Technology is radically changing many parts of our lives. MARK CHIRNSIDE, CEO of ThisIs Me, discusses the possibility to use technology to streaming the voting process.
Technological innovation has – and continues to – transform the world we live and work in, but can it potentially change the way we vote by streamlining and simplifying voting by completely digitalising the process? The answer is a resounding yes.
At a time when local municipal elections are top of mind, this is a domain where technology could potentially offer a solution, simplifying the often admin-intensive process.
While a complete solution will require years of research, planning and testing, there are platforms currently available that can be introduced not only nationally, but also at city council and body corporate level that can assist in reducing the administrative burden inherent in the voting process.
It is here that a platform such as ThisIsMe can be introduced to assist the Independent Electoral Commission (IEC) in fulfilling its constitutionally mandated obligation to record the physical addresses of South African voters.
Through links to Home Affairs and South Africa’s major banks, ThisIsMe ultimately gives a “heartbeat” to your identity, conclusively proving the identity of South Africans to others.
While the reality of full digital voting functionality may only be developed and implemented in many years, ThisIsMe could be deployed by the IEC in future elections to record – rather than verify – details.
While there is very little the IEC can do to refute an address claim, the idea is to eliminate people voting at multiple voting stations on voting day.
A realistic scenario when it comes to the forthcoming election, is that the IEC invite citizens in areas where physical addresses are lacking or an area of contention, to make use of ThisIsMe to process their mobile numbers and email addresses.
With digital voting having already taken place in Eritrea, Namibia and some American states, it is only a matter of time before countries and organisations leverage the convenience and cost benefits of a digital voting platform.
Ultimately anyone who argues against eliminating a paper-based voting process need just be reminded that people said the same thing about banking before the introduction of ATMs and online banking.
Going forward we are hopeful that ThisIsMe is given the opportunity to introduce the platform’s benefits in the voting space. This can then be used to open the door to provide full capability later on.
AppDate: DStv taps Xbox, Hisense
DStv Now for Xbox and Hisense
Usage of DStv Now, the online DStv service available free to DStv customers, is increasing rapidly with more than two million plays of live and Catch Up content per week. In addition to using DStv Now to watch TV on tablets and smartphones, an increasing number of DStv customers are also opting to use it as their primary method of getting DStv on additional TVs in the house. This is set to increase with the release of two new big-screen TV apps, one for Xbox gaming consoles (Xbox One, Xbox One S, Xbox One X) and another for Hisense smart TVs (2018 and newer models).
Expect to pay: A free download.
Platform: Any of the Xbox One range of gaming consoles and 2018 or later Hisense smart TVs.
Stockists: Visit the store linked to your Xbox console or HiSense smart TV.
Santam Safety Ideas
Start-up businesses that have a FinTech or InsurTech business venture brewing are called to enter the third annual Santam Safety Ideas competition. Safety solutions or InsurTech ventures that are ready for piloting could win up to R150 000 worth of incubation support and R200 000 in seed funding.
The Safety Ideas competition was launched two years ago in partnership with LaunchLab, Stellenbosch University’s startup incubator that facilitates valuable connections for corporates and startups sourced from the startup ecosystem and partner universities in South Africa. The previous winners are Herman Bester and Anton Swanevelder, co-founders of MyLifeLine – a wearable panic device that won the competition last year; and Ntsako Mgiba and Ntandoyenkosi Shezi, co-founders of Jonga – a cost-effective security system for low income families, which won the competition in 2017.
Entries close on 28 February 2019. For more information on how to enter, visit: www.santam.co.za/safetyideas/
Click here to read about the FNB Snapchat lens, Spotify Free with data saver, and 00:37.
Fortnite fixes hackers’ hole
Epic Games has repaired a vulnerability that exposed Fortnite, the world’s most popular game of the moment, to hackers. The hole, which was left in Epic’s web infrastructure, allowed hackers to target players with email that appeared to come from Epic Games, but would have led them to a phishing site, where their log-in details would have been stolen.
Researchers at cyber security solutions provider Check Point Software alerted Epic to vulnerabilities that could have affected any player of the hugely popular online battle game.
Fortnite has nearly 80 million players worldwide. The game is popular on all gaming platforms, including Android, iOS, PC via Microsoft Windows and consoles such as Xbox One and PlayStation 4. In addition to casual players, Fortnite is used by professional gamers who stream their sessions online, and is popular with e-sports enthusiasts.
If exploited, the vulnerability would have given an attacker full access to a user’s account and their personal information as well as enabling them to purchase virtual in-game currency using the victim’s payment card details. The vulnerability would also have allowed for a massive invasion of privacy, as an attacker could listen to in-game chatter as well as surrounding sounds and conversations within the victim’s home or other location of play.
While Fortnite players had previously been targeted by scams that deceived them into logging into fake websites that promised to generate Fortnite’s ‘V-Buck’ in-game currency, these new vulnerabilities could have been exploited without the player handing over any login details.
Click here to read how the Fortnite hack would have worked.