In preparation for the explosive finale of Life is Strange 2 on 3 December, and to kick off the #JourneysEnd season finale celebration, the Dontnod team has prepared an in-depth look at the innovative system that drives the development of Daniel, the impressionable younger brother who players guide throughout Life is Strange 2.
When Sean and Daniel Diaz have to flee their home in suburban Seattle after the death of their father and manifestation of an incredible supernatural power, the brothers face a life-changing journey, full of danger, excitement, friends, foes and new experiences.
Young and impressionable, but incredibly powerful, Daniel is always watching Sean. Daniel grows and learns from his brother throughout every episode of Life is Strange 2 and can become a very different person depending on your actions. What Daniel learns, and how he grows, determines which of the multiple endings players can experience at the conclusion of their journey.
Play as Sean, as his choices and actions gradually change his younger brother over time, affecting two core values that determine his behaviour and the way he interacts with you – Brotherhood and Morality. This dynamic system determines Daniel’s sense of justice, his trust in Sean and the player.
Daniel isn’t just affected by the major choices that you make (as Sean) or the things you try to teach him, but also from your actions as you are playing. This forms the core of an advanced character development system, meant to represent the responsibility of being a role model. Your young companion learns from you at all times, not just when you want him to.
Through the first four episodes, there are over 50 moments where your decisions shape the mind of Daniel. You are an example to him in everything you say and do.
But above all, in Life is Strange 2, there is no right or wrong choice: there is only your choice.
Read more in-depth about the Education of Daniel on the Life is Strange blog: http://lifeisstrange-blog.tumblr.com/
Biking game Descenders gets physical
Extreme downhill biking game Descenders is set to get a physical release on PS4 and Nintendo Switch.
Sold Out games has announced that it has partnered with No More Robots to release the physical version of extreme downhill biking game Descenders on Nintendo Switch and PlayStation 4, which will release with the digital versions on these formats this year.
From the developers of Action Henk, Descenders is extreme downhill mountain biking, with procedurally generated worlds where mistakes have real consequences.
No More Robots provided the following information on features
- Procedurally generated worlds: Take on different jumps, slopes and hillbombs every time you play
- Freestyle bike controls: Control every subtle movement of your rider, with an in-depth physics system made for slick whips and scrubs
- Rogue-Bike: Earn special mutators each time you play, and work out which abilities work best for your riding style
- Build your Rep: A fully-featured online Rep system lets you show off your worth, and earn new bikes and threads
- Fully licensed soundtrack: Partnering with drum & bass label Liquicity to deliver the perfect soundtrack for hitting the mountains
- Become the next Descender: Can you survive the game in a single run, and reach the ranks of the legendary Descenders?
“We’re extremely excited to work with Sold Out on the retail releases for Descenders,” says Mike Rose, Company Director at No More Robots. “Our players have been begging us for a physical release for a while now, so getting to work with Sold Out on a worldwide retail release is essentially fulfilling a long-standing dream for all of us.”
Garry Williams, CEO of Sold Out, says: “Descenders is an awesome fast-paced game which players love on digital platforms, so we’re thrilled to be partnering with No More Robots to release the physical editions on PS4 and Nintendo Switch at retail.”
Descenders will be available physically and digitally on PlayStation 4 and Nintendo Switch in later in 2020. Look out for more information to be announced soon at https://www.descendersgame.com/
Get ’90s horror throwback with Song of Horror
Song of Horror is set for an alarming 2020, with the fourth and penultimate chapter, called The Last Concert, launching on 30 January.
In an era where first-person, jumpscare-based horror games are the norm, Song of Horror brings back the atmosphere of classic horror games like Alone in the Dark, Resident Evil and Silent Hill. While the settings may seem familiar, what players won’t expect is the unfathomable entity known as The Presence, who adapts and reacts to the way they play.
Lose against this unpredictable adversary, and the character will die permanently. As fans progress through each new episode, the tension of potentially losing more characters increases.
The fourth (and biggest) episode of Song of Horror, The Last Concert, continues its nostalgic journey through the classics of the genre. This time, it takes inspiration from Frictional Games’ celebrated modern horror adventure Amnesia: The Dark Descent, bringing players to the most haunted area of the game: St. Cecilia’s Abbey. How many characters will survive this holy place, now tainted by the influence of The Presence?
The intricate design of St. Cecilia’s Abbey, made by real architects, immerse players in a chapter that takes more than 8 hours to finish – for context, three times bigger than the main location of the first episode.
In this part of the story, players can:
- Discover what happened to the monks of the macabre St. Cecilia’s Abbey after interpreting the cursed song, while facing the diverse manifestations of The Presence, now more powerful than before.
- Experience a new narrative structure: Explore St Cecilia’s Abbey from different starting points depending on which character is chosen.
- Experience more than 8 hours of exploration-based play in the biggest episode to date.
- Say hello to another new character: Ernest Finnegan, a renowned archaeologist past his glory days and a dear friend of Husher. After finding out how dangerous the Abbey is, and haunted by his own guilt for leaving Husher alone, he is now looking to help his close acquaintance to survive his current predicament.
- Returning characters will join the adventure depending on who you played with and who survived in previous chapters.
“We’re in the final stretch, and Episode 4 ramps the tension up somewhat – just as you might expect,” says Carlos Grupeli, founder of Protocol Games, the studio behind Song of Horror. “It’s an emotional time for the studio. After two cracks at Kickstarter and a fair few more humps in the road along the way, everything is coming together. There’s still so much more to come, too. We have the fifth and final episode coming in just a couple of months, and then PlayStation 4 and Xbox One gamers can take on the entire game in one run when it hits console later in the year.”
The first episode of Song of Horror can be picked up on Steam today for $8/€8/£7, while the second and third and fourth can either be purchased individually for $8/€8/£7, or as part of the Season Pass that will also unlock the final episode at launch for $22/€22/£19.