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Facebook drone passes first test for airborne data

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Facebook has announced the successful first test flight of Aquila, a high-altitude, long-endurance solar airplane that provides Internet access to those in its flight path. 

This flight was the first in a series of tests called “functional checks,” designed to verify Aquila’s operational models and overall structure. During the low-altitude flight, Aquila remained in the air for 96 minutes — more than triple the minimum planned mission length — and gathered valuable data to help improve its designs.

At cruise altitude, Aquila was consuming only 2 000 watts of power — that’s as much as a hair dryer or a high end microwave. On its next flights, says Facebook, it will fly faster, higher and longer, beaming connectivity down to people.

Aquila in position prior to take-off. (From left: Kathryn Cook, technical program manager for Aquila; Yael Maguire, head of Connectivity Lab; Mark Zuckerberg, Facebook founder and CEO; Jay Parikh, global head of engineering and infrastructure)

Aquila in position prior to take-off. (From left: Kathryn Cook, technical program manager for Aquila; Yael Maguire, head of Connectivity Lab; Mark Zuckerberg, Facebook founder and CEO; Jay Parikh, global head of engineering and infrastructure)

“Facebook is accelerating its efforts to bring internet connectivity to the four billion people around the world who are not yet online, with the goal of contributing to prosperity, progress and development around the globe'” it said inm a statement. “The company’s Connectivity Lab has reached a major milestone in this ambition with the first full-scale test flight of Aquila, an unmanned solar-powered airplane that can be used to bring affordable internet to hundreds of millions of people in the hardest-to-reach places.

“Internet access can offer life-changing opportunities, information, and experiences, but 1.6 billion people today live in remote locations with no access to mobile broadband networks. Facebook is building new technologies like Aquila to help address this challenge.”

 Aquila moments after take-off.

Aquila moments after take-off.

When complete, Aquila will be able to circle a region up to 100km in diameter, beaming connectivity down from an altitude of more than 18 000 metres using laser communications and millimetre wave systems. Aquila is designed to fly for up to three months at a time.

The aircraft has the wingspan of an airliner, but at cruising speed it will consume only 5 000 watts — the same amount as three hair dryers, or a high-end microwave. Facebook has flown a 1/5th-scale version of Aquila for several months, but this was the first flight of the full-scale aircraft.

Aquila in flight, wing view.

Aquila in flight, wing view.

To reach the goal of being able to fly over a remote region and deliver connectivity for up to three months at time, Facebook will need to break the world record for solar-powered unmanned flight, which currently stands at two weeks. This will require significant advancements in science and engineering to achieve. It will also require Facebook to work closely with operators, governments, and other partners to deploy these aircraft in the regions where they’ll be most effective.

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Mark with some key members of the team at the test site. (From left: Mark Zuckerberg, Facebook founder and CEO; Jay Parikh, global head of engineering and infrastructure; Kathryn Cook, technical program manager for Aquila; Yael Maguire, head of Connectivity Lab)

Facebook’s mission is to connect the world. With its growing team of aerospace, optical physics, RF communications and other world experts, and existing relationships with the technology community, telcos, governments, and communities that use Facebook, it says, the company is uniquely positioned to do this work.

To date, Facebook’s connectivity efforts, which include initiatives like Free Basics, are estimated to have brought more than 25 million people online who wouldn’t be otherwise.

 

 A map showing the distribution of 4G, 3G and 2G connections around the world (as of February 2016).

A map showing the distribution of 4G, 3G and 2G connections around the world (as of February 2016).

Connectivity and population distribution maps.

Connectivity and population distribution maps.

Connectivity Lab is working on a range of new technologies to make internet access available and affordable, ranging from terrestrial solutions (Terragraph and ARIES) to UAVs (Aquila) to satellites for the most remote areas (AMOS 6).

Connectivity Lab is working on a range of new technologies to make internet access available and affordable, ranging from terrestrial solutions (Terragraph and ARIES) to UAVs (Aquila) to satellites for the most remote areas (AMOS 6).

Aquila Infographic.

Aquila Infographic.

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AppDate: DStv taps Xbox, Hisense

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DStv Now for Xbox and Hisense

Usage of DStv Now, the online DStv service available free to DStv customers, is increasing rapidly with more than two million plays of live and Catch Up content per week. In addition to using DStv Now to watch TV on tablets and smartphones, an increasing number of DStv customers are also opting to use it as their primary method of getting DStv on additional TVs in the house. This is set to increase with the release of two new big-screen TV apps, one for Xbox gaming consoles (Xbox One, Xbox One S, Xbox One X) and another for Hisense smart TVs (2018 and newer models).

Expect to pay: A free download.

Platform: Any of the Xbox One range of gaming consoles and 2018 or later Hisense smart TVs.

Stockists: Visit the store linked to your Xbox console or HiSense smart TV.

Santam Safety Ideas

Start-up businesses that have a FinTech or InsurTech business venture brewing are called to enter the third annual Santam Safety Ideas competition. Safety solutions or InsurTech ventures that are ready for piloting could win up to  R150 000 worth of incubation support and R200 000 in seed funding. 

The Safety Ideas competition was launched two years ago in partnership with LaunchLab,  Stellenbosch University’s startup incubator that facilitates valuable connections for corporates and startups sourced from the startup ecosystem and partner universities in South Africa. The previous winners are Herman Bester and Anton Swanevelder, co-founders of MyLifeLine – a wearable panic device that won the competition last year; and Ntsako Mgiba and Ntandoyenkosi Shezi, co-founders of Jonga – a cost-effective security system for low income families, which won the competition in 2017.

Entries close on 28 February 2019. For more information on how to enter, visit: www.santam.co.za/safetyideas/

Click here to read about the FNB Snapchat lens, Spotify Free with data saver, and 00:37.

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Fortnite fixes hackers’ hole

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Epic Games has repaired a vulnerability that exposed Fortnite, the world’s most popular game of the moment, to hackers. The hole, which was left in Epic’s web infrastructure,  allowed hackers to target players with email that appeared to come from Epic Games, but would have led them to a phishing site, where their log-in details would have been stolen.

Researchers at cyber security solutions provider Check Point Software alerted Epic to vulnerabilities that could have affected any player of the hugely popular online battle game.

Fortnite has nearly 80 million players worldwide. The game is popular on all gaming platforms, including Android, iOS, PC via Microsoft Windows and consoles such as Xbox One and PlayStation 4.  In addition to casual players, Fortnite is used by professional gamers who stream their sessions online, and is popular with e-sports enthusiasts.

If exploited, the vulnerability would have given an attacker full access to a user’s account and their personal information as well as enabling them to purchase virtual in-game currency using the victim’s payment card details. The vulnerability would also have allowed for a massive invasion of privacy, as an attacker could listen to in-game chatter as well as surrounding sounds and conversations within the victim’s home or other location of play. 

While Fortnite players had previously been targeted by scams that deceived them into logging into fake websites that promised to generate Fortnite’s ‘V-Buck’ in-game currency, these new vulnerabilities could have been exploited without the player handing over any login details.

Click here to read how the Fortnite hack would have worked.

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