When humanity falls, four powerful industrial and financial dynasties form a covenant called Elysium, after the meadows of eternal Spring of Greek mythology. Deep in the bedrock, they build the enclave named Elysium I, designed to weather the long atomic winter.
Now, generations later, Elysium I is a gilded prison, a lonely outpost in a sea of quiet destruction. Fear and suspicion grow unchecked, and the four Houses fight on each other over the dwindling resources that remain. A force of Judicators has been established to preserve law and order in the enclave. You are one of these judicators.
It is the player’s duty to investigate all crimes, but never forget that their strongest loyalty is always towards their families. When humanity sets foot on the surface again, it shall be the player’s House that leads the way into the new dawn.
Mutant: Elysium, the third stand-alone expansion to the award-winning Mutant: Year Zero roleplaying game, was released worldwide by Free League Publishing.
This game, with cover art by the acclaimed scifi artist Simon Stålenhag, tells the origin story of the enclave humans. The four Houses of Warburg, Fortescue, Morningstar and Kilgore struggle for power in the Elysium I enclave, oblivious to a rising power that threatens to end their reign forever.
The game can also be played as a stand-alone game and includes:
- New rules for creating and playing enclave humans, including their web of contacts with rich and powerful allies. The book includes all the rules you need to play.
- A detailed description of Elysium I, the mother of all Elysium enclaves, including a full-colour map.
- The complete campaign Guardians of the Fall, including game mechanics that give the players themselves control over the four Houses of the enclave.
- An overview of how the enclave humans can adapt to life in the Zone, and join the mutants, animals and robots of Mutant: Year Zero, Mutant: Genlab Alpha and Mutant: Mechatron.
Read more about Mutant Elysium here.