging markets, mixed with potential around 5G and new product form factors, will bring the smartphone market back to positive growth.

Smartphone shipments are expected to drop to 1.42 billion units in 2018, down from 1.47 billion in 2017. However, IDC expects year-over-year shipment growth of 2.6% in 2019. Over the long-term, smartphone shipments are forecast to reach 1.57 billion units in 2022. From a geographic perspective, the China market, which represented 30% of total smartphone shipments in 2017, is finally showing signs of recovery. While the world’s largest market is still forecast to be down 8.8% in 2018 (worse than the 2017 downturn), IDC anticipates a flat 2019, then back to positive territory through 2022. The U.S. is also forecast to return to positive growth in 2019 (up 2.1% year over year) after experiencing a decline in 2018.

The slow revival of China was one of the reasons for low growth in Q3 2018 and this slowdown will persist into Q1 2019 as the market is expected to drop by 3% in Q4 2018. Furthermore, the recently lifted U.S. ban on ZTE had an impact on shipments in Q3 2018 and created a sizable gap that is yet to be filled heading into 2019.

“With many of the large global companies focusing on high-end product launches, hoping to draw in consumers looking to upgrade based on specifications and premium devices, we can expect head-to-head competition within this segment during the holiday quarter and into 2019 to be exceptionally high,” said Sangeetika Srivastava, senior research analyst with IDC’s Worldwide Mobile Device Trackers.

Though 2018 has fallen below expectations so far, the worldwide smartphone market is set to pick up on the shift toward larger screens and ultra-high-end devices. All the big players have further built out their portfolios with bigger screens and higher-end smartphones, including Apple’s new launch in September. In Q3 2018, the 6-inch to less than 7-inch screen size band became the most prominent band for the first time with more than four times year-over-year growth. IDC believes that larger-screen smartphones (5.5 inches and above) will lead the charge with volumes of 947.1 million in 2018, accounting for 66.7% of all smartphones, up from 623.3 million units and 42.5% share in 2017. By 2022, shipments of these larger-screen smartphones will move up to 1.38 billion units or 87.7% of overall shipment volume.

“What we consider a so-called normal size smartphone has shifted dramatically in a few short years and while we are stretching the limits with bezel-less devices, the next big switch to flexible screens will test our imaginations even further,” said Melissa Chau, associate research director with IDC’s Worldwide Mobile Device Trackers. “While this category of device is still nascent and won’t see major adoption in the year ahead, it’s exciting to see changes to the standard monoblock we are all so used to carrying.”

Platform Highlights

Android: Android’s smartphone share will remain stable at 85% throughout the forecast. Volumes are expected to grow at a five-year compound annual growth rate (CAGR) of 1.7% with shipments approaching 1.36 billion in 2022. Android is still the choice of the masses with no shift expected. Android average selling prices (ASPs) are estimated to grow by 9.6% in 2018 to US$258, up from US$235 in 2017. IDC expects this upward trajectory to continue through the forecast, but at a softened rate from 2019 and beyond. Not only are market players pushing upgraded specs and materials to offset decreasing replacement rates, but they are also serving the evolving consumer needs for better performance.

iOS: iOS smartphones are forecast to drop by 2.5% in 2018 to 210.4 million. The launch of expensive and bigger screen iOS smartphones in Q3 2018 helped Apple to raise its ASP, simultaneously making it somewhat difficult to increase shipments in the current market slump. IDC is forecasting iPhone shipments to grow at a five-year CAGR of 0.1%, reaching volumes of 217.3 million in 2022. Despite the challenges, there is no ambiguity that Apple will continue to lead the global premium market segment.

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