Motorola Solutions has launched a suite of communications tools for the South African market, including MOTOTRBO and WAVE 3000 radios, as well as a range of software products and services.
“Aside from offering a wide variety of products, we also keep in mind that businesses often work over different platforms,” said Pieter Pienaar, senior regional sales manager, Motorola Solutions Africa. “With the WAVE Work Group solution, customers are provided a unified experience across radio, mobile and WiFi that keeps teams connected no matter the network.”
Motorola Solutions’ latest MOTOTRBO digital radios use WiFi connectivity for software updates, saving hundreds of hours of lost productivity. For a group of 350 workers, updating devices can mean 400 lost hours. MOTOTRBO radios update seamlessly without the need to drop off devices. Coupled with 29 hours of battery life, the new line keeps workers in the field or on the job instead of waiting for new software.
Responding to rising demand for flexible two-way radio solutions, MOTOTRBO Capacity Max is a scalable solution with significant advantages in capacity, performance and manageability. It can be scaled from a single-site system to projects that demand up to 3 000 users per site for voice and data-intensive deployments. It also supports the European Telecommunications Standards Institute (ETSI) Digital Mobile Radio (DMR) standard for multi-vendor interoperability, including the Tier III mode of operation.
MOTOTRBO also includes the SLR 8000 series, a high-power repeater that amplifies a signal to help extend coverage for communication networks such as Capacity Max. The SLR 8000 is built on the same platform as the popular SLR 5000 series and allows customers to deploy systems that cover wide geographical areas. It features a flexible architecture, enabling customers to easily configure the repeater to meet their system deployment needs for extreme reliability.
Motorola Solutions has also launched WAVE Work Group Communications for enhanced connectivity, interoperability and collaboration. This is a broadband push-to-talk (PTT) solution that delivers real-time voice and data securely over any network, using any device. From two-way radios to smartphones, laptops to landlines, tablets to rugged handhelds, users can use the devices they already have and the networks they already subscribe to and communicate via PTT with other teams and individuals both inside and outside of their communication system.
AppDate: DStv taps Xbox, Hisense
DStv Now for Xbox and Hisense
Usage of DStv Now, the online DStv service available free to DStv customers, is increasing rapidly with more than two million plays of live and Catch Up content per week. In addition to using DStv Now to watch TV on tablets and smartphones, an increasing number of DStv customers are also opting to use it as their primary method of getting DStv on additional TVs in the house. This is set to increase with the release of two new big-screen TV apps, one for Xbox gaming consoles (Xbox One, Xbox One S, Xbox One X) and another for Hisense smart TVs (2018 and newer models).
Expect to pay: A free download.
Platform: Any of the Xbox One range of gaming consoles and 2018 or later Hisense smart TVs.
Stockists: Visit the store linked to your Xbox console or HiSense smart TV.
Santam Safety Ideas
Start-up businesses that have a FinTech or InsurTech business venture brewing are called to enter the third annual Santam Safety Ideas competition. Safety solutions or InsurTech ventures that are ready for piloting could win up to R150 000 worth of incubation support and R200 000 in seed funding.
The Safety Ideas competition was launched two years ago in partnership with LaunchLab, Stellenbosch University’s startup incubator that facilitates valuable connections for corporates and startups sourced from the startup ecosystem and partner universities in South Africa. The previous winners are Herman Bester and Anton Swanevelder, co-founders of MyLifeLine – a wearable panic device that won the competition last year; and Ntsako Mgiba and Ntandoyenkosi Shezi, co-founders of Jonga – a cost-effective security system for low income families, which won the competition in 2017.
Entries close on 28 February 2019. For more information on how to enter, visit: www.santam.co.za/safetyideas/
Click here to read about the FNB Snapchat lens, Spotify Free with data saver, and 00:37.
Fortnite fixes hackers’ hole
Epic Games has repaired a vulnerability that exposed Fortnite, the world’s most popular game of the moment, to hackers. The hole, which was left in Epic’s web infrastructure, allowed hackers to target players with email that appeared to come from Epic Games, but would have led them to a phishing site, where their log-in details would have been stolen.
Researchers at cyber security solutions provider Check Point Software alerted Epic to vulnerabilities that could have affected any player of the hugely popular online battle game.
Fortnite has nearly 80 million players worldwide. The game is popular on all gaming platforms, including Android, iOS, PC via Microsoft Windows and consoles such as Xbox One and PlayStation 4. In addition to casual players, Fortnite is used by professional gamers who stream their sessions online, and is popular with e-sports enthusiasts.
If exploited, the vulnerability would have given an attacker full access to a user’s account and their personal information as well as enabling them to purchase virtual in-game currency using the victim’s payment card details. The vulnerability would also have allowed for a massive invasion of privacy, as an attacker could listen to in-game chatter as well as surrounding sounds and conversations within the victim’s home or other location of play.
While Fortnite players had previously been targeted by scams that deceived them into logging into fake websites that promised to generate Fortnite’s ‘V-Buck’ in-game currency, these new vulnerabilities could have been exploited without the player handing over any login details.
Click here to read how the Fortnite hack would have worked.