Research company, Adzuna, calculated the inflation-adjusted salaries for Einstein, Curie and nine other well-known scientific figures. The results suggest that Isaac Newton should have asked for a raise.
Jesse Green, Country Manager for Adzuna in South Africa, said that: “It’s worth bearing in mind that these reported salaries come from different stages in the scientists’ careers. Einstein’s genius was well-established when he arrived at Princeton University, for example, while Newton was almost 20 years away from publishing his theory on gravity. And of course, while it’s interesting to compare the salaries of some of history’s great scientists, stating how much money from the 17th century is worth in the 21st century has its problems.”
While comparing salaries from different time periods has its challenges, it is worth noting that some scientists earned far more than others, as well as a divide between the wages of men and women. In Einstein’s case, he had the added advantage of already being famous by the time he arrived at Princeton University in 1933. They had suggested a salary of $3,000, but the university didn’t want other scholars being paid more than Einstein, and increased the salary to $10,000.
Some of them certainly deserved a raise. Marie’s research on radium was conducted without a salary, but in 1904, as Chief of Work in Physics at the University of Paris, she was given a salary of 2,400 old Francs. Within two years she was promoted to Chief of Research Work and earning 10,000 old Francs.
Regardless of the time and career differences, this insight is a bright highlight to the fact that knowledge and skills are not the only factors impacting salary level in any part of the world, including South Africa.
AppDate: DStv taps Xbox, Hisense
DStv Now for Xbox and Hisense
Usage of DStv Now, the online DStv service available free to DStv customers, is increasing rapidly with more than two million plays of live and Catch Up content per week. In addition to using DStv Now to watch TV on tablets and smartphones, an increasing number of DStv customers are also opting to use it as their primary method of getting DStv on additional TVs in the house. This is set to increase with the release of two new big-screen TV apps, one for Xbox gaming consoles (Xbox One, Xbox One S, Xbox One X) and another for Hisense smart TVs (2018 and newer models).
Expect to pay: A free download.
Platform: Any of the Xbox One range of gaming consoles and 2018 or later Hisense smart TVs.
Stockists: Visit the store linked to your Xbox console or HiSense smart TV.
Santam Safety Ideas
Start-up businesses that have a FinTech or InsurTech business venture brewing are called to enter the third annual Santam Safety Ideas competition. Safety solutions or InsurTech ventures that are ready for piloting could win up to R150 000 worth of incubation support and R200 000 in seed funding.
The Safety Ideas competition was launched two years ago in partnership with LaunchLab, Stellenbosch University’s startup incubator that facilitates valuable connections for corporates and startups sourced from the startup ecosystem and partner universities in South Africa. The previous winners are Herman Bester and Anton Swanevelder, co-founders of MyLifeLine – a wearable panic device that won the competition last year; and Ntsako Mgiba and Ntandoyenkosi Shezi, co-founders of Jonga – a cost-effective security system for low income families, which won the competition in 2017.
Entries close on 28 February 2019. For more information on how to enter, visit: www.santam.co.za/safetyideas/
Click here to read about the FNB Snapchat lens, Spotify Free with data saver, and 00:37.
Fortnite fixes hackers’ hole
Epic Games has repaired a vulnerability that exposed Fortnite, the world’s most popular game of the moment, to hackers. The hole, which was left in Epic’s web infrastructure, allowed hackers to target players with email that appeared to come from Epic Games, but would have led them to a phishing site, where their log-in details would have been stolen.
Researchers at cyber security solutions provider Check Point Software alerted Epic to vulnerabilities that could have affected any player of the hugely popular online battle game.
Fortnite has nearly 80 million players worldwide. The game is popular on all gaming platforms, including Android, iOS, PC via Microsoft Windows and consoles such as Xbox One and PlayStation 4. In addition to casual players, Fortnite is used by professional gamers who stream their sessions online, and is popular with e-sports enthusiasts.
If exploited, the vulnerability would have given an attacker full access to a user’s account and their personal information as well as enabling them to purchase virtual in-game currency using the victim’s payment card details. The vulnerability would also have allowed for a massive invasion of privacy, as an attacker could listen to in-game chatter as well as surrounding sounds and conversations within the victim’s home or other location of play.
While Fortnite players had previously been targeted by scams that deceived them into logging into fake websites that promised to generate Fortnite’s ‘V-Buck’ in-game currency, these new vulnerabilities could have been exploited without the player handing over any login details.
Click here to read how the Fortnite hack would have worked.