Philips and the Innovation Hub have announced the top 5 finalists of the Innovation Fellows Competition. The event’s aim was to uncover innovative ideas that could change the local health care industry.
The lifeblood of most modern industries today is innovation, as it sets the tone for progress and enables businesses to gain a competitive advantage, create additional jobs and within the health sector specifically, change the lives of people by offering patients’ an enhanced level of care.
Earlier this year, Philips partnered with The Innovation Hub in Pretoria to launch the first Innovation Fellows Competition in South Africa with the aim of uncovering and supporting the next big innovative ideas that will not only help revolutionise the South Africa health industry, but also assist in addressing regionally relevant challenges in healthcare.
The Top 5 finalists of the competition have now been selected from a list of outstanding submissions garnered from the 61 local entries and will be awarded R 12,000 each. In addition, they will be partnered with a mentor who will guide and tutor them on the necessities needed to putting together a winning business plan and pitch. The overall winner, which will be announced in November, and will receive R 200 000 as a research and development budget for their #nextbigidea in improving access to primary healthcare.
“New innovations can have a substantial impact on health care service delivery by allowing for better access to care thanks to more affordable products for instance, enabling faster diagnosis of illnesses or more effective treatment of diseases,” says JJ Van Dongen, Senior Vice President and CEO Philips Africa.
Showcasing the innovative work of the Top 5
Van Dongen went on to say that the most exciting part of this competition for Philips is unearthing talent from South Africa, whose innovations will serve as local solutions to South African health care challenges. These include;
· Carol Thomas’ iMobiMama IT platform and Mobile Kiosk that will increase access to maternal care highlighting antenatal care in public and private sectors.
· Sudesh Sivarasu proposes to develop a low-cost portable mechanical non-invasive continuous positive airway pressure (CPAP) ventilator that is mechanically operated and will be used to tackle Asthma in children aged five to 10 years old.
· Ragesh Pillai is looking to make the management of diabetes easier which involves controlling blood sugar levels through monitoring one’s diet, exercising and checking blood glucose levels regularly to prevent the side effects of diabetes such as kidney failure.
Pillai’s aim is to tackle the challenge of improving diabetes management through diabetes management software service designed to facilitate remote monitoring and communication between patients and their care givers at low cost.
· Finalist Dean Hodgskiss’s solution aims to increase the capacity of healthcare workers and medical equipment at primary healthcare sites through the utilisation of a mobile communication app specifically developed to operate effectively under challenging African telecommunications conditions. The proposed solution is an application which runs on Android, iOS and Windows, will provide caregivers in remote areas (even ones with very poor and unreliable internet connections) with the ability to connect to anyone else using the application located anywhere in the world.
· Lastly, De Wet Swanepoel wants to provide access to early identification of hearing loss, using the low-cost hearScreen mHealth solution, which will result in more timely intervention for optimal developmental in children.
“We are inspired by these finalists and are looking forward to providing real healthcare solutions that will make a real difference in people’s lives,” concluded van Dongen.
Smash hits the Nintendo Switch
Super Smash Bros. delivers what the fans wanted in the latest “Ultimate” instalment, writes BRYAN TURNER.
Super Smash Bros. Ultimate, the latest addition to the popular Nintendo Smash series, has landed on the Nintendo Switch with a bang, selling 5-million copies in the first week of its release. The game has been long-anticipated since the console’s release, as many fans consider
It features 74 playable fighters, 108 stages, almost 1300 Spirit characters to collect while playing, and a single-player Adventure mode that took about three days (or 28 hours) of gameplay to complete. The game offers far more gameplay than its predecessors, making it the Smash game that gives its players the best bang for their buck.
For those new to the game, the goal is to fight opponents and build up their damage score (draining their health) to knock them off the stage eventually. This makes the game seem chaotic, as many players jump around the platforms as if they were on quicksand, in order to avoid being hit by the other players.
It also services two kinds of players: the competitive and the casual.
Competitive players can be matched on the online service by skill ranking to enjoy playing with similarly high-skilled opponents. This is especially important in e-sports training for the game, and for players wanting to master combos against other human players. The casual gamer is also catered for, with eight-player chaos and button-mashing to see who comes out luckiest. This segment is also important for those wanting to learn how to play.
Training mode is also a place to go for those learning to play. It offers “CPU” players that are graded by intensity to train as a single player to learn a character’s moves, combos and general fighting style. More challenging CPU players can also be used by competitive players to train when there isn’t a Wi-Fi connection available.
Direct Play features in this game, allowing two players with two Switch consoles to play against each other over a direct connection – no Wi-Fi needed. This is especially useful to those who want to have a social gaming element on the go, similar to that of the cable connector of the Gameboy.
Click here to read Bryan Turner review of Super Smash Bros. Ultimate.
Win Funko Fortnite in Vinyl
Gadget and Gammatek have nine Funko Fortnite figurines to give away.
A Funko Pop figurine based on a character set is indicative of reaching the heights of pop culture. It is no surprise, then, that the world’s biggest online game, Fortnite, has its own line of Funko Pop figurines. The Funkos are modeled on the characters in game, including Drift, Ragnarok, Dark Vanguard, Volar, Tracera Ops, and Sparkle Specialist.
Now, local Funko distributor Gammatek has released the Fortnite figurines in South Africa. To celebrate, Gadget and Gammatek are giving away a set of three Funko Fortnite figurines to each of three readers (9 figurines in total). To enter,
You can put the tweet in your own words, but entries must have the competition’s hashtag (#FunkoFortnite) and mention @GadgetZA to be considered valid.
Click here to select the Funko Fortnite character you want to tweet.