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Star Wars goes to Infinity

Disney Interactive recently announced that the Star Wars universe will join Disney, Disney•Pixar and Marvel in Disney Infinity 3.0: Play Without Limits.

Disney Infinity 3.0 promises to deliver kids and families with a wider breadth of content and variety of gameplay than ever offered from Disney Infinity, including:

·         Three Star Wars Play Sets, one set in the timeline of Episodes I-III, the second set during the original trilogy, Episodes IV-VI, and the third available this winter based on Star Wars: The Force Awakens

·         Additional Play Sets offering distinct gameplay and environments, including a Disney•Pixar Play Set based on the upcoming film Inside Out, and a Marvel Play Set featuring Hulkbuster Iron Man, Ultron, and other Marvel characters

·         A fully enhanced Toy Box with two new multiplayer Toy Box Expansion Games, Toy Box Speedway (kart racing) and Toy Box Takeover (action-adventure)

·         More figures of fan-favourite characters from across The Walt Disney Company, like Mickey and Minnie, Sam Flynn and Quorra from Tron: Legacy, Mulan and Olaf, among many others

Disney Infinity is the only game where fans can play with Disney, Pixar, Marvel and Star Wars characters together in one experience,” said James Pitaro, President, Disney Interactive.  “We worked closely with Lucasfilm to deliver an authentic Star Wars game experience, featuring some of the most iconic stories and characters from the past, present and future.”

Each of the Star Wars Play Sets offers distinct experiences, with varied gameplay, environments and characters.  The Star Wars: Twilight of the Republic Play Set takes place in the height of the Jedi’s powers, where players will use the Force and Lightsabers in epic battles and master their combat skills alongside Ahsoka Tano, Anakin Skywalker, Obi-Wan Kenobi, Yoda and Darth Maul.  The Star Wars: Rise Against the Empire Play Set will take players on galaxy-spanning missions with Luke Skywalker, Princess Leia Organa, Han Solo, Chewbacca and Darth Vader, piloting X-wing fighters or the Millennium Falcon to fight stormtroopers, or exploring and partaking in land-based missions on planets like Tatooine, Hoth, and Endor.  Additionally, fans will have the unique opportunity to play with all of the Star Wars characters in all of the Star Wars Play Sets.

Star Wars is a cross-generational franchise, and Disney Infinity 3.0: Play Without Limits creates an incredible opportunity for families and fans to relive their favourite Star Wars moments,” said John Blackburn, Senior Vice President and General Manager of Disney Infinity.  “With the addition of Star Wars, Inside Out and new Disney and Marvel characters, Disney Infinity 3.0 will be the most ambitious and diverse offering yet.”

Disney Infinity 3.0  will also introduce an all-new, 3-D Toy Box Hub that will make it easier for players to choose from a wider selection of gameplay experiences – including platform, racing, and farming simulation games.  Two new multiplayer Toy Box Expansion Games will bring action-adventure gameplay in Toy Box Takeover and kart racing in Toy Box Speedway, where kids and families can play with popular Disney, Disney•Pixar, Marvel and Star Wars characters together in a structured setting.

Disney Infinity 3.0: Play Without Limits is being developed by Avalanche Software in partnership with Ninja Theory, Sumo Digital, Studio Gobo and United Front Games, and will be available for the PlayStation 4 and PlayStation 3 computer entertainment systems, Xbox One, the all-in-one games and entertainment system and Xbox 360 games and entertainment system from Microsoft, the Wii U system from Nintendo, PC and iOS and Android devices.

The Disney Infinity 3.0: Star Wars Starter Pack will include the Disney Infinity Base and Disney Infinity 3.0 video game software, the Star Wars: Twilight of the Republic Play Set, Ahsoka Tano and Anakin Skywalker character figures, and a web code card that unlocks content for PC and mobile devices.  Other Disney Infinity 3.0 Play Sets, figures, and Toy Box Expansion Games will be sold separately.

All figures and Power Discs from the previous editions of Disney Infinity will be compatible with Disney Infinity 3.0 Edition in the enhanced Toy Box and, for the first time, Power Discs will be sold in labeled franchise-specific packs of four.  Additional Disney, Disney•Pixar, Marvel and Star Wars figures and Play Sets will be announced in the coming months.

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Mobile is the new branch

Standard Bank has launched an account for mobile devices that gives back 500MB of data a month

Standard Bank has introducd a R4.95p/m bank account called MyMo that customers can open on their mobile devices, loaded with data and airtime offerings and other benefits such as virtual and Gold physical card.

MyMo account holders will also enjoy the convenience of a cheque account through a Visa and Mastercard gold card. Once the account is open, users can choose to either receive R50 in airtime or 500MB of data a month, if their card is swiped more than four times a month. A further megabyte of data is loaded on the account for every R20 spent.

“MyMo is an account for everyone, whether you just landed your first job or have been around the block. With no documentation required it only takes a few minutes to open the account,” says Funeka Montjane, Chief Executive for Personal and Business Banking, South Africa, at Standard Bank Group. “For just R4.95 a month customer will be able to enjoy free swipes and ATM withdrawals at only R6.50 for amounts under R 1 000.

“Mobile is the new branch. This account is about bringing the mobile branch into customers hands, it is about convenience and security while banking.”

She says mobile offers low cost transactional banking which integrates people and businesses into the new connected economy, making mobile the new branch ecosystem that will drive and connect Africa’s growth. Physical connections to the economy are rapidly changing to digital where banks have to move from being financial institutions to service organisations.

“In the past people congregated in communities and eventually cities to maximise the advantages of connectivity. Today a simple hand-held device has the potential to open infinite doors, transforming individuals’ access to opportunities, regardless of where they are, and like never before in history. 

“Historically, a bank account represented access to economic citizenship. Today, having a simple device enabling digital access to a modern banking platform is a passport to global connectivity and vast human development potential.”

The bank says it is using technology, and mobile phones in particular, to deliver low-cost transactional channels accessible to all our customers. The evolution in mobile can be seen in transaction options like cash back at the retail checkout till rather than the ATM, free digital banking rather than using a branch, and the ability to transact using digital wallets, even without a bank account.

“Developing comprehensive connected ecosystems requires a mind-set change from Africa’s banks,” says Montjane. “Banks will evolve away from traditional financial service organisations, into service ecosystems enabling broad universal access to almost everything like enhanced purchasing experiences of vehicles and homes, online procurement of goods and services and lifestyle elements like rewards and travel. 

“These connectivity drivers will also act to future-proof evolving connectivity ecosystem by allowing us to offer untold future services while deriving income from as yet unrealised revenue streams,.   

From a customer perspective, the kind of ecosystems of knowledge, access and, ultimately, connectivity that banks will come to provide will radically transform the share of life that almost all individuals will be able to access.”

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Two-thirds of SA staff hide social media from bosses

With 90% of people in employment going online several times a day, it can be hard for most workers to keep their private and work-life separate during the working day (and beyond). The recently published Global Privacy Report from Kaspersky Lab reveals that 64% of South African consumers choose to hide social media activity from their boss. This secretive stance at work also extends to their colleagues, with 60% of South Africans also preferring not to reveal online activities to their co-workers.

Globally, the average employee spends an astonishing 13 years and two months at work during their lifetime. Interestingly though, not all this time is directly related to solving work tasks or earning a promotion: almost two thirds (64%) of consumers admit visiting non-work-related websites every day from their desk.

Not surprisingly, 35% of South African employees are against their employer knowing which websites they visit. However, more interestingly, 60% of South African are even against their colleagues knowing about their online activities. This probably means that colleagues constitute an even greater threat to future perspectives of an office slouch or maybe the relationships with colleagues are more informal and therefore, more valuable.

On the contrary, social media activity appears to be a less private domain for many and therefore, more suitable for sharing with colleagues but not the boss. This is probably because workers fear harming the public image of a company or interest in decreased staff productivity motivates companies to monitor employees’ social networks and make career changing decisions based on that. Such policies have led to 64% of South Africans saying that they don’t want to reveal their social media activities to their boss and 53% even don’t want to disclose this information to their colleagues.

A further 29% are against showing the content of their messages and emails to their employer. In addition, 3% even said that their career was irrevocably damaged as a consequence of their personal information being leaked. Thus, people are worried about how to build a favourable internal reputation and how not to destroy existing workplace relationships.

“As going online is an integral part of our life nowadays, lines continue to blur between our digital existence at work and at home. And that’s neither good nor bad. That’s how we live in the digital age. Just keep remembering that as an employee you need to be increasingly cautious of what exactly you post on social media feeds or what websites you prefer using at work. One misconceived action on the internet could have an irrevocable long-term impact on even the most ambitious worker’s ability to climb the career ladder of their choice in the future,” comments Marina Titova, Head of Consumer Product Marketing at Kaspersky Lab.

To ensure workers don’t fall prey of the internet threats at a work, there are some core guidelines to adhere to in the digital age:

  • Don’t post anything that could be considered defamatory, obscene, proprietary or libellous. If in doubt, don’t post.
  • Be aware that system administrators may at least, in theory, be informed about your web browsing patterns.
  • Don’t harass, threaten, discriminate or disparage against any colleague, partner, competitor or customer. Neither on social networks or in messages, emails, nor by any other means.
  • Don’t post photographs of other employees, customers, vendors, suppliers or company products without prior written permission.
  • Start using Kaspersky Password Manager to ensure your social media and other personal accounts are not at risk of unauthorised access by someone else in an office. Install a reliable security solution such as Kaspersky Security Cloud to protect your personal devices.

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