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Sony unveils SmartBand 2

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Sony Mobile has unveiled the SmartBand 2, an activity band it calls “a multi-sensor lifelogger”.

The device is designed to provide full-scale insights about your fitness, well-being and stress levels.

“We set out to create the most advanced wearable in this section of the market,” said Kaz Tajima, Senior Vice President, Head of UX Creative Design and Planning at Sony Mobile Communications. “SmartBand 2 has the capability to deliver, and make biometric data meaningful for users within Lifelog. Not only does it represent a powerful vision of how consumers can learn more about themselves, it also allows us to explore exciting new opportunities with development partners.”

Inside the same SmartBand modular “core” form factor, SmartBand 2’s accelerometer and heart rate sensors work together to monitor pulse and heart rate variability, allowing users to gauge overall fitness, excitement and stress levels throughout the day.

SmartBand 2 automatically tracks activities such as walking, running and other workouts while mapping the user’s heart-rate alongside each activity. Sony’s popular Lifelog app helps keep track of progress, with fun comparative insights, giving inspiring motivational prompts based on activity.

SmartBand 2 provides sleep insights, with automatic sleep detection, and the smart alarm clock function will gently vibrate to wake users at the best time based on their sleep cycles.

SmartBand 2 gives subtle vibrating notifications and bright pulsing RGB LEDs for calls, messages, emails or tweet . It allows users to control music on smartphones or tablets, with simple taps to play, pause and skip through tracks.

It also links to a Xperia smartphone or tablet and vibrates to alert users when they’re more than 10 meters from the connected device.

SmartBand 2 reaches full battery capacity in around one hour, lasting up to 2 days4.

With durable silicone casing, up to 2 days battery life, and IP68 waterproofing – despite its cap-less microUSB – SmartBand 2 can be worn anywhere.

SmartBand 2 will be available in Black and White at launch, and two additional vibrant colours shortly after – Pink and Indigo. As it retains the same compact “core” footprint as SmartBand, users can wear the technology with original first and third party bands for greater choice.

SmartBand 2 will be available in South Africa from Q4 for recommended retail price of R 1799,00

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Smash hits the
Nintendo Switch

Super Smash Bros. delivers what the fans wanted in the latest “Ultimate” instalment, writes BRYAN TURNER.

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Super Smash Bros. Ultimate, the latest addition to the popular Nintendo Smash series, has landed on the Nintendo Switch with a bang, selling 5-million copies in the first week of its release. The game has been long-anticipated since the console’s release, as many fans consider iy to be a Nintendo staple. And the wait was well worth it.

It features 74 playable fighters, 108 stages, almost 1300 Spirit characters to collect while playing, and a single-player Adventure mode that took about three days (or 28 hours) of gameplay to complete. The game offers far more gameplay than its predecessors, making it the Smash game that gives its players the best bang for their buck.

For those new to the game, the goal is to fight opponents and build up their damage score (draining their health) to knock them off the stage eventually. This makes the game seem chaotic, as many players jump around the platforms as if they were on quicksand, in order to avoid being hit by the other players.

It also services two kinds of players: the competitive and the casual.

Competitive players can be matched on the online service by skill ranking to enjoy playing with similarly high-skilled opponents. This is especially important in e-sports training for the game, and for players wanting to master combos against other human players. The casual gamer is also catered for, with eight-player chaos and button-mashing to see who comes out luckiest. This segment is also important for those wanting to learn how to play.

Training mode is also a place to go for those learning to play. It offers “CPU” players that are graded by intensity to train as a single player to learn a character’s moves, combos and general fighting style. More challenging CPU players can also be used by competitive players to train when there isn’t a Wi-Fi connection available.

Direct Play features in this game, allowing two players with two Switch consoles to play against each other over a direct connection – no Wi-Fi needed. This is especially useful to those who want to have a social gaming element on the go, similar to that of the cable connector of the Gameboy.

Click here to read Bryan Turner review of Super Smash Bros. Ultimate.

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Win Funko Fortnite in Vinyl

Gadget and Gammatek have nine Funko Fortnite figurines to give away.

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A Funko Pop figurine based on a character set is indicative of reaching the heights of pop culture. It is no surprise, then, that the world’s biggest online game, Fortnite, has its own line of Funko Pop figurines. The Funkos are modeled on the characters in game, including Drift, Ragnarok, Dark Vanguard, Volar, Tracera Ops, and Sparkle Specialist.

Now, local Funko distributor Gammatek has released the Fortnite figurines in South Africa. To celebrate, Gadget and Gammatek are giving away a set of three Funko Fortnite figurines to each of three readers (9 figurines in total). To enter, first click on your favourite Funko Pop on the next page and post the Tweet that appears. Then, follow Gadget on Twitter.

You can put the tweet in your own words, but entries must have the competition’s hashtag (#FunkoFortnite) and mention @GadgetZA to be considered valid.

Click here to select the Funko Fortnite character you want to tweet.

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