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Startup stars head for Seedstars

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After a year of roaming the world and analysing startup ecosystems in fast growing economies, Seedstars is poised to announce the winners of the largest emerging markets startup competition. 

The Seedstars Summit, taking place in Lausanne, Switzerland, on 12 April, will host more than 60 handpicked startups from Central and Eastern Europe, the Middle East, Latin America, Asia and Africa. Spanning a wide variety of verticals, from Fintech and Insuretech to Edtech, Med/Biotech and Agri-tech to Cleantech and High/Nano-tech, they will meet in the SwissTech Convention Center to compete for up to $1M in equity investment.

The 2018 edition is expected to attract startups enthusiasts, investors, business angels, government officials, incubators, NGOs and journalists from around the world.

According to Seedstars, 84% of the world’s population is located in emerging markets and 59% of global GDP comes from these markets, suggesting emerging markets are the future. By 2025, it is expected, annual consumption in emerging markets will reach $30-trillion? And two-thirds of the global growth is coming from emerging markets.

Consequently, Seedstars has been connecting with the digital change makers of the emerging world, to provide them with access to high growth opportunities. The fifth edition of Seedstars Summit will address crucial questions: where do we want to be five years from now regarding technology and innovation? How will the entrepreneurship from fast-growing markets impact the world economy?

The event is being hosted with the help of partners like Innovaud, City of Lausanne, Enel, School of Management Fribourg (HEG Fribourg) & TRECC (Transforming Education in Cocoa Communities program, part of the Jacobs Foundation), BBVA, Tag Heuer, Merck KGaA and CVCI (Chambre Vaudoise du Commerce et de l’Industrie).

The 2017 Seedstars Summit saw more than 1 000 attendees, around 60 startup finalists and 116 investors, who took part in more than 450 one-on-one meetings. Speakers included Bob Collymore , CEO of Safaricom, and Alexander Galitsky , Managing Partner of Almaz Capital. The Best Woman Entrepreneur prize was awarded to Monica Abarca, from qAIRa, an air-pollution monitoring drone from Peru, while the most Innovative Startup prize was presented to PiQuant , a South Korean hardware startup dedicated to decreasing the harmful impact of chemicals in food. Mario Jordan Fetalino III, CEO of Acudeen Technologies in Philippines, was named the Seedstars Global winner .

Over 70 experts from world renowned companies spent the first two days of this week mentoring the selected entrepreneurs, providing them with in-depth insights and business mentorship. An Investor Forum will happen on Wednesday, when the startups will present their one minute pitches, and attend the one-on-one meetings with Swiss and international investors, curated by Seedstars.

Keynote speakers include Gwendolyn Regina , who most recently spearheaded Mashable’s global expansion into Asia; CEO of AppsTech Rebecca Enonchong , representing Africa; Tallis Gomes , one of the most outstanding references for entrepreneurship in Latin America. A fish-farmer-turned-agriculture-tech-entrepreneur, Gibran Huzaifah, founder of eFishery in Indonesia, will also speak.

Investors include Ace & Company, Omidyar Network , Index Ventures and 500 startups.

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AppDate: DStv taps Xbox, Hisense

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DStv Now for Xbox and Hisense

Usage of DStv Now, the online DStv service available free to DStv customers, is increasing rapidly with more than two million plays of live and Catch Up content per week. In addition to using DStv Now to watch TV on tablets and smartphones, an increasing number of DStv customers are also opting to use it as their primary method of getting DStv on additional TVs in the house. This is set to increase with the release of two new big-screen TV apps, one for Xbox gaming consoles (Xbox One, Xbox One S, Xbox One X) and another for Hisense smart TVs (2018 and newer models).

Expect to pay: A free download.

Platform: Any of the Xbox One range of gaming consoles and 2018 or later Hisense smart TVs.

Stockists: Visit the store linked to your Xbox console or HiSense smart TV.

Santam Safety Ideas

Start-up businesses that have a FinTech or InsurTech business venture brewing are called to enter the third annual Santam Safety Ideas competition. Safety solutions or InsurTech ventures that are ready for piloting could win up to  R150 000 worth of incubation support and R200 000 in seed funding. 

The Safety Ideas competition was launched two years ago in partnership with LaunchLab,  Stellenbosch University’s startup incubator that facilitates valuable connections for corporates and startups sourced from the startup ecosystem and partner universities in South Africa. The previous winners are Herman Bester and Anton Swanevelder, co-founders of MyLifeLine – a wearable panic device that won the competition last year; and Ntsako Mgiba and Ntandoyenkosi Shezi, co-founders of Jonga – a cost-effective security system for low income families, which won the competition in 2017.

Entries close on 28 February 2019. For more information on how to enter, visit: www.santam.co.za/safetyideas/

Click here to read about the FNB Snapchat lens, Spotify Free with data saver, and 00:37.

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Fortnite fixes hackers’ hole

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Epic Games has repaired a vulnerability that exposed Fortnite, the world’s most popular game of the moment, to hackers. The hole, which was left in Epic’s web infrastructure,  allowed hackers to target players with email that appeared to come from Epic Games, but would have led them to a phishing site, where their log-in details would have been stolen.

Researchers at cyber security solutions provider Check Point Software alerted Epic to vulnerabilities that could have affected any player of the hugely popular online battle game.

Fortnite has nearly 80 million players worldwide. The game is popular on all gaming platforms, including Android, iOS, PC via Microsoft Windows and consoles such as Xbox One and PlayStation 4.  In addition to casual players, Fortnite is used by professional gamers who stream their sessions online, and is popular with e-sports enthusiasts.

If exploited, the vulnerability would have given an attacker full access to a user’s account and their personal information as well as enabling them to purchase virtual in-game currency using the victim’s payment card details. The vulnerability would also have allowed for a massive invasion of privacy, as an attacker could listen to in-game chatter as well as surrounding sounds and conversations within the victim’s home or other location of play. 

While Fortnite players had previously been targeted by scams that deceived them into logging into fake websites that promised to generate Fortnite’s ‘V-Buck’ in-game currency, these new vulnerabilities could have been exploited without the player handing over any login details.

Click here to read how the Fortnite hack would have worked.

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