The first Nintendo game on iOS, Super Mario Run, has now made its way to Android. TIANA CLINE sacrifices beach time to give it a … walkthrough?
Nintendo’s first non-Nintendo Mario game is here. Now available on iOS and Android, this Mushroom Kingdom-themed runner is everything you would expect from the moustached plumber series – a kidnapped princess, golden coins, bonus levels.
But there’s more to Super Mario Run, besides the fact that Mario, well, just keeps on running. At the same time, it’s not really a quintessential endless runner. There’s a Farmville-esque home screen (called Kingdom Builder) to restore the castle and place decorations, buildings and special items as you level up. Fast-paced online rallies through levels you’ve already completed to pick up colourful toads.
There’s actually quite a bit to do, over and above the World Tour mode which consists of six worlds, each containing four side-scrolling levels.
Each level is familiar which stays true to all the Mario games. You start in a world of pipes and blocks, continue under ground, fly through the air bouncing on giant mushrooms, escape spiky sand-dwellers and battle it out in the castle, fire included. There are ghost mansions and pirate ships, the only scene that’s missing is a flying fish-filled underwater level and I’m actually fine with that because those were always the toughest to master.
There are coins to gather, but these (from what I’ve seen) are primarily used for buying stuff to rebuild the castle. In each level, there are five pink coins to collect. Collect them all and there will more five (more difficult) purple coins to work towards. Got all five? They’re now black. This adds a lot of replayability to the levels because you not only get rewarded for hunting down all the coins (hello rally tickets!), you get to know the ins and outs which really comes in hand when competing in an online rally. And if you connect with friends, you’ll also be able to see how well they did on the different world levels.
A new update to the app means you can even play a friendly-run through with them.
Unlike other mobile runners (Temple Run is the first which pops into my head) where the speed increases in conjunction with the difficulty of the game, Mario sprints along at the same reliable, carefully thought-out pace. He does die, but Nintendo have included two back-to-life bubbles where Mario magically reappears from the ether like Glinda the Good Witch and you can pop him down where you want so he can get back to the race. Time will stand still, just don’t let him fly to the beginning of the map as you’ll definitely run out of time. You can also use these bubbles as and when you want to go back and take a different path or try for a special coin, just tap the on-screen icon.
The only movement you control is jumping. Mario can do high leaps if you press the screen a bit longer, backwards jumps with a slight swipe and wall jumps to. And you’ll have to conquer all of his acrobatic moves if you want to get through the last of the World Tour levels.
I’m really enjoyed Super Mario Run, but do I miss the secrets that you get to uncover in other Mario platformers. The mysterious pipes, magic beanstalks, being able to stop and breathe… if anything I’m still nostalgic for the innovations last seen in Super Mario Bros. 3. (Is a raccoon suit really that hard to add to a game?)
But that said, Super Mario Run does have its quirks. Connect to your Nintendo profile, for example, and you’ll be able to change the player character and download other items. And because you’re forever online (something Mario fans are not happy with) there are continuous and seasonal surprises. I had a Christmas Tree in my Kingdom and am sure more exclusives will come up with time.
And in true Nintendo-style, the Animal Crossing guilt trip which popped up when I closed a rally by mistake was almost expected. (Really Nintendo? One mistake in Toad Rally and my toads are feeling sad and don’t want to stay in my kingdom anymore? Did the 35 odd tickets I spent yesterday on rallies instead of going to the beach mean nothing to you?)
Each mode of Super Mario Run works together – you’ll need to complete the levels to earn rally tickets. If you don’t compete in rallies, you won’t pick up toads. No toads and you won’t be able to level up or place certain items. And you’ll also want the bonus toad houses and whatnot because they replenish and give you more chances at getting rally tickets.
Even when you’ve finished the worlds, something you can probably do in half a day if you just run through each one, you’ll want to go back to learn them and earn tickets. I just wish there was something more you could do with your gold coins because they build up quickly.
The only low-point with Super Mario Run is the price, R150/$10 is expensive for a mobile game. And the fact that you need to be online ALL THE TIME to play it? That also sucks. Goodbye data. I also find myself wondering if this sort of game would have been more successful if Nintendo went the micro-transactions route because, quite frankly, some of the best iOS and Android mobile games come in cheaper than Super Mario Run’s price point. And once you’ve bought the whole game, it can be over pretty quickly if you’re not competitive or collecting everything obsessed.
That said, Super Mario Run is nothing new, but it is a lot of fun. The graphics are crisp, Mario is as you would expect and the level design is brilliant, intricate and planned with the platform in mind. It’s truly exhilarating to speed through certain levels (World 4-2: Slope to Success was my favourite) while others can be tricky at times.
Overall, Super Mario Run is a good (but expensive) add-on to a franchise we know and love. Don’t love Mario? Don’t pay for the game. Rather just download the intro levels and see how you go. But if you’re a fan, you’ll really enjoy Super Mario run. Playing with one hand is only a bonus.
New iPhone pricing for SA
The iStore has announced that the latest iPhones, the Xs and Xs Max, can now be pre-ordered at www.myistore.co.za , and will be available in stores starting 28 September 2018.
|iPhone Xs and iPhone Xs Max feature 5.8-inch and 6.5-inch Super Retina displays that offer remarkable brightness and true blacks while showing 60 percent greater dynamic range in HDR photos. iPhone Xs and iPhone Xs Max have an improved dual camera system that offers breakthrough photo and video features, A12 Bionic chip with next-generation Neural Engine, faster Face ID, wider stereo sound, longer battery life, splash and water resistance,
Pre-orders will be open for cash purchases and on iStore’s revised payment plan in partnership with FNB Credit Card, allowing customers to pay off their iPhone at a reduced interest rate. However, the contract period is 37 months rather than the usual 24 months.
Accenture opens Fjord design centre in Johannesburg
Accenture has launched its first design and innovation studio on African soil, Fjord Johannesburg.
The company says the move significantly expands its design capabilities and demonstrates its commitment to unlocking Africa’s innovation potential through the creation of experiences that redefine industries in our constantly evolving digital era.
The new studio, opening in November, will be located at Accenture’s new 3875m² offices in Waterfall. It will be led by Marcel Rossouw, design director and studio lead for Fjord Johannesburg.
Said Rossouw, “Brands are constantly asking, ’how does one take a business need or problem, build that out into a definition of a service experience, and then bring it to market?’ It’s about re-engineering existing service experiences, identifying customer needs, prototyping rapidly, iterating often and proving or disproving assumptions. But it’s also about getting feedback from customers. The combination of these factors helps companies advance towards the ultimate service experience.”
Fjord is the design and innovation consultancy of Accenture Interactive. The Johannesburg location marks its 28th design studio globally, solidifying its position as the world’s leading design powerhouse.
Working in the same location as Accenture Interactive will allow Fjord to fuse its core design strategy DNA with the digital agency’s expertise in marketing, content and commerce to create and deliver the best customer experiences for the world’s leading brands.
Accenture Interactive Africa‘s blend of intelligent design and creative use of technology has already been used by some of South Africa’s largest and most prominent brands, including Alexander Forbes, Discovery, MultiChoice and Nedbank. The digital agency has also earned industry accolades for its innovative and compelling business results, most notably two gold awards in the Service Design category at the 2017 and 2018 Loeries awards.
“Great design tells great stories,” says Wayne Hull, managing director of Accenture Digital and Accenture Interactive lead in Africa. “It unifies a brand, drives innovation and makes the brand or service distinctive and hyper-relevant in both the digital and physical worlds. This is critical to achieving results. Having Fjord Johannesburg as part of Accenture Interactive, and collaborating with all of Accenture Africa, will provide unique experiences and forward-thinking capabilities for our clients.”
“Businesses in South Africa are becoming more design-aware and are looking to take greater advantage of design skills to compete with the rest of the world,” said Thomas Müller, head of Europe, Africa and Latin America at Fjord. “We’re excited to open our first design studio on the continent and to be part of an emerging market that is ripe for design and innovation, and open for business. Developing markets like South Africa are challenging assumptions and norms about what digital services and products are meant to be, and we’ll strive to put design at the heart of the innovation being produced there.”