ALE, operating under the brand Alcatel-Lucent Enterprise, recently introduced a mobile capability to help employees shift between communication devices simply and rapidly in today’s work environment through the OpenTouch Countless Call Shift.
The OpenTouch Contactless Call Shift uses NFC (Near Field Communication) technology to enable employees to seamlessly transfer an active call from one device to another, between a personal mobile, corporate mobile or any company desk phone as the device of choice for business calls.
More than half of open plan workers feel there isn’t enough privacy to concentrate or be productive when using communications tools, reducing job satisfaction and productivity. These new NFC capabilities create a personalised connected experience, enabling employees to re-route communications in a simple process to the most suitable device that meets their work needs. It offers “hot desking” flexibility to an increasingly mobile workforce, which often needs to connect via any desk or work room device for privacy. Employees can simply and instantly tap to transfer private calls to a smartphone, and even tap and register the smartphone to a desk phone and use that as their own.
As a user centric communication tool, the Contactless Call Shift allows the user to determine which device to transfer to and when to make the transfer. The Contactless Call Shift feature works between any Alcatel-Lucent Enterprise deskphone and smartphones running the OpenTouch Conversation Client, available now with the OpenTouch Suite 2.2.
“Mobility and communications are essential needs for any business. This is especially true at the office where employees need to move communications from one device to another when managing confidential conversations or to avoid missed business opportunities due to a noisy environment. The Contactless Call Shift simplifies routing and transfer capabilities from one device to another, making business interactions more fluid and seamless than ever. This added feature to our OpenTouch Conversation unified communications tool is the first of its kind to incorporate NFC technology,” concludes Stan Corporeau, Head of Product Management – Mid & Large Business at ALE International.
Smash hits the Nintendo Switch
Super Smash Bros. delivers what the fans wanted in the latest “Ultimate” instalment, writes BRYAN TURNER.
Super Smash Bros. Ultimate, the latest addition to the popular Nintendo Smash series, has landed on the Nintendo Switch with a bang, selling 5-million copies in the first week of its release. The game has been long-anticipated since the console’s release, as many fans consider
It features 74 playable fighters, 108 stages, almost 1300 Spirit characters to collect while playing, and a single-player Adventure mode that took about three days (or 28 hours) of gameplay to complete. The game offers far more gameplay than its predecessors, making it the Smash game that gives its players the best bang for their buck.
For those new to the game, the goal is to fight opponents and build up their damage score (draining their health) to knock them off the stage eventually. This makes the game seem chaotic, as many players jump around the platforms as if they were on quicksand, in order to avoid being hit by the other players.
It also services two kinds of players: the competitive and the casual.
Competitive players can be matched on the online service by skill ranking to enjoy playing with similarly high-skilled opponents. This is especially important in e-sports training for the game, and for players wanting to master combos against other human players. The casual gamer is also catered for, with eight-player chaos and button-mashing to see who comes out luckiest. This segment is also important for those wanting to learn how to play.
Training mode is also a place to go for those learning to play. It offers “CPU” players that are graded by intensity to train as a single player to learn a character’s moves, combos and general fighting style. More challenging CPU players can also be used by competitive players to train when there isn’t a Wi-Fi connection available.
Direct Play features in this game, allowing two players with two Switch consoles to play against each other over a direct connection – no Wi-Fi needed. This is especially useful to those who want to have a social gaming element on the go, similar to that of the cable connector of the Gameboy.
Click here to read Bryan Turner review of Super Smash Bros. Ultimate.
Win Funko Fortnite in Vinyl
Gadget and Gammatek have nine Funko Fortnite figurines to give away.
A Funko Pop figurine based on a character set is indicative of reaching the heights of pop culture. It is no surprise, then, that the world’s biggest online game, Fortnite, has its own line of Funko Pop figurines. The Funkos are modeled on the characters in game, including Drift, Ragnarok, Dark Vanguard, Volar, Tracera Ops, and Sparkle Specialist.
Now, local Funko distributor Gammatek has released the Fortnite figurines in South Africa. To celebrate, Gadget and Gammatek are giving away a set of three Funko Fortnite figurines to each of three readers (9 figurines in total). To enter,
You can put the tweet in your own words, but entries must have the competition’s hashtag (#FunkoFortnite) and mention @GadgetZA to be considered valid.
Click here to select the Funko Fortnite character you want to tweet.