Metals are the fastest-growing segment of 3D printing, with printer sales growing at 48% and material sales growing at 32%, writes RACHEL GORDON, Technology Analyst at IDTechEx
Plastic 3D printing has its place in prototyping and education, but 3D printing in metal is being used to manufacture parts in a wide variety of industries. Metals are the fastest-growing segment of 3D printing, with printer sales growing at 48% and material sales growing at 32%, according to the brand new IDTechEx report 3D Printing of Metals 2015-2025.
Adoption by high-value low-volume industries
Because of the current speed, size and cost limitations, the high value, low volume industries such as aerospace and biomedical, have been the earliest adopters. GE Aviation are investing $3.5bn in new plant to house EOS M-280 printers to print 100,000 fuel nozzles by 2020. Arcam claim their 3D printers had been used to manufacture over 50,000 orthopaedic implants so far. Both these industries demand titanium alloys, giving them a market share of 31% by volume. Aerospace is also heavily investing in cobalt alloys, nickel alloys and aluminium alloys.
Jewellers are also early adaptors of SLM technologies. There are many reasons jewellers are able to quickly adopt the technology; there are no qualifying standards for jewellery; jewellery designers are already good at CAD; they are used to subcontracting; they are skilled in finishing and polishing; they used to making bespoke items; and they crave design freedom and unusual designs. The jewellery industry is driving 3D printing in precious metals, with gold powder having a 49% market share by revenue.
More and more industries are adopting 3D printing
Dental suppliers, Argen Digital, offers metal substructures to make copings and bridges with the same properties as cast parts. Siemens are producing blades for gas turbines for power generation. NASA have said that they intend to 3D print 80-100% of their rocket engines in the future.
Wide range of technologies, alloys and applications
3D Printing of Metals 2015-2025 (www.IDTechEx.com/3dmetals) covers the full range of metal 3D printing equipment including selective laser melting, electron beam melting, blown powder, metal + binder, welding and other emerging technologies…using a wide range of precious metals and engineering alloys including aluminium, cobalt alloys, nickel alloys, steels, nitinol, gold, platinum and many more…in a variety of industries including aerospace, automotive, dental, jewellery, oil and gas, orthopaedics, printed electronics and tooling.
Worldwide forecasts of equipment and materials to 2025
The report includes a very detailed breakdown by company and technology of the worldwide 3D printer sales during 2014 and installed base at the end of 2014. The properties of all commercially available 3D metal printers are mapped by speed, volume, precision, and price. Powder shipments in 2014 by volume and revenue are detailed. Forecasts to 2025 are for the total installed base, printer shipments each year, printer prices, revenue from printer sales, and metal powder sales split by volume and revenue.
The information has been gathered by IDTechEx analysts from 29 formal interviews (included as profiles) and many informal conversations, since we started tracking the 3D printing market. However, this is the first time all the information on equipment, materials and applications related to metal 3D printing has been clearly displayed in one report.
This report is valuable to anyone involved in equipment or materials for metal 3D printing, developing the technology for new applications or concerned about the impact on the aerospace, automotive, dental, jewellery, oil and gas, orthopaedics, printed electronics, tooling and general engineering industries.
AppDate: DStv taps Xbox, Hisense for app
DStv Now app expands, FNB gets Snapchat lens, Spotify offers data saver mode, in SEAN BACHER’s apps roundup
DStv Now for Xbox and Hisense
Usage of DStv Now, the online DStv service available free to DStv customers, is increasing rapidly with more than two million plays of live and Catch Up content per week. In addition to using DStv Now to watch TV on tablets and smartphones, an increasing number of DStv customers are also opting to use it as their primary method of getting DStv on additional TVs in the house. This is set to increase with the release of two new big-screen TV apps, one for Xbox gaming consoles (Xbox One, Xbox One S, Xbox One X) and another for Hisense smart TVs (2018 and newer models).
Expect to pay: A free download.
Platform: Any of the Xbox One range of gaming consoles and 2018 or later Hisense smart TVs.
Stockists: Visit the store linked to your Xbox console or HiSense smart TV.
Santam Safety Ideas
Start-up businesses that have a FinTech or InsurTech business venture brewing are called to enter the third annual Santam Safety Ideas competition. Safety solutions or InsurTech ventures that are ready for piloting could win up to R150 000 worth of incubation support and R200 000 in seed funding.
The Safety Ideas competition was launched two years ago in partnership with LaunchLab, Stellenbosch University’s startup incubator that facilitates valuable connections for corporates and startups sourced from the startup ecosystem and partner universities in South Africa. The previous winners are Herman Bester and Anton Swanevelder, co-founders of MyLifeLine – a wearable panic device that won the competition last year; and Ntsako Mgiba and Ntandoyenkosi Shezi, co-founders of Jonga – a cost-effective security system for low income families, which won the competition in 2017.
Entries close on 28 February 2019. For more information on how to enter, visit: www.santam.co.za/safetyideas/
Click here to read about the FNB Snapchat lens, Spotify Free with data saver, and 00:37.
Fortnite fixes hackers’ hole
Epic Games has repaired a vulnerability that exposed Fortnite, the world’s most popular game of the moment, to hackers. The hole, which was left in Epic’s web infrastructure, allowed hackers to target players with email that appeared to come from Epic Games, but would have led them to a phishing site, where their log-in details would have been stolen.
Researchers at cyber security solutions provider Check Point Software alerted Epic to vulnerabilities that could have affected any player of the hugely popular online battle game.
Fortnite has nearly 80 million players worldwide. The game is popular on all gaming platforms, including Android, iOS, PC via Microsoft Windows and consoles such as Xbox One and PlayStation 4. In addition to casual players, Fortnite is used by professional gamers who stream their sessions online, and is popular with e-sports enthusiasts.
If exploited, the vulnerability would have given an attacker full access to a user’s account and their personal information as well as enabling them to purchase virtual in-game currency using the victim’s payment card details. The vulnerability would also have allowed for a massive invasion of privacy, as an attacker could listen to in-game chatter as well as surrounding sounds and conversations within the victim’s home or other location of play.
While Fortnite players had previously been targeted by scams that deceived them into logging into fake websites that promised to generate Fortnite’s ‘V-Buck’ in-game currency, these new vulnerabilities could have been exploited without the player handing over any login details
Click here to read how the Fortnite hack worked
To win a set of three Fortnite Funko Pop Figurines, click here.