AG Mobile, MediaTek and the Nelson Mandela Long Walk to Freedom Education Project have partnered to launch the #Freedom2Learn campaign.
The campaign will see a range of affordable “Freedom” smart devices hit South Africa markets, promoting Madiba’s legacy and the spread of education.
AG was chosen by the Long Walk to Freedom Education Project to be its exclusive partner to roll out its mobile strategy, to support their vision of “Easy Access to Education via Technology for all”.
AG Mobile and the Long Walk to Freedom Education Project have partnered with mobile agency Silverstone Solutions to create a #Freedom2Learn mobile app. The app will contain information on all of the AG Mobile products, exclusive Mandela content and a chance to take part in 67 #Freedom2Learn challenges, with prizes available. The app also provides access to participate in a massive drive to donate one million AG Freedom smart devices to children in Africa.
According to AG Mobile’s CEO, Anthony Goodman, AG Mobile wants to enable access to the internet via their smartphones and tablets, as well as encourage learning and education, the cornerstone of the Nelson Mandela Long Walk to Freedom Education Project.
#Freedom2Learn will also promote access to education through the build and placement of Library containers in communities throughout South Africa and eventually into Africa. These Library containers will be fully equipped with learning materials, WI-FI connectivity and study facilities, further promoting access to education and learning among disadvantaged youths.
“A percentage of profits made on the sale of all AG Mobile Freedom devices will go to the Long Walk to Freedom Library Project, thus giving longevity to Nelson Mandela’s legacy on education”, says Goodman.
Corporate donations are encouraged through the #Freedom2Learn CauseWRX platform and individual donations are encouraged through the #Freedom2Learn Generosity crowdfunding platform accessible via www.freedom2learn.org.
Robert Coutts, CEO and spokesperson for the Long Walk to Freedom Education Project, says: “Literacy is the key to all education. We are looking towards the future where technology will play an increasingly important part of our literacy campaign, not to mention the fact that access to technology often accelerates the learning process.
“We may not be able to help every child but we have a responsibility to give each child the tools to help themselves. The Freedom phones and tablets will be loaded with learning and education apps to help integrate children, adults and teachers into our digital world, a necessary component of an economically active citizen.”
The mobile devices range from a feature phone, very affordable 4-inch smartphones, a 4.5-inch LTE device and a more highly specified 5-inch offering as well as tablets. All devices will feature exclusive educational content and approved never seen before Nelson Mandela content in the form of pictures, wallpapers, quotes and more. The Khan Academy App and Madiba’s Journey App are two of the apps to be made available on the AG Freedom phones and tablets.
The Khan Academy is an educational tool that enables the user to download over 10,000 educational videos and content which can be used for learning even when offline.
Users will also be able to explore Nelson Mandela’s inspiring journey through the Madiba’s Journey App. By finding key locations on the phone’s mapping system, users can follow directions and immerse themselves in narratives from poignant moments throughout South African history. Users will be able to create a customised itinerary before embarking on their journey into Nelson Mandela’s inspiring life.
There are also exciting galleries displaying sneak peeks of what sites and stories await and users will be able to ‘check in’ at each site through the App and their experiences.
The partners involved in this initiative believe that providing a mobile-first approach to education will pave the way to promoting and spreading education among learners in South Africa, and ultimately success later on in life.
“MediaTek is very pleased to be supporting AG Mobile in this incredibly worthwhile partnership with the Long Walk to Freedom Education Project to bring greater access to education and learning,” said Chet Babla, Senior Director Corporate Sales EMEA at MediaTek. “Making great technology and the mobile internet accessible to everyone is at the core of MediaTek’s vision, and this is embodied in the Freedom range of devices powered by MediaTek.”
The first Freedom Access (4 inch) smartphones will be available in Truworths stores nationwide on the MTN network. The Freedom mobile devices and tablets can also be pre-ordered at www.freedom2learn.org.
In addition to these 2 channels, we expect multiple new retailers to stock the Freedom range in the near future.
AppDate: DStv taps Xbox, Hisense
DStv Now for Xbox and Hisense
Usage of DStv Now, the online DStv service available free to DStv customers, is increasing rapidly with more than two million plays of live and Catch Up content per week. In addition to using DStv Now to watch TV on tablets and smartphones, an increasing number of DStv customers are also opting to use it as their primary method of getting DStv on additional TVs in the house. This is set to increase with the release of two new big-screen TV apps, one for Xbox gaming consoles (Xbox One, Xbox One S, Xbox One X) and another for Hisense smart TVs (2018 and newer models).
Expect to pay: A free download.
Platform: Any of the Xbox One range of gaming consoles and 2018 or later Hisense smart TVs.
Stockists: Visit the store linked to your Xbox console or HiSense smart TV.
Santam Safety Ideas
Start-up businesses that have a FinTech or InsurTech business venture brewing are called to enter the third annual Santam Safety Ideas competition. Safety solutions or InsurTech ventures that are ready for piloting could win up to R150 000 worth of incubation support and R200 000 in seed funding.
The Safety Ideas competition was launched two years ago in partnership with LaunchLab, Stellenbosch University’s startup incubator that facilitates valuable connections for corporates and startups sourced from the startup ecosystem and partner universities in South Africa. The previous winners are Herman Bester and Anton Swanevelder, co-founders of MyLifeLine – a wearable panic device that won the competition last year; and Ntsako Mgiba and Ntandoyenkosi Shezi, co-founders of Jonga – a cost-effective security system for low income families, which won the competition in 2017.
Entries close on 28 February 2019. For more information on how to enter, visit: www.santam.co.za/safetyideas/
Click here to read about the FNB Snapchat lens, Spotify Free with data saver, and 00:37.
Fortnite fixes hackers’ hole
Epic Games has repaired a vulnerability that exposed Fortnite, the world’s most popular game of the moment, to hackers. The hole, which was left in Epic’s web infrastructure, allowed hackers to target players with email that appeared to come from Epic Games, but would have led them to a phishing site, where their log-in details would have been stolen.
Researchers at cyber security solutions provider Check Point Software alerted Epic to vulnerabilities that could have affected any player of the hugely popular online battle game.
Fortnite has nearly 80 million players worldwide. The game is popular on all gaming platforms, including Android, iOS, PC via Microsoft Windows and consoles such as Xbox One and PlayStation 4. In addition to casual players, Fortnite is used by professional gamers who stream their sessions online, and is popular with e-sports enthusiasts.
If exploited, the vulnerability would have given an attacker full access to a user’s account and their personal information as well as enabling them to purchase virtual in-game currency using the victim’s payment card details. The vulnerability would also have allowed for a massive invasion of privacy, as an attacker could listen to in-game chatter as well as surrounding sounds and conversations within the victim’s home or other location of play.
While Fortnite players had previously been targeted by scams that deceived them into logging into fake websites that promised to generate Fortnite’s ‘V-Buck’ in-game currency, these new vulnerabilities could have been exploited without the player handing over any login details.
Click here to read how the Fortnite hack would have worked.