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SqwidNet challenges students to dream up IoT solutions

SqwidNet has a technology competition for university students across South Africa to come up with innovative Internet of Things projects. Entries will be accepted until 25 July 2018.

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This nationwide competition has been designed to challenge students to develop and create innovative projects focused on solutions that use SqwidNet / SIGFOX technology.  SqwidNet is the licensed SIGFOX IoT network operator in South Africa.

Applications of IoT have been seen in a number of industries and SqwidNet says it would like to see young South African minds using this technology to address African socio-economic problems.

“Statistics show that the IoT market opportunity for the Middle East and Africa region is poised to grow by 10% a year from $85.1 billion in 2017 to $114.4 billion by 2020,” says Phathizwe Malinga, acting CEO of SqwidNet. This means the market is ripe with opportunities and these young students and graduates from across the country are welcome to submit ideas for projects focusing on environmental and animal protection, energy, health, transportation, and any other areas of sustainable development.”

All qualifying entries will have the opportunity of their designs being seen by SqwidNet partners, with the possibility of commercialising successful solutions. In addition, SqwidNet will offer participants access to their entrepreneurship programme, (IOT)E. The participants will also be given the opportunity to register as SIGFOX University Partners, which will give them access to dedicated content.

Winners will be announced on 1 August 2018, with the winning entry standing to win cash prizes for their team and institution faculty. The winners will also get a chance to present their design in IoT Valley in Toulouse, France. All participants will be provided with hardware and software development kits, free access to SqwidNet’s IoT network and API access, and mentoring /support both from SqwidNet’s South African team, in relation with the Sigfox Adoption & Evangelisation team.

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Smash hits the
Nintendo Switch

Super Smash Bros. delivers what the fans wanted in the latest “Ultimate” instalment, writes BRYAN TURNER.

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Super Smash Bros. Ultimate, the latest addition to the popular Nintendo Smash series, has landed on the Nintendo Switch with a bang, selling 5-million copies in the first week of its release. The game has been long-anticipated since the console’s release, as many fans consider iy to be a Nintendo staple. And the wait was well worth it.

It features 74 playable fighters, 108 stages, almost 1300 Spirit characters to collect while playing, and a single-player Adventure mode that took about three days (or 28 hours) of gameplay to complete. The game offers far more gameplay than its predecessors, making it the Smash game that gives its players the best bang for their buck.

For those new to the game, the goal is to fight opponents and build up their damage score (draining their health) to knock them off the stage eventually. This makes the game seem chaotic, as many players jump around the platforms as if they were on quicksand, in order to avoid being hit by the other players.

It also services two kinds of players: the competitive and the casual.

Competitive players can be matched on the online service by skill ranking to enjoy playing with similarly high-skilled opponents. This is especially important in e-sports training for the game, and for players wanting to master combos against other human players. The casual gamer is also catered for, with eight-player chaos and button-mashing to see who comes out luckiest. This segment is also important for those wanting to learn how to play.

Training mode is also a place to go for those learning to play. It offers “CPU” players that are graded by intensity to train as a single player to learn a character’s moves, combos and general fighting style. More challenging CPU players can also be used by competitive players to train when there isn’t a Wi-Fi connection available.

Direct Play features in this game, allowing two players with two Switch consoles to play against each other over a direct connection – no Wi-Fi needed. This is especially useful to those who want to have a social gaming element on the go, similar to that of the cable connector of the Gameboy.

Click here to read Bryan Turner review of Super Smash Bros. Ultimate.

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Win Funko Fortnite in Vinyl

Gadget and Gammatek have nine Funko Fortnite figurines to give away.

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A Funko Pop figurine based on a character set is indicative of reaching the heights of pop culture. It is no surprise, then, that the world’s biggest online game, Fortnite, has its own line of Funko Pop figurines. The Funkos are modeled on the characters in game, including Drift, Ragnarok, Dark Vanguard, Volar, Tracera Ops, and Sparkle Specialist.

Now, local Funko distributor Gammatek has released the Fortnite figurines in South Africa. To celebrate, Gadget and Gammatek are giving away a set of three Funko Fortnite figurines to each of three readers (9 figurines in total). To enter, first click on your favourite Funko Pop on the next page and post the Tweet that appears. Then, follow Gadget on Twitter.

You can put the tweet in your own words, but entries must have the competition’s hashtag (#FunkoFortnite) and mention @GadgetZA to be considered valid.

Click here to select the Funko Fortnite character you want to tweet.

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