The Fak’ugesi African Digital Innovation Festival, taking place from 19 August to 3 September 2016, will not only celebrate digital art and its impact on culture, but will also shine a light on the role women play in digital arts.
With its Afro Tech Riot theme, festival organiser, Tegan Bristow, says that this year’s line-up will illustrate how creativity and technology are becoming more mainstream and the important role women are playing in this space: “We are very proud of the line-up of women this year. The successful engagement of arts, culture, creativity and technology by women is inspiring, and worthy of a spotlight at this year’s Fak’ugesi festival.”
Taking place at The Tshimologong Precinct in Braamfontein, Bristow adds: “I have several incredible women collaborating with us this year to showcase the possibilities within culture and technology: Janine Johnston, national coordinator of the Maker Library Network in South Africa who is working with the British Council to bring a host of free maker workshops to the festival; Kerry Friend, executive creative director, Isobar, is working with teams of musicians and technologists, including female performer Lindiwe Matshikiza, for the Festival’s “Future Sounds” project; and Thato Noinyane, project manager, British Council Connect ZA who bring us the Festival’s Market Hack and Soweto Pop Up projects among many other activities. They have all assisted in developing an exciting, and much, needed focus on women in digital arts.”
An exciting element of the festival is the Artist Residency and this year will also feature the talents of two up-and-coming African women: Vuyi Chaza and Regina Kgatle.
Chaza wants to create spaces and opportunities where women in Zimbabwe can pursue a career in digital arts: “This is not only about growing the art form, but more importantly for Chaza, it is about shaping the narrative surrounding women in Zimbabwe.”
For Regina Kgatle digital arts is a way in which she can use games to educate people no matter where they live or what school they go to. She is the founder of Educade and a non-profit start-up called 67games, which is how Kgatle reaches schools around South Africa. She is one of the Mail & Guardians top 200 Young people and has been nominated for the African Alliance award by the United Nations.
The Festival will host with Women in Tech ZA a special Festival focused networking session on the evening of the 25th of August as part of its Fak’ugesi Talks program, book online to join.
Adding some international flavour to lineup is London-based digital artist Valentina Floris and immersive filmmaker Karen Palmer from SDNA, who will not only share how they are breaking boundaries in their mediums, but explore the intersections between technology, creativity and innovation.
“We are both excited and honoured to feature these collaborations. The festival aims to be a location for both development and celebration of technology and culture in Africa,” says Bristow.
Janine Johnston is a creative consultant, with more than 10years experience in skills development, sustainable design and in facilitating international exchange programs. A passionate ambassador for the South African maker movement, Johnston is the national coordinator of the Maker Library Network in South Africa. She is the managing partner of JA JA Consulting, a boutique agency, specializing in strategic communication, event production and creative project management.
Kerry currently works at a digital agency, Isobar, as an Exec Creative Director and heads up their innovation programme, NowLab. She’s also part of a collective, Create Africa, who run workshops and events at the intersection of tech, culture and education. As a member of the IAB Agency Council she currently drives the Innovation Programme, which aims to encourage agencies to explore new ways of working and thinking as they seek to reinvent themselves to stay relevant in the age of digital transformation.
Is an artist who uses theatre making tools to extend into film, music and various other disciplines. She is interested in work that is collaborative, process-driven and experimental. A performer, director and writer, she has initiated projects such as The Donkey Child – a devised theatre piece involving 40 players of all ages – in collaboration with Hillbrow Theatre Project, and JHB MASSIVE: Jozi <-> Accra, a temporary collective of 15 artists that combined forces to get to Chale Wote Street Art Festival in James Town, Accra.
Currently offering her skills as a Project Manager for the British Council Connect ZA team, her career started after completing a BA degree in Audiovisual Production Management where she worked in the film and television industry. She has over 8 years’ experience managing projects from conception right through to delivery and has worn a few hats along the way including director, event manager, scriptwriter, social media/content manager and mentor. She has since ventured into managing projects focused around youth empowerment particularly in the creative and digital space. She is interested in this rapidly growing industry and excited to be part of a team which works along partners who are pioneers in the sector.
Vuyi Chaza is a 24-year-old woman from Zimbabwe. She wants to live in a world where video games and cartoon watching are mandatory subjects at school, and extra cheesy pizza becomes a staple food in her country. As a self-proclaimed, amateur designer, she’s been designing officially for one year and has her designs on billboards, publications, books and album covers.
When she’s not trying to navigate the choppy waters of freelancing/starting a business, she creates weird art pieces that leave people either scratching their heads or jaws dropped in fascination. Vuyi hopes to create spaces and opportunities where women in Zimbabwe can pursue a career in digital arts, while shaping the narrative surrounding women and Zimbabwe.
Regina Kgatle is the founder and MD of Educade [http://educade.co.za/], and its sister non-profit startup, 67games. An Electrical and Computer Engineering student (University of Cape Town, Honors) she believes we can use games to educate people no matter where they come from or where they go to school. At Educade, Regina focuses on designing and building educational games based on The Promise Curriculum, installing them on custom stand-up arcades that can be taken on the road to South African schools. 67games engages continues this mission by engaging with developers from around the world to create new games for these cabinets, which are then promoted throughout South Africa by means of game pop up installations.
For her efforts, Regina has received national and international awards – listed as Mail & Guardian’s top 200 Young people contributing to bettering the quality of life for South Africans, nominated for the African Alliance award by the UN. In 2014 Facebook flew her to the US together with other 24 young students worldwide to receive an award for changing lives through technology. She has recently been honored with “Amplifying new voices” award from Oculus.
Valentina is a London based digital artist. After moving from Italy in 1994, she studied Mixed Media Art at the University of Westminster where she graduated in 1997. During that time, she started to experiment with audio visual techniques and site specific installations. In 1997 she co-founded Luna Nera, an artist-curator organisation that aimed to stimulate interest in the environmental and architectural heritage of localities. By asking the audience to re-look at sites in a new way, Luna Nera addressed a series of issues around ideas of society, community, history, memory and public space. In 2001 she started to work with Ben Foot and co funded SDNA, a creative studio based in London producing distinctive digital artwork.
SDNA’s objective is to explore techniques of interaction within public spaces, using emerging technologies and unusual presentation media. Their interdisciplinary approach, integrating site-responsive installation and live performance, aims to widen the scope of digital art.
Summer 2016 Karen was a Speaker at Tedx Australia at the Sydney Opera House, at Games for Change Festival New York and an invited guest on a International Women Think Tank working in new media Mutek Festival Cannada. Prior she was also a keynote speaker at DiGRA 2015 The World’s leading Academic Digital Games Conference in Germany. Her recent neurogaming parkour installation SYNCSELF 2 was a key exhibit at the prestigious Sheffield Film Festival 2015. In conjunction with being a Panel Speaker on Neuroscience in Gaming. She discussed the SYNCSELF 2 Neurogame that recreates the process of transcending fear. This is an interactive parkour film experience which is controlled by the user’s mental focus. There was a very favourable article in The Guardian on Karen and the impact of her work. Initially SYNCSELF 2 was exhibited at the V&A as part of the Digital Design Weekend (Sept 2014), and discussed her journey to the V&A at the WOW Talks series at the Apple Store Regent Street. Previously her work received exposure and critical acclaim at Festivals and Galleries Internationally. 2015 she spoke on her unique form of Storytelling and Tech at various renowned institutions such as The Watershed Bristol, Uppsala University Sweden and Conducttr Transmedia Conference to name a few.
How tech is keeping us young
Research by Lenovo revealed people who use tech feel, on average, 11 years younger.
Technology is making the world feel younger, healthier and more emotionally connected, reveals new research by Lenovo, suggesting a growing relationship between technological innovation and wellbeing.
The research, which surveyed over 15,000 individuals from around the globe, from the US, Mexico, Brazil, China, India, Japan, UK, Germany, France and Italy, not only found 40% of global respondents feel “a lot” or “somewhat” more youthful thanks to technology, but on average it made them feel younger by 11 years.
This rings most true in China, where 70% of Chinese respondents said technology made them feel more youthful, which could be perhaps due to technologies ability to build connections between generations, especially those who might have once felt disconnected from tech-savvy youngsters. For example, grandparents are now able to better communicate with their grandchildren via smart technology due to its growing ubiquity and ease of use.
The research suggests that this sentiment is felt world-over, across genders and ages. “To know how to operate newer technology makes me feel younger” one US woman, said. Another woman, from France, also stated, “Compared to the younger generation who are born with all these technologies, my adaptability makes me feel younger”. On the other side of the globe, one female respondent in India cited tech as making her feel like she “can do anything with it which any youngster can do,” and one Chinese male respondent said: “It helps me catch up with the times – not only gaining more knowledge, but also feel that I’m on-trend; I feel younger”.
The research generally revealed that many older generations think using technology helps them to connect better with younger people as well as feel livelier and more knowledgeable. This is especially evident when it comes to the role smart devices (from PCs, tablets to smart home assistants and more) play in terms of relationships with family and friends. When asked to compare technology today to those of 20 years ago for giving them the ability to feel connected to what is going on in the lives of the people they care about, 65 percent answered it’s “getting better”. While 75% also said technology is improving their ability to stay in touch with family and friends who live far away.
The global research also revealed that tech is helping people when it comes to mental health and wellbeing, offering emotional gains, particularly in parents. Over three-quarters (78%) of working parents stated the ever-connected nature of technology helps them feel more emotionally connected to their children, even when they are away from home. An even larger portion (83%) of working parents agreed that emerging technologies are making it easier for them to feel confident that their kids are safe and secure while they are at work.
Over two-thirds (67%) of respondents in the survey stated they were optimistic about the future of technology and the role tech can play in our lives and society, especially in wellbeing, with 67% believing devices are currently having a positive impact on the ability to improve their overall health. And that’s hardly surprising, considering 84% also said tech has empowered them to make improvements in their lives overall.
Take for instance how one respondent, a 51-year-old woman from the US, highlighted how science is using technology to do great things for amputees, and enabling those suffering from mental illness to better connect with people from all over the world. “I think that the medical breakthroughs we’ve had are a tremendous statement on how we can have a positive relationship with technology,” she said.
The recognition that tech is helping to improve the quality of life could also be a result of the time it tends to save people. Half of respondents across all markets (50%) feel their smart devices save them 30 minutes or more a day by helping them do something faster or more efficiently. Similarly, over half (57%) agreed smart devices, such as computers and smart home devices like smart displays and smart clocks, are making them more productive and efficient, the highest perceptions of which were seen in China at 82% and India at 81%.
In terms of personal health, 36% of respondents said smart devices have made it easier for them to access health care providers and make doctor’s appointments, and a further 39% of those under 60 years of age stated modern tech makes it easier for seniors to contact emergency services.
A 23-year-old woman from India, for example, expressed her belief that the technological advancement of medical science is helping people better fight diseases and potentially cure them. “Lives of people are better off nowadays because they know ways of curing such health hazards,” she said. “Through technology, increasing the life span of an individual is very much possible.”
Psychologist and founder of Digital Nutrition, Jocelyn Brewer, said: “Keeping up with advancements in technology can feel like a full-time job, but it can have positive impacts on people’s sense of themselves and their age. While older people are stereotyped as being techno-phobic or inept at staying on-trend, this research points to the fact that maintaining currency in the digital space helps people feel more youthful, more connected to young people and youth culture, which in turn is a social currency for feeling valued and a sense of belonging or in ‘the know’.
“It’s this tech knowledge that drives the perception of feeling younger, without having to revisit the angst of our adolescence!
“Staying connected to the people we care about is a wonderful feature of technology. And while it is no replacement for face-to-face connection, it is a valuable supplement to communication for those who might be geographically divided. Parents can manage a range of responsibilities and provide increasing appropriate autonomy to teenagers through a variety of communication tools, reminders and systems that can help take the struggle out of the daily juggle.”
Dilip Bhatia, Vice President of User and Customer Experience, Lenovo, said: “There is a growing relationship between innovation and wellbeing as smart technologies are not only helping people globally to stay more connected but aiding wellbeing in the form of compassion and empathy by building better connections between them.”
“Technology has a transformational ability to unite people across generations and walks of life around the world, with the potential to help them to live healthier and more fulfilling lives. At Lenovo, we passionately believe in creating smarter technology for all, which is why we focus on making our technology accessible, blending into the everyday lives for the benefit of more people.”
Advanced traffic management tech market hits $1bn
A new report from Navigant Research analyzes the ongoing transformation occurring in the traffic management industry, providing global market forecasts, segmented by region and technology, through 2028.
Advanced traffic management systems (ATMSs) such as adaptive traffic control (ATC) are enabling greater efficiencies in the traffic management ecosystem and can help integrate the expected growth in vehicle populations without overwhelming existing infrastructure. ATMSs are also enabling the development of smart intersections, which are emerging as one of the most important data-driven backbones needed for solving core city challenges. Click to tweet: According to a new report from Navigant Research, the global market for advanced traffic management will be worth more than $1.1 billion in 2019. Annual revenue is expected to grow to nearly $3.8 billion by 2028, representing a compound annual growth rate (CAGR) of 14.2%.
“The global advanced traffic management market is expected to more than triple by 2028,” says Ryan Citron, senior research analyst with Navigant Research. “Over the next 10 years, the market is expected to achieve gradual but accelerating growth as cities prioritize reducing traffic congestion and greenhouse gas emissions, make improvements in safety and livability, and integrate ATMSs with other smart city initiatives (e.g., smart street lighting).”
Currently, cities vary in their level of maturity in using ATMSs. Collecting traffic and vehicle detection data is often the first step toward advanced traffic management. Then, in-depth traffic analytics enable traffic managers to develop mitigation strategies and make operational improvements to existing traffic signal timing systems. In cities with mature traffic management solutions, ATC technologies enable traffic signals to adjust based on real-time traffic conditions, traffic data is sent from traffic lights to connected vehicles, inter-agency data sharing is on the rise, and transport platforms are used to manage mobility ecosystems.
The report, Advanced Traffic Management for Smart Cities, analyzes the ongoing transformation occurring in the traffic management industry. The study focuses on ATC, traffic analytics, artificial intelligence, vehicle-to-infrastructure communications, and vehicle detection technologies. Global market forecasts, segmented by region and technology, extend through 2028. This report also explores regional trends in advanced traffic management strategy and highlights city case studies where innovative projects are being deployed. An Executive Summary of the report is available for free download on the Navigant Research website.