Big data and analytics took centre stage on the second day of the 10th annual GovTech conference currently underway in Durban.
In a keynote address, Deputy Minister of Telecommunications and Postal Services Prof Hlengiwe Mkhize said that government has access to an increasing amount of data – spatial, location, and that accumulated by citizens daily.
This, she said, will be used to deliver services to our people. As emphasised throughout the sessions at GovTech, information systems allow government to design evidence-based policies, implement them and achieve rapid outcomes.
“We are about rapid outcomes now,” she stated, commenting that while policies had been good to date, government had not had the tools to ensure that, when it comes to implementation, beneficiaries could concur that policy is on the right track.
“Big data is starting to feature in all high level meetings,” she said. “Those of you who followed the UN meeting in September will know ICT was identified as an anchor of the post-2015 agenda as we move to the African Union 2063 agenda of development. It puts us at the centre of a new revolution of coming up with outcomes that will put SA and the continent on the right path.”
Mkhize added: “There are issues of making public policy much clearer and firmer as we talk about big data. We are in an era of unprecedented opportunities. The world’s capacity to compute and store information is growing rapidly, as awareness of the benefits increase there is likely to be an increase of public debate on the balance of the benefits versus the challenges. It is a question of analysing and understanding it to be better informed as policymakers.”
Cyril Voison, chief security officer at Microsoft Middle East and Africa said that the dependence on technology is rising, and if we want to deliver on the promises of innovation and technology, need to ensure safety in everything we do.
“The security landscape has changed a lot,” he said. “We’re in the middle of a revolution of cyber-threats. We’re seeing cyber espionage and cyber warfare, although it is in its infancy, the US Department of Defence said the US is threatened by destructive and disruptive attacks by nation states and non-state actors. We’re also seeing cyber terror, for example, Sony was blackmailed not to publish a movie under threat of a data breach. This is just the beginning of what it could be.”
National cyber-security policies, he said, need to be based on sound principles, including the principle of managing but not avoiding risk, being outcomes focussed rather than dictatorial so that people can be innovative in complying, by prioritising critical infrastructure, ensuring policy is practicable, respectful of privacy and civil liberties, and based on existing international standards.
GovTech is being held at Inkosi Albert Luthuli International Convention Centre in Durban and is expected to attract up to 2 000 delegates over the course of the three-day event.
The theme for the landmark 10th annual GovTech conference is Partnering For Service Delivery, with a sub-theme of Connecting Communities For Development And Growth.
AppDate: DStv taps Xbox, Hisense for app
DStv Now app expands, FNB gets Snapchat lens, Spotify offers data saver mode, in SEAN BACHER’s apps roundup
DStv Now for Xbox and Hisense
Usage of DStv Now, the online DStv service available free to DStv customers, is increasing rapidly with more than two million plays of live and Catch Up content per week. In addition to using DStv Now to watch TV on tablets and smartphones, an increasing number of DStv customers are also opting to use it as their primary method of getting DStv on additional TVs in the house. This is set to increase with the release of two new big-screen TV apps, one for Xbox gaming consoles (Xbox One, Xbox One S, Xbox One X) and another for Hisense smart TVs (2018 and newer models).
Expect to pay: A free download.
Platform: Any of the Xbox One range of gaming consoles and 2018 or later Hisense smart TVs.
Stockists: Visit the store linked to your Xbox console or HiSense smart TV.
Santam Safety Ideas
Start-up businesses that have a FinTech or InsurTech business venture brewing are called to enter the third annual Santam Safety Ideas competition. Safety solutions or InsurTech ventures that are ready for piloting could win up to R150 000 worth of incubation support and R200 000 in seed funding.
The Safety Ideas competition was launched two years ago in partnership with LaunchLab, Stellenbosch University’s startup incubator that facilitates valuable connections for corporates and startups sourced from the startup ecosystem and partner universities in South Africa. The previous winners are Herman Bester and Anton Swanevelder, co-founders of MyLifeLine – a wearable panic device that won the competition last year; and Ntsako Mgiba and Ntandoyenkosi Shezi, co-founders of Jonga – a cost-effective security system for low income families, which won the competition in 2017.
Entries close on 28 February 2019. For more information on how to enter, visit: www.santam.co.za/safetyideas/
Click here to read about the FNB Snapchat lens, Spotify Free with data saver, and 00:37.
Fortnite fixes hackers’ hole
Epic Games has repaired a vulnerability that exposed Fortnite, the world’s most popular game of the moment, to hackers. The hole, which was left in Epic’s web infrastructure, allowed hackers to target players with email that appeared to come from Epic Games, but would have led them to a phishing site, where their log-in details would have been stolen.
Researchers at cyber security solutions provider Check Point Software alerted Epic to vulnerabilities that could have affected any player of the hugely popular online battle game.
Fortnite has nearly 80 million players worldwide. The game is popular on all gaming platforms, including Android, iOS, PC via Microsoft Windows and consoles such as Xbox One and PlayStation 4. In addition to casual players, Fortnite is used by professional gamers who stream their sessions online, and is popular with e-sports enthusiasts.
If exploited, the vulnerability would have given an attacker full access to a user’s account and their personal information as well as enabling them to purchase virtual in-game currency using the victim’s payment card details. The vulnerability would also have allowed for a massive invasion of privacy, as an attacker could listen to in-game chatter as well as surrounding sounds and conversations within the victim’s home or other location of play.
While Fortnite players had previously been targeted by scams that deceived them into logging into fake websites that promised to generate Fortnite’s ‘V-Buck’ in-game currency, these new vulnerabilities could have been exploited without the player handing over any login details
Click here to read how the Fortnite hack worked
To win a set of three Fortnite Funko Pop Figurines, click here.