Delays in provisioning applications, recovering from disasters, and managing data backups rank as the biggest challenges of managing remote and branch offices, writes WIMPIE VAN RENSBURG, Country Manager for Sub Saharan Africa, Riverbed Technology.
Riverbed Technology, the application performance company, has released the results of a survey that showed that organisations are facing multiple challenges when managing IT at the edge – at remote and branch offices. The Riverbed survey asked IT professionals about the various challenges they face in provisioning and managing remote and branch offices (ROBOs) and found supporting the IT edge was expensive, resource-intensive and full of potential data security risks.
IT at the edge continues to be provisioned and managed largely as it has been for the past 20 years, with distributed IT spread out across potentially hundreds of remote and branch locations. However, this approach can bring data risk and operational penalties to companies at an extremely high cost, and in today’s increasingly distributed enterprise with a primary focus on data and security, past approaches may not be ideal for business success. Given the various challenges associated with managing remote sites, organizations have their hands full in supporting the edge. The top three challenges of managing ROBOs in order of importance are:
- Handling ROBO disaster recovery (54%)
- High costs of providing ROBO IT (46%)
- Providing adequate IT staff to support ROBOs (46%)
By all indications, today’s ROBO IT practices are significantly impacting the bottom line. Companies face substantial financial losses when recovering from an outage or struggling to provision new services or apps to hundreds of sites – along with the cost of supplying IT staff onsite at each location. Respondents were asked to rank the degree of financial impact of individual challenges related to managing ROBOs. The percentages below reflect the respondents who ranked each item as having an “extremely to somewhat large” financial impact:
- Delays in provisioning infrastructure, apps and new services to a ROBO (45%)
- Delays in recovering from ROBO outages (44%)
- IT staff time taken to manage ROBO backups (39%)
The survey also found that respondents would like alternative options to storing data generated at remote office locations locally in the ROBO. When data is stored locally on physical servers in remote facilities or branch offices, it is especially susceptible to security risks, such as theft, human error or natural disasters. Not surprisingly, three quarters (75%) of respondents said that it would be “somewhat to extremely desirable” to store their remote data in the data center or in the cloud.
“The new Riverbed survey shows that companies are really struggling to effectively and efficiently manage their IT operations at the edge,” said Paul O’Farrell, Senior Vice President and General Manager of SteelHead, SteelFusion and SteelConnect at Riverbed. “As companies continue to move more of their operations to remote locations, it is becoming increasingly difficult to manage their backup and recovery processes and provide adequate IT staff onsite at each individual location. Riverbed’s SteelFusion is re-defining remote and branch office IT by allowing businesses to centralize ROBO IT operations and data in the data center (and/or the cloud), without any negative impact on remote office application performance, therefore simplifying IT management at remote locations while reducing overall costs.”
AppDate: DStv taps Xbox, Hisense
DStv Now for Xbox and Hisense
Usage of DStv Now, the online DStv service available free to DStv customers, is increasing rapidly with more than two million plays of live and Catch Up content per week. In addition to using DStv Now to watch TV on tablets and smartphones, an increasing number of DStv customers are also opting to use it as their primary method of getting DStv on additional TVs in the house. This is set to increase with the release of two new big-screen TV apps, one for Xbox gaming consoles (Xbox One, Xbox One S, Xbox One X) and another for Hisense smart TVs (2018 and newer models).
Expect to pay: A free download.
Platform: Any of the Xbox One range of gaming consoles and 2018 or later Hisense smart TVs.
Stockists: Visit the store linked to your Xbox console or HiSense smart TV.
Santam Safety Ideas
Start-up businesses that have a FinTech or InsurTech business venture brewing are called to enter the third annual Santam Safety Ideas competition. Safety solutions or InsurTech ventures that are ready for piloting could win up to R150 000 worth of incubation support and R200 000 in seed funding.
The Safety Ideas competition was launched two years ago in partnership with LaunchLab, Stellenbosch University’s startup incubator that facilitates valuable connections for corporates and startups sourced from the startup ecosystem and partner universities in South Africa. The previous winners are Herman Bester and Anton Swanevelder, co-founders of MyLifeLine – a wearable panic device that won the competition last year; and Ntsako Mgiba and Ntandoyenkosi Shezi, co-founders of Jonga – a cost-effective security system for low income families, which won the competition in 2017.
Entries close on 28 February 2019. For more information on how to enter, visit: www.santam.co.za/safetyideas/
Click here to read about the FNB Snapchat lens, Spotify Free with data saver, and 00:37.
Fortnite fixes hackers’ hole
Epic Games has repaired a vulnerability that exposed Fortnite, the world’s most popular game of the moment, to hackers. The hole, which was left in Epic’s web infrastructure, allowed hackers to target players with email that appeared to come from Epic Games, but would have led them to a phishing site, where their log-in details would have been stolen.
Researchers at cyber security solutions provider Check Point Software alerted Epic to vulnerabilities that could have affected any player of the hugely popular online battle game.
Fortnite has nearly 80 million players worldwide. The game is popular on all gaming platforms, including Android, iOS, PC via Microsoft Windows and consoles such as Xbox One and PlayStation 4. In addition to casual players, Fortnite is used by professional gamers who stream their sessions online, and is popular with e-sports enthusiasts.
If exploited, the vulnerability would have given an attacker full access to a user’s account and their personal information as well as enabling them to purchase virtual in-game currency using the victim’s payment card details. The vulnerability would also have allowed for a massive invasion of privacy, as an attacker could listen to in-game chatter as well as surrounding sounds and conversations within the victim’s home or other location of play.
While Fortnite players had previously been targeted by scams that deceived them into logging into fake websites that promised to generate Fortnite’s ‘V-Buck’ in-game currency, these new vulnerabilities could have been exploited without the player handing over any login details.
Click here to read how the Fortnite hack would have worked.