The first Nintendo game on iOS, Super Mario Run, has now made its way to Android. TIANA CLINE sacrifices beach time to give it a … walkthrough?
Nintendo’s first non-Nintendo Mario game is here. Now available on iOS and Android, this Mushroom Kingdom-themed runner is everything you would expect from the moustached plumber series – a kidnapped princess, golden coins, bonus levels.
But there’s more to Super Mario Run, besides the fact that Mario, well, just keeps on running. At the same time, it’s not really a quintessential endless runner. There’s a Farmville-esque home screen (called Kingdom Builder) to restore the castle and place decorations, buildings and special items as you level up. Fast-paced online rallies through levels you’ve already completed to pick up colourful toads.
There’s actually quite a bit to do, over and above the World Tour mode which consists of six worlds, each containing four side-scrolling levels.
Each level is familiar which stays true to all the Mario games. You start in a world of pipes and blocks, continue under ground, fly through the air bouncing on giant mushrooms, escape spiky sand-dwellers and battle it out in the castle, fire included. There are ghost mansions and pirate ships, the only scene that’s missing is a flying fish-filled underwater level and I’m actually fine with that because those were always the toughest to master.
There are coins to gather, but these (from what I’ve seen) are primarily used for buying stuff to rebuild the castle. In each level, there are five pink coins to collect. Collect them all and there will more five (more difficult) purple coins to work towards. Got all five? They’re now black. This adds a lot of replayability to the levels because you not only get rewarded for hunting down all the coins (hello rally tickets!), you get to know the ins and outs which really comes in hand when competing in an online rally. And if you connect with friends, you’ll also be able to see how well they did on the different world levels.
A new update to the app means you can even play a friendly-run through with them.
Unlike other mobile runners (Temple Run is the first which pops into my head) where the speed increases in conjunction with the difficulty of the game, Mario sprints along at the same reliable, carefully thought-out pace. He does die, but Nintendo have included two back-to-life bubbles where Mario magically reappears from the ether like Glinda the Good Witch and you can pop him down where you want so he can get back to the race. Time will stand still, just don’t let him fly to the beginning of the map as you’ll definitely run out of time. You can also use these bubbles as and when you want to go back and take a different path or try for a special coin, just tap the on-screen icon.
The only movement you control is jumping. Mario can do high leaps if you press the screen a bit longer, backwards jumps with a slight swipe and wall jumps to. And you’ll have to conquer all of his acrobatic moves if you want to get through the last of the World Tour levels.
I’m really enjoyed Super Mario Run, but do I miss the secrets that you get to uncover in other Mario platformers. The mysterious pipes, magic beanstalks, being able to stop and breathe… if anything I’m still nostalgic for the innovations last seen in Super Mario Bros. 3. (Is a raccoon suit really that hard to add to a game?)
But that said, Super Mario Run does have its quirks. Connect to your Nintendo profile, for example, and you’ll be able to change the player character and download other items. And because you’re forever online (something Mario fans are not happy with) there are continuous and seasonal surprises. I had a Christmas Tree in my Kingdom and am sure more exclusives will come up with time.
And in true Nintendo-style, the Animal Crossing guilt trip which popped up when I closed a rally by mistake was almost expected. (Really Nintendo? One mistake in Toad Rally and my toads are feeling sad and don’t want to stay in my kingdom anymore? Did the 35 odd tickets I spent yesterday on rallies instead of going to the beach mean nothing to you?)
Each mode of Super Mario Run works together – you’ll need to complete the levels to earn rally tickets. If you don’t compete in rallies, you won’t pick up toads. No toads and you won’t be able to level up or place certain items. And you’ll also want the bonus toad houses and whatnot because they replenish and give you more chances at getting rally tickets.
Even when you’ve finished the worlds, something you can probably do in half a day if you just run through each one, you’ll want to go back to learn them and earn tickets. I just wish there was something more you could do with your gold coins because they build up quickly.
The only low-point with Super Mario Run is the price, R150/$10 is expensive for a mobile game. And the fact that you need to be online ALL THE TIME to play it? That also sucks. Goodbye data. I also find myself wondering if this sort of game would have been more successful if Nintendo went the micro-transactions route because, quite frankly, some of the best iOS and Android mobile games come in cheaper than Super Mario Run’s price point. And once you’ve bought the whole game, it can be over pretty quickly if you’re not competitive or collecting everything obsessed.
That said, Super Mario Run is nothing new, but it is a lot of fun. The graphics are crisp, Mario is as you would expect and the level design is brilliant, intricate and planned with the platform in mind. It’s truly exhilarating to speed through certain levels (World 4-2: Slope to Success was my favourite) while others can be tricky at times.
Overall, Super Mario Run is a good (but expensive) add-on to a franchise we know and love. Don’t love Mario? Don’t pay for the game. Rather just download the intro levels and see how you go. But if you’re a fan, you’ll really enjoy Super Mario run. Playing with one hand is only a bonus.
Meet the ambassador to the future
Tilly Lockey, 14, lost her hands as a toddler, but sees it as a massive opportunity to embrace technology. She chatted with ARTHUR GOLDSTUCK about the human of tomorrow.
It is a description that defines 14-year-old Tilly Lockey: She lost her hands at the age of 15 months, and now uses bionic hands to show the world how to overcome disability.
That could easily read as an advertisement for a prosthetics company, but Tilly refuses to be defined by marketing messages. She has not only embraced what is supposed to be a disability, but wants to become nothing less than an ambassador to the future.
That is in effect what she is achieving by pushing the boundaries of what is possible with artificial hands. It means that, eventually, she will have more capabilities built into her body than most able-bodied humans can imagine. She collaborates closely with Open Bionics, a start-up that is using 3D printing to create low-cost prosthetics with high-tech capabilities.
“I have very high hopes for the future,” she said during a chat on the sidelines of the SingularityU Summit at Kyalami north of Johannesburg. From Newcastle-on-Tyne in the United Kingdom, she was at the Summit as a guest speaker, chaperoned by her father Adam and sister Tia.
“When I started working with Open Bionics, I wanted it to include lighting, music, Bluetooth, a projector in my palm, all over-optimistic things. But then I feel that is not too far away, and then a disability would turn into and enhancement of normal human hands. I’m really excited about it.
“I know there’s a couple of things they are working on right now, like trying to get the built-in battery thinner, because it’s hard to get overcoats and jackets over it, so they are trying to get the hands slimmer. They’re working on haptic feedback, to give a sense of touch of vibration, which tells me of I have a good grip on something. It could be coming soon. These hands I’m using now were made in the past five years. In another five years, I think we’ll have all of it.”
The hands in question are called Hero Arms, which its creators, Open Bionics, say is “the world’s first clinically approved 3D-printed bionic arm, with multi-grip functionality and empowering aesthetics”.
Click here to read more about the development of Open Bionics’s Hero Arms.
How Tilly Lockey became a Hero
Part 2 of ARTHUR GOLDSTUCK’s interview with Tilly Lockey explores her amazing career.
This is the second part of this series of articles. To start from the beginning, click here.
Tilly Lockey was diagnosed with Meningococcal Septicaemia Strain B when she was 15 months old.
Her mother spotted the tell-tale signs one day in 2007: a fast-spreading skin rash that looks like pinpricks, along with symptoms like lethargy and bruising. She was rushed to hospital, but the bacterial poisoning spread so aggressively, doctors gave Tilley no chance of survival. They had to make a quick decision to amputate her hands to save her life.
Twelve years later, her future truly came into focus: “I was surprised with really cool Alita: Battle Angel bionic Hero Arms and went on the blue carpet at the world premiere of the movie with Rosa Salazar and director James Cameron.”
That pivotal moment in her life would not have been possible without the intensive efforts of her mother, Sara, to raise funds to buy something better than the metal prosthetics issued by the National Health Service in the UK. She increased Tilley’s profile with a campaign to “Give Tilley a Hand”, and today works as a fundraiser and events organiser for the Meningitis Now support group. Her involvement in an event meant she was unable to join Tilley on her trip to South Africa last week, when she spoke at the SingularityU Summit. After coming off stage, Tilley told us that Sara was her biggest inspiration in her life, and the closest to a role model.
“I’m usually a speaker at her events. I tell everyone my story and what I’m doing now and give these kids inspiration, because they often feel they can’t do anything because of what Meningitis did to them.
“I am home schooled now, which is pretty cool, because I’m able to have a career and get educated at the same time. I feel I can do a lot of things that friends can’t do. I can take a whole class on an aeroplane. I have a great time traveling and meeting so many inspiring people who are making a difference in the world.”
The form of Mengingitis that attacked her leaves hidden scars and issues that only become apparent years later. She is almost absurdly cheerful about the challenges that have faced her.
“I personally figured out that my left leg had stopped growing. I’m still finding out things it has caused, but you survive. At least I’m here and I’m alive.”
It does help that she’s comfortable in the spotlight, happy to give interviews, and eager to show what she can do with her bionic hands.
“I want to go into public speaking a lot more, and it could be an option as career. I want it to continue because it’s a lot of fun, and I feel I’ve got a story to share. If I can inspire people to change the world, I will. “
Her travels this year will still take her to Barcelona, Jakarta and New York. In the Big Apple, she will accept a humanitarian award, and intends “to give a funky speech”.
In Jakarta, Indonesia, she will take part in a fashion catwalk and do a makeup tutorial live. She learned to do makeup with one of her bionic hands when she fractured her right elbow in a fall at school
“I got makeup for Christmas and wanted to play with it, and got the idea of doing it with an open hand. It took a lot of perseverance and patience, but after studying how to do it, I was able to recreate a full makeup routine using one hand. It wasn’t a great situation at the time, but now I’m happy it happened because it got me into doing what I do now.”
What she is doing with makeup is remarkable in its own right. She gives tutorials on YouTube, where she says she is “kinda new”, as she has “only around 16,000 followers”. That may well soon expand into cooking videos.
In other words, everything is an opportunity: “I could be sad, just sit on my bed and cry, or I can live my life and realise what I’ve got: these amazing bionic Hero Arms.
“All I want to do is help give people confidence in themselves, accept who they are, accept their scars and everything about them. That they don’t have to impress everybody and just be themselves.”
Read more in the third article of the series about how family remains at the centre of Tilly’s life.