Ford has announced that it is teaming up with Procter & Gamble, to use biomimicry for a range of business solutions.
For years, Ford researchers have considered ways to make auto manufacturing more sustainable. A key challenge is glue used to adhere foams to plastics and metals can make disassembling parts for recycling nearly impossible.
Enter the gecko.
The lizard’s toe pads allow it to stick to most surfaces without liquids or surface tension. The reptile can then easily release itself, leaving no residue. Consider, too, that a typical mature gecko weighing 2.5 ounces is capable of supporting 293 pounds.
The gecko could inspire a host of adhesive innovations for global applications at Ford, said Debbie Mielewski, Ford senior technical leader for plastics and sustainability research.
“Solving this problem could provide cost savings and certainly an environmental savings,” said Mielewski. “It means we could increase the recycling of more foam and plastics, and further reduce our environmental footprint.”
Buoyed by the biomimetic method, Ford recently hosted a forum at its Dearborn campus with participation from Procter & Gamble and The Biomimicry Institute, a nonprofit committed to promoting the innovative approach of looking to nature for sustainable solutions to modern-day challenges. Nearly 200 researchers and designers took part in the day-long session to learn about biomimicry and how to apply it to their work.
“We are excited for the opportunity to participate, together with Ford – with whom we have a history of collaboration – in The Biomimicry Institute workshop,” said Lee Ellen Drechsler, director for corporate connect and development, The Procter and Gamble Company. “We have an interest within Procter & Gamble for using biomimicry as a way to broaden our approach to solving tough research challenges.”
The biomimetic approach is not new. The Bullet Train in Shinkansen, Japan was inspired by the kingfisher. Velcro took its cues from a burr. And improved medical needles were developed based on the mosquito. Interest in the approach has increased in the last decade as awareness of climate change and environmental challenges is heightened, said Gretchen Hooker, project manager for design challenges at The Biomimicry Institute.
Founded in 2006, the group works to empower people to create sustainable products and services using biomimicry. In addition to mobilizing educators and regional practitioners through the Biomimicry Global Network, the organization provides a platform to learn and practice biomimicry through multiple design challenges. These include open innovation, academic-corporate partnerships and corporate-employee challenges where employees get hands-on training while developing new solutions to issues corporations face. AskNature.org, the organization’s online database of biological solutions, offers inspiration to those looking to find answers in biomimicry.
“Ford and P&G are the first companies to take part in these new corporate-employee challenges,” said Hooker.
Beyond recycling, the Ford design teams have worked for nearly a decade to find nature-inspired technologies, with recent successes in yarn production for seating materials and headliners.
Ford is the only automaker to use Unifi’s high-performance REPREVE fiber, made from 100 percent recycled materials including plastic bottles, in its vehicles. Ford employs REPREVE in five of its vehicles – the new F-150, Explorer, Edge, Focus Electric and Fusion – making it a globally used material. The use of REPREVE represents Ford’s commitment to reduce, reuse and recycle, part of the automaker’s global sustainability strategy to lessen its environmental footprint.
Ford designers are now looking to expand upon that commitment, turning to nature to further improve the sustainable materials in vehicle fabrics. The gecko may also inspire fabric technologies that could transform the cabin of Ford vehicles, researchers said.
“As we look to further our commitment to reducing our environmental footprint, taking a holistic, biomimetic approach makes sense because nature has efficiencies in design and uses minimal resources,” said Carol Kordich, global sustainable fabric strategies and development, Ford. “Nature is the ultimate guide.”
AppDate: DStv taps Xbox, Hisense for app
DStv Now app expands, FNB gets Snapchat lens, Spotify offers data saver mode, in SEAN BACHER’s apps roundup
DStv Now for Xbox and Hisense
Usage of DStv Now, the online DStv service available free to DStv customers, is increasing rapidly with more than two million plays of live and Catch Up content per week. In addition to using DStv Now to watch TV on tablets and smartphones, an increasing number of DStv customers are also opting to use it as their primary method of getting DStv on additional TVs in the house. This is set to increase with the release of two new big-screen TV apps, one for Xbox gaming consoles (Xbox One, Xbox One S, Xbox One X) and another for Hisense smart TVs (2018 and newer models).
Expect to pay: A free download.
Platform: Any of the Xbox One range of gaming consoles and 2018 or later Hisense smart TVs.
Stockists: Visit the store linked to your Xbox console or HiSense smart TV.
Santam Safety Ideas
Start-up businesses that have a FinTech or InsurTech business venture brewing are called to enter the third annual Santam Safety Ideas competition. Safety solutions or InsurTech ventures that are ready for piloting could win up to R150 000 worth of incubation support and R200 000 in seed funding.
The Safety Ideas competition was launched two years ago in partnership with LaunchLab, Stellenbosch University’s startup incubator that facilitates valuable connections for corporates and startups sourced from the startup ecosystem and partner universities in South Africa. The previous winners are Herman Bester and Anton Swanevelder, co-founders of MyLifeLine – a wearable panic device that won the competition last year; and Ntsako Mgiba and Ntandoyenkosi Shezi, co-founders of Jonga – a cost-effective security system for low income families, which won the competition in 2017.
Entries close on 28 February 2019. For more information on how to enter, visit: www.santam.co.za/safetyideas/
Click here to read about the FNB Snapchat lens, Spotify Free with data saver, and 00:37.
Fortnite fixes hackers’ hole
Epic Games has repaired a vulnerability that exposed Fortnite, the world’s most popular game of the moment, to hackers. The hole, which was left in Epic’s web infrastructure, allowed hackers to target players with email that appeared to come from Epic Games, but would have led them to a phishing site, where their log-in details would have been stolen.
Researchers at cyber security solutions provider Check Point Software alerted Epic to vulnerabilities that could have affected any player of the hugely popular online battle game.
Fortnite has nearly 80 million players worldwide. The game is popular on all gaming platforms, including Android, iOS, PC via Microsoft Windows and consoles such as Xbox One and PlayStation 4. In addition to casual players, Fortnite is used by professional gamers who stream their sessions online, and is popular with e-sports enthusiasts.
If exploited, the vulnerability would have given an attacker full access to a user’s account and their personal information as well as enabling them to purchase virtual in-game currency using the victim’s payment card details. The vulnerability would also have allowed for a massive invasion of privacy, as an attacker could listen to in-game chatter as well as surrounding sounds and conversations within the victim’s home or other location of play.
While Fortnite players had previously been targeted by scams that deceived them into logging into fake websites that promised to generate Fortnite’s ‘V-Buck’ in-game currency, these new vulnerabilities could have been exploited without the player handing over any login details
Click here to read how the Fortnite hack worked
To win a set of three Fortnite Funko Pop Figurines, click here.