It’s a move that delights Arthur Goldstuck, South Africa’s leading expert on technology trends, who in June will join a unique conservation effort with Vodacom, San Parks and the Endangered Wildlife Trust in the Kruger National Park, and which could result in groundbreaking research on the wild dog.
According to the International Union for Conservation of Nature (IUCN), the African wild dog – or painted dog as it is also known – is Southern Africa’s most endangered large carnivore species with only 6 600 individual dogs still left in the wild.
Vodacom Bulls coach John Mitchell and several players will join a group of Vodacom Red customers who have won the right to be part of an exclusive experience in helping track and collar African wild dogs in the Kruger National Park from 20-22 June, with Goldstuck and wild life enthusiast Nadav Ossendryver – founder of the Latest Sightings YouTube channel and app – from being a part of this pack of conservationists.
“What’s going to be fascinating is getting a complete digital picture of the movements, life cycles and activities of wild dogs,” says Goldstuck.
“The result of that digital picture is that we will almost have an x-ray of the brain of the wild dog community, which has never been possible before. I can imagine the nature of this data will provide incredible insights into the efforts to conserve and protect the wild dogs.”
As an award-winning IT journalist and author and the editor-in-chief of Gadget magazine, Goldstuck says technology is playing an increasingly important role in nature conservation.
“The technology available for nature conservation is far ahead of the attempts to destabilise nature. Drones are being used to fight poachers in the Kruger National Park. Remote camera traps are being used not just to monitor species but also rediscover species. I have even read of a GPS device that Tweets a shark’s location to nearby bathers. And crowdsourcing is also entering the conservation sphere in the form of a crowdsourced bio blitz where everyone visiting a particular reserve or park is involved in gathering information on every single species they spotted in that environment. It’s incredible the range of technology available to nature conservation. So there is no longer an excuse to not use the latest technology in nature conservation.”
But Goldstuck says some of the challenges to more effective use of technology in conservation are a willingness and ability of those at the forefront of conservation efforts to use this technology, and the need for a more integrated approach throughout South African conservation.
“The problem is the readiness to use the technology as a solution and the ability of people involved in conservation to use this technology. But the fact that you can now do courses at South African universities in the use of technology in conservation is a positive step towards overcoming this.
“I’m seeing a very strong coming together of technology with conservation, especially with rhino projects. But I think the challenge is to make these isolated incidents more integrated across all areas of conservation.
“In the next five years I believe we’re likely to see big leaps forward with organisations like Vodacom possibly joining forces with other companies to develop a more integrated strategy across South African conservation.”
AppDate: DStv taps Xbox, Hisense for app
DStv Now app expands, FNB gets Snapchat lens, Spotify offers data saver mode, in SEAN BACHER’s apps roundup
DStv Now for Xbox and Hisense
Usage of DStv Now, the online DStv service available free to DStv customers, is increasing rapidly with more than two million plays of live and Catch Up content per week. In addition to using DStv Now to watch TV on tablets and smartphones, an increasing number of DStv customers are also opting to use it as their primary method of getting DStv on additional TVs in the house. This is set to increase with the release of two new big-screen TV apps, one for Xbox gaming consoles (Xbox One, Xbox One S, Xbox One X) and another for Hisense smart TVs (2018 and newer models).
Expect to pay: A free download.
Platform: Any of the Xbox One range of gaming consoles and 2018 or later Hisense smart TVs.
Stockists: Visit the store linked to your Xbox console or HiSense smart TV.
Santam Safety Ideas
Start-up businesses that have a FinTech or InsurTech business venture brewing are called to enter the third annual Santam Safety Ideas competition. Safety solutions or InsurTech ventures that are ready for piloting could win up to R150 000 worth of incubation support and R200 000 in seed funding.
The Safety Ideas competition was launched two years ago in partnership with LaunchLab, Stellenbosch University’s startup incubator that facilitates valuable connections for corporates and startups sourced from the startup ecosystem and partner universities in South Africa. The previous winners are Herman Bester and Anton Swanevelder, co-founders of MyLifeLine – a wearable panic device that won the competition last year; and Ntsako Mgiba and Ntandoyenkosi Shezi, co-founders of Jonga – a cost-effective security system for low income families, which won the competition in 2017.
Entries close on 28 February 2019. For more information on how to enter, visit: www.santam.co.za/safetyideas/
Click here to read about the FNB Snapchat lens, Spotify Free with data saver, and 00:37.
Fortnite fixes hackers’ hole
Epic Games has repaired a vulnerability that exposed Fortnite, the world’s most popular game of the moment, to hackers. The hole, which was left in Epic’s web infrastructure, allowed hackers to target players with email that appeared to come from Epic Games, but would have led them to a phishing site, where their log-in details would have been stolen.
Researchers at cyber security solutions provider Check Point Software alerted Epic to vulnerabilities that could have affected any player of the hugely popular online battle game.
Fortnite has nearly 80 million players worldwide. The game is popular on all gaming platforms, including Android, iOS, PC via Microsoft Windows and consoles such as Xbox One and PlayStation 4. In addition to casual players, Fortnite is used by professional gamers who stream their sessions online, and is popular with e-sports enthusiasts.
If exploited, the vulnerability would have given an attacker full access to a user’s account and their personal information as well as enabling them to purchase virtual in-game currency using the victim’s payment card details. The vulnerability would also have allowed for a massive invasion of privacy, as an attacker could listen to in-game chatter as well as surrounding sounds and conversations within the victim’s home or other location of play.
While Fortnite players had previously been targeted by scams that deceived them into logging into fake websites that promised to generate Fortnite’s ‘V-Buck’ in-game currency, these new vulnerabilities could have been exploited without the player handing over any login details
Click here to read how the Fortnite hack worked
To win a set of three Fortnite Funko Pop Figurines, click here.