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Star Wars goes to Infinity

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Disney Interactive recently announced that the Star Wars universe will join Disney, Disney•Pixar and Marvel in Disney Infinity 3.0: Play Without Limits.

Disney Infinity 3.0 promises to deliver kids and families with a wider breadth of content and variety of gameplay than ever offered from Disney Infinity, including:

·         Three Star Wars Play Sets, one set in the timeline of Episodes I-III, the second set during the original trilogy, Episodes IV-VI, and the third available this winter based on Star Wars: The Force Awakens

·         Additional Play Sets offering distinct gameplay and environments, including a Disney•Pixar Play Set based on the upcoming film Inside Out, and a Marvel Play Set featuring Hulkbuster Iron Man, Ultron, and other Marvel characters

·         A fully enhanced Toy Box with two new multiplayer Toy Box Expansion Games, Toy Box Speedway (kart racing) and Toy Box Takeover (action-adventure)

·         More figures of fan-favourite characters from across The Walt Disney Company, like Mickey and Minnie, Sam Flynn and Quorra from Tron: Legacy, Mulan and Olaf, among many others

Disney Infinity is the only game where fans can play with Disney, Pixar, Marvel and Star Wars characters together in one experience,” said James Pitaro, President, Disney Interactive.  “We worked closely with Lucasfilm to deliver an authentic Star Wars game experience, featuring some of the most iconic stories and characters from the past, present and future.”

Each of the Star Wars Play Sets offers distinct experiences, with varied gameplay, environments and characters.  The Star Wars: Twilight of the Republic Play Set takes place in the height of the Jedi’s powers, where players will use the Force and Lightsabers in epic battles and master their combat skills alongside Ahsoka Tano, Anakin Skywalker, Obi-Wan Kenobi, Yoda and Darth Maul.  The Star Wars: Rise Against the Empire Play Set will take players on galaxy-spanning missions with Luke Skywalker, Princess Leia Organa, Han Solo, Chewbacca and Darth Vader, piloting X-wing fighters or the Millennium Falcon to fight stormtroopers, or exploring and partaking in land-based missions on planets like Tatooine, Hoth, and Endor.  Additionally, fans will have the unique opportunity to play with all of the Star Wars characters in all of the Star Wars Play Sets.

Star Wars is a cross-generational franchise, and Disney Infinity 3.0: Play Without Limits creates an incredible opportunity for families and fans to relive their favourite Star Wars moments,” said John Blackburn, Senior Vice President and General Manager of Disney Infinity.  “With the addition of Star Wars, Inside Out and new Disney and Marvel characters, Disney Infinity 3.0 will be the most ambitious and diverse offering yet.”

Disney Infinity 3.0  will also introduce an all-new, 3-D Toy Box Hub that will make it easier for players to choose from a wider selection of gameplay experiences – including platform, racing, and farming simulation games.  Two new multiplayer Toy Box Expansion Games will bring action-adventure gameplay in Toy Box Takeover and kart racing in Toy Box Speedway, where kids and families can play with popular Disney, Disney•Pixar, Marvel and Star Wars characters together in a structured setting.

Disney Infinity 3.0: Play Without Limits is being developed by Avalanche Software in partnership with Ninja Theory, Sumo Digital, Studio Gobo and United Front Games, and will be available for the PlayStation 4 and PlayStation 3 computer entertainment systems, Xbox One, the all-in-one games and entertainment system and Xbox 360 games and entertainment system from Microsoft, the Wii U system from Nintendo, PC and iOS and Android devices.

The Disney Infinity 3.0: Star Wars Starter Pack will include the Disney Infinity Base and Disney Infinity 3.0 video game software, the Star Wars: Twilight of the Republic Play Set, Ahsoka Tano and Anakin Skywalker character figures, and a web code card that unlocks content for PC and mobile devices.  Other Disney Infinity 3.0 Play Sets, figures, and Toy Box Expansion Games will be sold separately.

All figures and Power Discs from the previous editions of Disney Infinity will be compatible with Disney Infinity 3.0 Edition in the enhanced Toy Box and, for the first time, Power Discs will be sold in labeled franchise-specific packs of four.  Additional Disney, Disney•Pixar, Marvel and Star Wars figures and Play Sets will be announced in the coming months.

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AppDate: DStv jumps on music bandwagon

In this week’s AppDate, SEAN BACHER highlights DStv’s JOOX, Cisco’s Security Connector, Diski Skills, Namola and Exhibid.

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DStv JOOX

DStv is now offering JOOX, a music streaming service owned by China’s Tencent, to DStv Premium, Compact Plus and Compact customers.

In addition to streaming local and international artists, JOOX allows one to switch to karaoke mode and learn the lyrics as well as create and share playlists. Users can add up to four friends or family to the service free of charge.

DStv Family, Access and EasyView customers can also log in to the free JOOX service directly through JOOX App, but will be unable to add additional friends and won’t be able to listen to add-free music.

Platform: Access the JOOX service directly from the services menu on DStv or download the JOOX app for an iOS or Android phone.

Expect to pay: A free download.

Stockists: Visit the store linked to your device.

 

Cisco Security Connector

With all the malware, viruses and trojans doing the rounds, it is difficult for users and enterprises to ensure that they don’t become targets. Cisco, in collaboration with Apple, has brought out its Cisco Security Connector to protect users. The app is designed to give enterprises and users overall visibility and control over their network activity on iOS devices. It does this by ensuring compliance of mobile users and their enterprise-owned iOS devices during incident investigations, by identifying what happened, who it affected, and the risk of the exposure. It also protects iPhone and iPad users from accessing malicious sites on the Internet, whether on the corporate network, public Wi-Fi, or cellular networks. In turn, it prevents any viruses from entering a company’s network.

Platform: iPhones and iPads running iOS 11.3 or later

Expect to pay: A free download

Stockists: Visit the Apple App Store for downloading instructions.

 

Diski Skills

The Goethe-Institut, in co-operation with augmented reality specialists Something Else Design Agency, has created a new card game which celebrates South African freestyle football culture, and brings it alive through augmented reality. Diski Skills is quick card game, set in a South African street football scenario, showing popular tricks such as the Shibobo, Tsamaya or Scara Turn. Each trick is rated in categories of attack, defence and swag – one wins the game by challenging an opponent strategically with the trick at hand. Through augmented reality, the cards come alive. Move a smartphone over a card and watch as the trick appears on the screen in a slow motion video. An educational value is added as players can study the tricks and learn more about the idea behind it.

 

The game will be launched on 27 October 2018 at the Goethe-Institut.

For more information visit: www.goethe.de

 

Namola

With  recent news of kidnappings on the rise, a lot more thought is going into keeping children safe. Would your child know what to do in an emergency? Have you actually asked them?

Namola, supported by Dialdirect Insurance, is a free mobile safety app. Namola’s simple interface makes it an ideal way for children to learn how to get help in an emergency. All they need to do is activate the app and push a button to get help that they need, even when their parents are not around.

Parents need to install the app on their child’s phone, hold down the request assistance button, program emergency numbers that will automatically be dialled when the emergency button is pushed, and teach their children how and when to use the app.

Platform: Android and iOS

Expect to pay: A free download.

Stockists: Visit the store linked to your device.

 

Exhibid

Exhibid could be thought of as Tinder, but for for art lovers. The interface looks very similar to the popular mobile dating app, in that users swipe left for a painting that doesn’t appeal to them, or swipe right for something they like. Once an art piece is liked by swiping right, one can start bidding or make an offer on it. The bid is automatically sent to the artist. Should he or she accept the offer, the buyer makes a payment through the app’s secure payment gateway and the two are put in contact to make arrangements for delivery.

Platform: Android and iOS

Expect to pay: A free download.

Stockists: Visit the store linked to your device.

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New kind of business school

At a recent meeting, ALLON RAIZ, founder and CEO of Raizcorp, realised that in order for today’s youth to become entrepreneurs, teachers, the curriculum and the parents need continually expose them to entrepreneurial thinking from a young age.

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Several years ago, I found myself in a meeting with my business partner and two of my staff members. In front of us was a client who was sharing some of the frustrations in his business. At the end of the meeting, my partner and I were extremely excited about the prospect of two massive opportunities we had both independently identified while listening to the client. My two staff members, on the other hand, completely missed them. This led me to wonder what it was in my own and my partner’s backgrounds that allowed us to so easily spot opportunities while my two staff members remained oblivious … I realised that the difference was that my partner and I both had an early exposure to entrepreneurship while they didn’t.

Not long afterwards, I was delivering a lecture about how Raizcorp grows and develops small businesses at Oxford University’s Said Business School in my role as their Entrepreneur-in-Residence. I mentioned the above incident and spoke about my intention of going into children’s education with a view to providing an entrepreneurial perspective.

One of the professors in attendance asked me if I’d ever heard of a piece of research by Henrich R Greve called Who wants to be an entrepreneur? The deviant roots of entrepreneurship. It’s a pretty unfortunate title but a fascinating piece of research nonetheless. It highlights how certain contexts in childhood result in a much a higher probability of becoming an entrepreneur. For example, kids who participate in solo sports such as tennis or athletics are more likely to become entrepreneurs than children who play team sports like soccer and cricket. Conversely, your mother’s participation in the parent-teacher association has a negative correlation to you becoming an entrepreneur. I spent the rest of the afternoon in the professor’s office discussing other research papers that unequivocally proved that context during your childhood has a massive influence on whether or not you will follow the entrepreneurial route.

Another member of the lecture audience was a double-PhD from the USA who was completing her MBA at Oxford. After the lecture, she approached me and volunteered to help build a framework to incorporate entrepreneurship in the school curriculum without interfering with the formal requirements of the CAPS curriculum.

She spent nine months in South Africa working with me to build out a practical framework. The next phase of the plan was to find the right school at which to embark upon this journey. In December 2015, Raizcorp purchased Radley Private School and we began our entrepreneurial education adventure in earnest in 2016.

At the centre of the Radley philosophy is that the school (the physical building), the teachers, the curriculum and the parents are the “marinade” in which the kids need to soak in order to be continuously exposed to entrepreneurial thinking from a young age. The aim was that if, in future, the kids found themselves sitting in a boardroom with me and my partner, they too would be able to identify the opportunities that we did.

A big shift this year has been the launch of our Entrepreneurial Educator Guide (EEG) programme where we have been training our Radley teachers (whom we call guides) to understand entrepreneurship, business language, business concepts, financial documents and the like. (The EEG training makes use of Raizcorp’s internationally accredited entrepreneurial learning and guiding methodologies.) We have also employed a full-time staff member to ensure that these concepts are imbedded into all lesson plans and classroom activities.

Through my network at Raizcorp, I have been pleasantly surprised by the massive support we’re receiving from prominent entrepreneurs and businesses who want to participate in our Radley Exposure programme, where we take our kids of all ages on visits to different types of businesses so they can understand the difference between retail, wholesale, manufacturing, logistics and so on. Prominent businesspeople have put up their hands to come to the school and tell their stories of hard work, resilience and perseverance. This ties in beautifully with the 17 entrepreneurial concepts that we are instilling into our Radley learners (such as opposite eyes, lateral thinking and opposable mind), while never compromising on our quality academic offering.

As parents, we’ve all heard the terrible statistics about the probability of our kids finding jobs in the future. At Radley, we’re working hard to ensure that our kids have a legitimate and lucrative alternative to finding traditional employment and that is to become an entrepreneur. Radley is all about producing job creators and not job seekers!

To enrol your child or find out more about the school, please visit www.radley.co.za.

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