ITU has approved a new environmentally friendly standard for a universal charger for laptops and other portable devices.
The new standard provides for improved energy efficiency and reduced greenhouse gas emissions and is expected to lead to significant reductions in e-waste.
The new international standard – officially known as Recommendation ITU-T L.1002 “External universal power adapter solutions for portable ICT devices” – was developed by the ITU standardization expert group for ICTs, the environment and climate change, ITU-T Study Group 5.
One million tons of external power supplies are manufactured each year. ITU-T L.1002 specifies principles for the eco-design of laptop chargers to reduce no-load power consumption five times lower than the norm. When multiplied by the millions of such chargers in use this will greatly reduce the greenhouse gas emissions produced by these devices. The applicability of the charger to multiple devices, as well as design principles for the efficient use of raw materials, will greatly increase their lifetime and reduce the e-waste resulting from their disposal.
ITU-T L.1002 builds on ITU standards providing universal chargers for handheld devices such as mobile phones (ITU-T L.1000) and stationary devices such as xDSL modems (ITU-T L.1001) first adopted by ITU members in 2009 and 2012, respectively.
“e-Waste has grown into a significant challenge to environmental sustainability,” said ITU Secretary-General Houlin Zhao. “The L.1000 series of standards will contribute to the achievement of the targets set out by Goal 12 of the UN Sustainable Development Goals to ensure sustainable production and consumption patterns.”
“The ITU-T L.1000 series of standards will assist in meeting the e-waste target of the Connect 2020 Agenda, a shared vision for the sustainable development of the ICT sector adopted by ITU Member States in 2014,” said Ahmed Zeddam, Chairman of ITU-T Study Group 5. “This agenda includes the commitment of the ITU membership to reduce the volume of redundant e-waste by 50 per cent by 2020.”
ITU-T’s work on e-waste is driven by Resolution 79 adopted by the World Telecommunication Standardization Assembly (Dubai, 2012). Resolution 79 calls on ITU-T Study Group 5 to develop international standards, methodologies and other publications relevant to the reduction and responsible management of e-waste.
The 2016 World Telecommunication Standardization Assembly (WTSA-16) will be held in Hammamet, Tunisia, 25 October to 3 November. Learn more about the upcoming Assembly in an ITU media advisory.
Smash hits the
Super Smash Bros. delivers what the fans wanted in the latest “Ultimate” instalment, writes BRYAN TURNER.
Super Smash Bros. Ultimate, the latest addition to the popular Nintendo Smash series, has landed on the Nintendo Switch with a bang, selling 5-million copies in the first week of its release. The game has been long-anticipated since the console’s release, as many fans consider
It features 74 playable fighters, 108 stages, almost 1300 Spirit characters to collect while playing, and a single-player Adventure mode that took about three days (or 28 hours) of gameplay to complete. The game offers far more gameplay than its predecessors, making it the Smash game that gives its players the best bang for their buck.
For those new to the game, the goal is to fight opponents and build up their damage score (draining their health) to knock them off the stage eventually. This makes the game seem chaotic, as many players jump around the platforms as if they were on quicksand, in order to avoid being hit by the other players.
It also services two kinds of players: the competitive and the casual.
Competitive players can be matched on the online service by skill ranking to enjoy playing with similarly high-skilled opponents. This is especially important in e-sports training for the game, and for players wanting to master combos against other human players. The casual gamer is also catered for, with eight-player chaos and button-mashing to see who comes out luckiest. This segment is also important for those wanting to learn how to play.
Training mode is also a place to go for those learning to play. It offers “CPU” players that are graded by intensity to train as a single player to learn a character’s moves, combos and general fighting style. More challenging CPU players can also be used by competitive players to train when there isn’t a Wi-Fi connection available.
Direct Play features in this game, allowing two players with two Switch consoles to play against each other over a direct connection – no Wi-Fi needed. This is especially useful to those who want to have a social gaming element on the go, similar to that of the cable connector of the Gameboy.
Click here to read Bryan Turner review of Super Smash Bros. Ultimate.
Win Funko Fortnite in Vinyl
Gadget and Gammatek have nine Funko Fortnite figurines to give away.
A Funko Pop figurine based on a character set is indicative of reaching the heights of pop culture. It is no surprise, then, that the world’s biggest online game, Fortnite, has its own line of Funko Pop figurines. The Funkos are modeled on the characters in game, including Drift, Ragnarok, Dark Vanguard, Volar, Tracera Ops, and Sparkle Specialist.
Now, local Funko distributor Gammatek has released the Fortnite figurines in South Africa. To celebrate, Gadget and Gammatek are giving away a set of three Funko Fortnite figurines to each of three readers (9 figurines in total). To enter,
You can put the tweet in your own words, but entries must have the competition’s hashtag (#FunkoFortnite) and mention @GadgetZA to be considered valid.
Click here to select the Funko Fortnite character you want to tweet.